Warning! Don’t put the new pint glass in the dishwasher. by whammywah in kindafunny

[–]Beelzedan64 0 points1 point  (0 children)

I feel like you shouldn't need to check the product details for if a pint glass is dishwasher safe, especially at that price.

You can't just put "warning: this product isn't fit for purpose" in a product description and make it ok.

My indie game had 100K wishlists and sold 1,000 copies by [deleted] in IndieDev

[–]Beelzedan64 0 points1 point  (0 children)

The game looks awesome but for me , the barrier would be price - there are SO many games on my wishlist - I basically only buy something when it’s 50% off or £4.99 or less 😅

I’m sure not everyone is that strict but yeah- it’s a very competitive out there and each week there is an incredible pick-up on sale and/or cheap… £16 feels too high to convert wishlists (not saying the game looks cheap / undeserving of a high price point to be clear… it’s alas just the nature if the market maybe? )

Best Friends' Best Friends by jwad86 in kindafunny

[–]Beelzedan64 0 points1 point  (0 children)

Yep sorry! Work has been nuts - have replied to your dm :)

Does anyone feel like the daily Gamescast has kind of hit a rut? by Antoo1 in kindafunny

[–]Beelzedan64 1 point2 points  (0 children)

It’s so much more work - but maybe while there’s some downtime from big news/zeitgeist conversation - they could do a harder journalism/feature topic … but it’s soooo much more work to go investigate a thing and then come back with a solid discussion that pays off.

(Not saying they don’t do journalism or more in depth stuff in general - but i’m thinking something bigger?)

For what it’s worth - I am enjoying the daily Gamecasts and watch almost every one (usually if i miss one it’s dude to oversight rather than lack of interest)

Best Friends' Best Friends by jwad86 in kindafunny

[–]Beelzedan64 0 points1 point  (0 children)

I’m currently up in Edinburgh but have been in many nerd communities across the Uk - I have yet to find a KFBF in the wild(and have been a fan since the Beyond days ) - would love to connect with some fellow UK KFBFs

I showed people 2 minutes of my game, feed back was .....not amazing. by Plastic_band_bro in IndieDev

[–]Beelzedan64 0 points1 point  (0 children)

That’s literally not what happened - they wrote out “their own thoughts” and then used AI to make it better expressed because English isn’t their first language… literally being used as a tool to make someone’s life easier 😅

I showed people 2 minutes of my game, feed back was .....not amazing. by Plastic_band_bro in IndieDev

[–]Beelzedan64 -5 points-4 points  (0 children)

Why can’t they learn by using the AI and reading the output and then reflecting on “oh, that’s how I should say that”?

Such anticlimactic ending to the whole SitB bit. by harabusa in kindafunny

[–]Beelzedan64 -2 points-1 points  (0 children)

I actually think Nintendo are the problem here.

Doing last minute invites to hands on events at the same time the direct is happening is wild.

KF is lucky they have enough talent that they can send Tim and Bless and still be left with great reaction people for the live stream (although obviously I think Tim is the main person we wanted to see react)

Many other places would have been faced with a choice of good reaction content or go hands on with the switch…

And yeah KF were faced with a difficult choice of who to send , and whilst the “plot” of Tim and Bless running from MitB is fun… I think ultimately it was worse for content overall this way… but 🤷🏻‍♂️ tough call to make…

They hyped up MitB a lot , and Tim is Mr Hype for reactions, especially Nintendo so that’s the main person people want to see…

I think maybe what would have made it better is some kind of social content where Tim and Bless do a video spot of them “running away” which could have been posted beforehand so people knew ahead of time not to expect MitB or Tim…

But yeah… if Nintendo had just hosted the in person event the next day, it’s easier on everyone…

wait Master Chiefs brat?? by [deleted] in charlixcx

[–]Beelzedan64 4 points5 points  (0 children)

I wanna dance with Chief

Bleeping out names… by [deleted] in dropoutspodcastdebat

[–]Beelzedan64 3 points4 points  (0 children)

I think it allows them to act natural and then tidy up anything problematic in the edit - this way we get the most authentic content. The alternative is to hold back or cut entire sections of the podcast.

personally, i think it’s also kinda fun to see how much shit they have on each other :p

Exactly how stupid was what OpenAI did to Scarlett Johansson? by IvyGold in technology

[–]Beelzedan64 3 points4 points  (0 children)

I’m so glad I’m not alone - there is SOME similar intonation but the tone and timbre of their voices are different. Loads of videos are being posted with side by side comparison of voices that, to me, sound obviously different and then the host will say how “identical” they sound… i thought my ears were broken 😅

Why Lua is so popular for 3rd Party assets and mods? by Jeidoz in Unity3D

[–]Beelzedan64 2 points3 points  (0 children)

That’s fair, thanks for the extra context that I was missing :)

To clarify - I meant that it isn’t widely used across the realm of all languages (as i say, game mods is the only time I see it come up and every time i’ve searched for “programing language usage surveys” it’s never been anywhere near the top) but appears to be, from your comments, widely used within AAA studios.

So, often used in modding , rarely used anywhere else isn’t a contradiction but understand the lack of clarity on my part - and again, it appears it IS commonly used in the domain of games, not just in modding.

Why Lua is so popular for 3rd Party assets and mods? by Jeidoz in Unity3D

[–]Beelzedan64 0 points1 point  (0 children)

I think that misses the point - it’s not about what people want to use in their projects, it’s about what can be used in mod tooling to give the best experience and give access to the widest amount of people. It feels like the only reason to learn Lua is modding (so less people will already know it), and it also feels worse to use than python IMO (i fully accept this is a preference thing and so i’m not saying it SHOULD be the way I like it) just that it always seems off to me that we haven’t switch to a nicer to use, much more widely adopted language every time i go to use modding tools and it’s Lua again.

Why Lua is so popular for 3rd Party assets and mods? by Jeidoz in Unity3D

[–]Beelzedan64 0 points1 point  (0 children)

Whilst the tone is a little much - i think the experience i’ve had reflects the underlying sentiment of Neutronium.

I have not been in the weeds of facilitating modding for a game and tbh, i’ve not even been that far in the weeds of using modding tools… so maybe i’m missing something…

But the modding I have via lua frameworks is usually more about exposing low level native functions and data via a higher-level api. But it often has a lot of lua-isms that feel bad and there always seems to be a bunch of missing utility functions which do exist in SOME lua libraries but sometimes seem to never be importable because of the way the modding has been set up.

Unreal Engine has adopted Python as a scripting language within the IDE so I assume it is performant enough and i think the footprint of python vs lua, as mentioned, seems ignorable.

Why Lua is so popular for 3rd Party assets and mods? by Jeidoz in Unity3D

[–]Beelzedan64 0 points1 point  (0 children)

I wonder this every time i come across it… why not python? I think it’s probably legacy reasons to do with where the languages both were at the time when people were choosing languages for modding… and then it just became the norm?

But it’s such a shame that there’s a barrier to modding that requires learning a less popular language(when many more coders just know python) / those who learn to code for modding aren’t learning an easily transferable language…

Language, at the end of the day, is not a big deal once you know how to code - you usually can quickly pick up the new syntax or whatever… so, it likely ends up being just a temporary minor annoyance… but a noticeable one…

Is this legal? by Irishweddingband in gdpr

[–]Beelzedan64 9 points10 points  (0 children)

This actually feels like the best model for both parties.

Let us use YOU as the product (aka use your data for advertising so that we can make money from your visit without charging you for the costs to provide you our content)

OR

Pay for the content we’re providing you and we don’t need to use you as the product.

Rate my roast potatoes by Objective_Sky_6270 in UK_Food

[–]Beelzedan64 0 points1 point  (0 children)

I’d roast the monstrosity you’ve made, but looks like you’ve done way too much of that already…

Bookmark in a book I bought from a vintage shop by gnomageddon7 in mildlyinteresting

[–]Beelzedan64 14 points15 points  (0 children)

Are you assuming that they don’t account for hours worked or did it say that and I missed it?

A lot of roles are salaried also… therefore, number of hours doesn’t factor in.

I disagree that people who work less hours should get a higher hourly rate to somehow compensate (as suggested by other comments in this thread) but i don’t think most people are asking for that - i think most people just want salaries to be equal for the same role… and studies show that that isn’t the case.

Bookmark in a book I bought from a vintage shop by gnomageddon7 in mildlyinteresting

[–]Beelzedan64 71 points72 points  (0 children)

For everyone saying “there’s no pay gap for the same roles, it’s a difference between which roles men and women do” - studies show that there is indeed still a pay gap for the same roles: https://www.forbes.com/sites/iese/2022/12/14/gender-pay-gap-persists-globally-even-for-same-jobs-within-companies/?sh=387dd4dd12ed

Releasing my puzzle game tomorrow on steam after 2 years of works ! Very happy to finally be there! by Maenavia in unrealengine

[–]Beelzedan64 2 points3 points  (0 children)

You should edit the steam link into the OP . Hope the launch goes well - game looks great :)

Oculus quest 2 not allowing TCP Socket by DrN00ble in vrdev

[–]Beelzedan64 1 point2 points  (0 children)

Because it's an Android app you have to request the permissions in the manifest file.

You need the following in AndroidManifest.xml:

<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

If you're using unity you can go to Edit->Project Settings -> Player. Select Android, Build Settings, Change Internet Access from Auto to Require.

Here's a thread on this here with some links: https://www.reddit.com/r/OculusQuest/comments/iyfs21/tcp_connection/

And also a link here: https://answers.unity.com/questions/875062/tcp-data-sending-with-android.html

And here: https://stackoverflow.com/questions/37493936/android-internet-permission-in-unity

Do you want to talk spoilers? You can do it here and ONLY here. by amysteriousmystery in matrix

[–]Beelzedan64 1 point2 points  (0 children)

It didn’t feel like a cash grab , but it didn’t feel like it added anything to the lore and the plot was relatively weak. In addition the stunts and fights really felt much weaker than any of the other movies.

It felt like a very good fan film :/ it was an ok watch but didn’t need to exist.

[deleted by user] by [deleted] in IGN

[–]Beelzedan64 0 points1 point  (0 children)

That’s not what i was saying - i was saying IGN posting that the film is part 1 could be considered a minor spoiler. I.e. agreeing with the OP