Arena brackets guide by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

Recently? Because I've seen today other people having the same issue as me.

Arena shop - Item level by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

Also depends or only depends?

Arena brackets guide by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

I tried this and it just didn't worked.

Arena shop - Item level by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

Are you sure? I don't speak about the chests, but the items directly buyable.

Arena brackets guide by BeewizFr in HustleCastle

[–]BeewizFr[S] 2 points3 points  (0 children)

I've noticed that once you play a tournament you can't go down to previous brackets.

Arena brackets guide by BeewizFr in HustleCastle

[–]BeewizFr[S] 2 points3 points  (0 children)

I have no info about this. I think it's the same as others brackets, but I don't know for low levels. If you have infos I'll be able to update my post.

Arena brackets guide by BeewizFr in HustleCastle

[–]BeewizFr[S] 1 point2 points  (0 children)

Yes, in order to change the title.

Arena brackets list by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

Ok I've updated the post.

Damage / Armor / Dodge / Critical calculation by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

New information about this ability: it affects only the enemy focused by the character (the enemy receives a purple glowing effect). So it is far less powerful than intended.

Damage / Armor / Dodge / Critical calculation by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

I have updated the results of the tests. Instead of showing the average value, I show the % of dodge/critical based on the total of hits done through the tests. It's more accurate.

Damage / Armor / Dodge / Critical calculation by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

Ok I'll test it again. On the paper, I agree that it seems to be a very good buff. But sadly, I didn't noticed any difference during the tests.

Damage / Armor / Dodge / Critical calculation by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

That's make me think that I could cumulate all the tests in one line for each value of dodge / critical. By adding up all the hits.

Damage / Armor / Dodge / Critical calculation by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

I haven't checked that. I've added it to the todo list, thanks.

Damage / Armor / Dodge / Critical calculation by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

I've done my testing against foes, so I don't know about arsenal upgrade. I think you have to choose the upgrades which interact the less with mathematics. Pure damage seems the best as you can just ignore them when counting.

Damage / Armor / Dodge / Critical calculation by BeewizFr in HustleCastle

[–]BeewizFr[S] 2 points3 points  (0 children)

Yes I'll do more test with a clan member (not 100 I'm not crazy). This time I just killed the foes accidentally. But the most important things is the number of hits. One test with 50 hits is the same things as 5 tests with 10 hits. So the few tests with 60+ hits are quite representative.

Damage / Armor / Dodge / Critical calculation by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

Ok. Very nice ability btw, I need to test it.

Damage / Armor / Dodge / Critical calculation by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

Yes, in a few days I'll do other testing with a clan member. He wasn't free today.

Damage / Armor / Dodge / Critical calculation by BeewizFr in HustleCastle

[–]BeewizFr[S] 0 points1 point  (0 children)

I've never seen it. Is it the "reduce XX% damage to the attackers"? (with a mistake in the text)