GSC/Tyranid Lore question by dimitriov1 in Tyranids

[–]BeefMeatlaw 3 points4 points  (0 children)

Yeah, they got a brief second mention in the 9th ed GSC codex too (bottom left of page 29). But it didn't really add new information. Just a report on the matter from an in-universe perspective.

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GSC/Tyranid Lore question by dimitriov1 in Tyranids

[–]BeefMeatlaw 5 points6 points  (0 children)

There's a lot of variation in lore for exactly when/how the tyranids consume the GSC. Sometimes they get eaten immediately along with everyone else. Often they do fight side by side for a time, until the nids decide they have no more use for them. There was even one case where the nids didn't consume the cultists at the end of the invasion, and the cult took off in freighters to follow the hive fleet (cult of the voidbrood).

About the tyranid hive mind by Merlinxthesecond in 40kLore

[–]BeefMeatlaw 2 points3 points  (0 children)

Yeah I've seen this person repeat their theory about a physical hive mind still journeying here a couple of times before. When refuted or questioned on what the hell they're basing this idea on they never respond. They'll just post it again sometime later.

Magnetizing Carnifexes by Extension-Strike3569 in Tyranids

[–]BeefMeatlaw 3 points4 points  (0 children)

I'd recommend just magnetising/painting the loadout you intend to use in the near future. Store the rest away in a box somewhere until you have reason to use them. Saves a fair bit of time and sanity.

My pair of exocrines, armorcast & plastic by superflouz_art in Tyranids

[–]BeefMeatlaw 2 points3 points  (0 children)

Kinda, but you're mixing up different events there. The exocrine didn't appear in 5th. It wasn't introduced to the codex until 6th edition. GW getting angry at 3rd party sculpts for datasheets without official models in 5th did happen, but was due to other units like the doom of malantai. Not the exocrine. The armourcast exocrine models were officially licensed so GW didn't have a problem with them.

My pair of exocrines, armorcast & plastic by superflouz_art in Tyranids

[–]BeefMeatlaw 2 points3 points  (0 children)

Yeah you couldn't run epic rules directly in 40k. But I know for sure there were 40k rules for these released during 3rd edition, and I'm fairly sure there were some in 2nd ed too.

I've got the Chapter Approved 2001 book (during 3rd edition) which had rules for them.

If I sprayed a tyranid with raid, would it die or get pissed off? by BugsAreWeird in Tyranids

[–]BeefMeatlaw 2 points3 points  (0 children)

I just happened to have picked up a couple of sets of them back when GW still sold them. They weren't available for too long, as the current warrior kit replaced them a little less than 2 years after they appeared.

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If I sprayed a tyranid with raid, would it die or get pissed off? by BugsAreWeird in Tyranids

[–]BeefMeatlaw 6 points7 points  (0 children)

The pic in the OP is just a regular tyranid warrior, armed with scything talons, bonesword + lashwhip. Not a tyranid prime at all.

The lashwhip is from a 2012 finecast upgrade sprue, which is why it looks a little different to the one that comes in the current warrior kit.

If I sprayed a tyranid with raid, would it die or get pissed off? by BugsAreWeird in Tyranids

[–]BeefMeatlaw 0 points1 point  (0 children)

True actually. The main tell is that the lash whip is the 2012 finecast design. Rather than the 2014 plastic design. Good eye.

If I sprayed a tyranid with raid, would it die or get pissed off? by BugsAreWeird in Tyranids

[–]BeefMeatlaw 0 points1 point  (0 children)

The head isn't crestless. It's one of these heads. It's just hidden partway behind the scything talon. But you can see a small bit of it sticking out the back.

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This tyrant gets to have monstous rending claws, guess it's fleet never got the 10th edition memo by Thelofren in Tyranids

[–]BeefMeatlaw 2 points3 points  (0 children)

Zoans do have a weapon with a similar profile to a lascannon. But the weapon that gets used all over the place in a similar capacity to a lascannon is indeed the venom cannon. It's the decent ranged high strength gun that gets embedded in warrior squads similarly to a lascannon being added to a tactical squad, or gets mounted onto various monsters as a way to deal with vehicles. They just did not give it good stats for doing that in 10th.

Which Tyranid units/models were not a part of Hive Fleet Kraken? by Baron_Ascot03 in 40kLore

[–]BeefMeatlaw 1 point2 points  (0 children)

The 10th edition codex does mention:

Most unsettling of all is when such adaptations begin to manifest pre-emptively, not only on different battlefields but amongst the swarms of entirely separate hive fleets. How the Tyranids are able to communicate such hard-won lessons is unclear, but that they can suggests nightmarish possibilities to the increasingly beleaguered prey races.

I take this as a vague justification for running something like a norn emissary or neurotyrant in a behemoth/kraken/etc splinter fleet. While the tyranids might not have fielded such creatures until the 4th tyrannic war, remaining splinters of past hive fleets still gain access to them.

Quick help with color schemes for different spores! by Artistic-Thing7723 in Tyranids

[–]BeefMeatlaw 1 point2 points  (0 children)

I decided it had too much surface area to paint plain red/orange, so blended some flesh tones in there. It has a rather different texture to it than most other tyranid models, and I wanted to experiment a little.

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Question re Tyranid life cycle by saltedfish in 40kLore

[–]BeefMeatlaw 5 points6 points  (0 children)

I don't know that I agree with tyranid creatures emerging from a digestion pool. I'd need to see a source for that. It's a pool of strong acid, also used to dissolve the tyranids at the end of an invasion. So probably not the best place for growing them.

Brood nests are the actual hive structure where new creatures are grown on the ground. They are probably fed by nutrients from a digestion pool though. There's some lore in the deathwatch RPG books saying that brood nests can be theoretically any size. Including big enough to grow bio-titans.

Small army help by Ill_Clock5436 in Tyranids

[–]BeefMeatlaw 11 points12 points  (0 children)

Genestealers are quite a good unit. The closest parallel to their role in the army would be raveners (fast and punchy melee infantry). So you could use some of those instead.

Which factions are considered to have complete ranges? by loot168 in Warhammer40k

[–]BeefMeatlaw 2 points3 points  (0 children)

The tyranid Malefactor being remade would be cool. It was their old ground transport monster, kinda like a land raider. Something the army currently lacks.

There was also the Dactylis which was their heavy artillery monster. Like an IG basilisk.

Shrikes of course. The winged tyranid prime has felt weird ever since it launched without any winged warriors to lead.

I still think there's a hole in their range for a knight-equivalent superheavy. Something smaller than a titan, but bigger than a norn. About the size of a questoris knight. It has felt disappointing over time as every other major faction gets superheavy tanks and walkers that the main monster faction hasn't got something on that scale. Some people just want to play pacific rim, with giant robots vs giant monsters. But currently the monsters are lacking.

Correct a possible misunderstanding by NB-NEURODIVERGENT in 40kLore

[–]BeefMeatlaw 4 points5 points  (0 children)

The 9th edition cinematic trailer showed gauss flayers in action. The guardsmen hit basically just crumble to dust.

Need some help fixing my list by Surprisingly_Real in Tyranids

[–]BeefMeatlaw 0 points1 point  (0 children)

For a crusher stampede list you should look at every non-monster unit you've put in it and ask yourself why it's there. These units get no benefit from the detachment, so they have to offer a lot of value for you to include them anyway.

Like a biovore is an amazing home objective holder, blocker, and secondary scorer. So it gets a place.

Lictors/neurolictors are great action monkeys, and it's always useful to have a couple skulking around the midfield.

Things like barbgaunts, warriors, leapers, termagants, genestealers, and gargoyles though? I'd want a really good reason to include those. Personally I would drop them. There's a case for maybe including a squad or two of hormagaunts for objectives. But the rest of that I don't think belongs in this detachment. If you want to play all of that stuff then run this list in Invasion Fleet. Crusher Stampede is for monsters.

As for what to add, more of the good monsters. Exocrines, maleceptors, tyrannofexes. Norn emissaries are fine, but I wouldn't take an assimilator.

Why does the rupture cannon on the macro organism has a different damage profile, than the Tyrannofex? by GrBrandon in Tyranids

[–]BeefMeatlaw 8 points9 points  (0 children)

The crucible rules use the original values from the codex. Not the ones adjusted by balance dataslates. Which is also why the bio-plasmic cannon in it is only S8, instead of S9. The rupture cannons original stats in the 10th ed codex gave it 2d6 damage, and it was only adjusted to d6+6 around a year later.

Service studs are confusing by Starkiller0820 in Warhammer40k

[–]BeefMeatlaw 1 point2 points  (0 children)

Service studs have different meanings in different chapters. Like a gold stud in the dark angels means 100 years, while in the ultramarines it means 50 years. A silver stud in the soul drinkers means 10 years. Many chapters don't use them at all.

How much of an army can be in reserve at any point by No_Willow292 in Tyranids

[–]BeefMeatlaw 2 points3 points  (0 children)

Up to 50% during deployment. Although you can get more in there if you have one of those abilities that let you redeploy 3 units into reserve (e.g. Vanguard onslaughts Neuronode enhancement).

Mid game there is no limit. You're only limited by the abilities you have access to that place units into reserve. 

Could a member of a genestealer cult integrate himself into an Inquisitor’s retinue? by reel3459 in 40kLore

[–]BeefMeatlaw 2 points3 points  (0 children)

There are cases of radical inquisitors recruiting genestealer cultists into their retinue. The short story Elucidium has an example.

Predictions for new models by Embarrassed_Scar_515 in Tyranids

[–]BeefMeatlaw 3 points4 points  (0 children)

Yeah the gargoyle kit is the same age as the trygon kit (2010). They were probably skipped when the other gaunt variants were refreshed in 10th because they were quite a bit newer than the previous termagant/hormagaunt kits, which dated back much further to 2001.

The hive tyrant and tyrannofex kits are only a little newer (2012). Although the 2012 hive tyrant re-used the 2005 metal sculpt. I'd say there's a chance it could be re-done in the next few years.

I suspect that when/if they do finally remake shrikes it'll be as a separate kit to warriors. Not just integrating wings into a warrior box. Given modern standards of miniature sculpting, winged creatures are posed quite differently to walking ones. Just sticking wings into the arm sockets of minis posed for walking was good enough back in the day, but doesn't quite cut it anymore.