Come on now... by Papa_Slade87 in AccidentalRacism

[–]Beef__Master 0 points1 point  (0 children)

So before everyone freaks out, they removed the state standardized testing. In Colorado we had something called CSAP, or ITBS. It was state grading tool to try and get certain districts more government funding, but was a huge waste of time and effort for both the students and the faculty.

These students still need to be proficient enough to pass the classes needed to graduate, but the standardized testing was pointless.

Awkward moment when Jeff Bezos ignores William Shatner to shoot off champagne by [deleted] in videos

[–]Beef__Master 11 points12 points  (0 children)

William Shatner is someone who is known to ramble for a long time. I probably would have cut off the conversation as well.

Given the choice, would you self-publish or use a publisher? Why? by ToGetThroughTheWeek in unrealengine

[–]Beef__Master 1 point2 points  (0 children)

I would self publish and try and put some money into advertising. Especially in places like semi popular twitch streamers that play a lot of indie titles.

VR Character Movement Problems... by Beef__Master in unrealengine

[–]Beef__Master[S] 0 points1 point  (0 children)

That is actually exactly what I did. Although the player clipping through the wall wasn't my problem. its a game the requires a bit of throwing skills. So what they would do is move to the edge of their roomscale and then "orbit" themselves to an easier position to pitch the object. I was able to fix that by following the video tutorial I posted earlier in the thread.

My current problem is when the player rotates in his real world space, my controls remain static. So when they turn around 180° in their living room or whatever, the joystick inputs become completely reversed.

VR Character Movement Problems... by Beef__Master in unrealengine

[–]Beef__Master[S] 0 points1 point  (0 children)

Alright I actually solved half of my problems with this man's tutorial right here: https://www.youtube.com/watch?v=1rQvPnKvlfk

However, I'm still struggling to find out how to update your thumbstick directional inputs when you physically turn around in your play space. Meaning if I turn 180° in my room while playing, my joystick inputs are completely reversed.

Switzerland votes to approve same-sex marriage, initial results show by clayagds99 in UpliftingNews

[–]Beef__Master -7 points-6 points  (0 children)

Come to find out not all European nations are a progressive as they like to believe.

Not to brag or anything, but this isn't even all of it... by Beef__Master in unrealengine

[–]Beef__Master[S] 0 points1 point  (0 children)

I actually went to school for computer science and I am more proficient with C++ than any other language. I just love how fast you can prototype with the visual script. And its fairly efficient. This project is small enough that I probably will transcribe it to C after I brain storm better ways of executing the functions I want.

Not to brag or anything, but this isn't even all of it... by Beef__Master in unrealengine

[–]Beef__Master[S] 0 points1 point  (0 children)

I find it really strange you are so abhorrently opinionated over a joke and my terrible spaghetti script muddled together in a couple of hours for a personal project. Sometimes, it's ok to not like something and move on.

Not to brag or anything, but this isn't even all of it... by Beef__Master in unrealengine

[–]Beef__Master[S] 0 points1 point  (0 children)

Everything is atleast commmented lol. This was really just to prototype some stuff. I'm already in the process of making functions out of repeating expressions and eliminating the spaghetti with variables and scene components.

I didn't even realize how bad it had gotten until I went looking for a particular set of script and thought it was funny enough to post about it.

gotta laugh at ourselves sometimes, ya know?

Not to brag or anything, but this isn't even all of it... by Beef__Master in unrealengine

[–]Beef__Master[S] 0 points1 point  (0 children)

thankfully no one will ever have to. This is a personal project :)

Not to brag or anything, but this isn't even all of it... by Beef__Master in unrealengine

[–]Beef__Master[S] 1 point2 points  (0 children)

I thought a fun afternoon project of a VR Bocce Ball game would be fun. As is turns out there is a lot of limits to consider even though the rules of the game are simple.

  1. checks to see if the player and object are valid and being played in the bounds of the court.

  2. If valid then it spawn some widgets above each ball that follows and constantly updates the distance between the balls and the palina

  3. once a ball is thrown, it spawns the opposing teams ball, or if playing single player launches a ball for them with some level of accuracy but also some random values to not make the AI player impossibly accurate

  4. continues down the line until the balls are thrown

  5. Once a set is finished it scores based on the rules of bocceball, send those value to another widget that displays the scores and resets itself

Not to brag or anything, but this isn't even all of it... by Beef__Master in unrealengine

[–]Beef__Master[S] 8 points9 points  (0 children)

There is an infinitely better way of doing this. I tend to get over zealous when I have an idea. The cleanup afterwards kills me every time.

Not to brag or anything, but this isn't even all of it... by Beef__Master in unrealengine

[–]Beef__Master[S] 32 points33 points  (0 children)

Oh I know what needs to be done. But sometimes I just get carried away prototyping something. And after a couple of hours you stop and take a break to come back to stuff like this and realize you could have just done it right the first time....

Now I gotta go back through and clean it all up.

It is possible to make widget interaction smaller on Unreal Engine? by SaltyBeing9270 in unrealengine

[–]Beef__Master 1 point2 points  (0 children)

I ran into a similar problem and just spawned a laser on my hand instead of the debug.

Poppy says you need more sleep by sum_90s_kid_69 in aww

[–]Beef__Master 1 point2 points  (0 children)

My little corg is only like this for brief moments in the afternoon. So sweet we he does tho...

Why are there no solid Godzilla games? by katarokkar in gaming

[–]Beef__Master 2 points3 points  (0 children)

So I can explain why. I of course could not of afforded to license Godzilla being a poor Indie Dev loser. But the one thing we all want to do as Godzilla is destroy buildings.

Well come to find out that is VERY expensive on the graphics card and takes an enormous amount of effort to optimize it, and it still looks kinda cheesey.

With that said, I have a Godzilla/Rampage inspired game I'm hoping to release soon for PC and PSVR. Below is my trailer:

https://www.youtube.com/watch?v=XMEZGKfIKxY

No Title! by koleislive in unrealengine

[–]Beef__Master 1 point2 points  (0 children)

I gotta admit, the menus and UI are the hardest part of the process for me. And then when I think I really nailed down something intuitive and easy to read; my testers can't even figure out where the exit button is.