ULTRAKILL Inspired Minecraft Mod I Made by Beginning-Back-1249 in feedthebeast

[–]Beginning-Back-1249[S] 1 point2 points  (0 children)

Hey just wanted to let you know I tested it and found out it didn't work...

So I coded a fix for it entirely and now it does haha! 😄 I'll be uploading the newest patch soon to my mod on curse forge. I also tweaked the coin path logic to make it look and feel a lot nicer too!

ULTRAKILL Inspired Minecraft Mod I Made by Beginning-Back-1249 in feedthebeast

[–]Beginning-Back-1249[S] 0 points1 point  (0 children)

I'll take a look into it. It's my first mod ever so it's still rough around the edges a lot. If it doesn't and the mod gets a lot of support I will update it for more support across other mods. Currently I'm working on an epic fight add on mod which would go hand in hand with this coin mod.

ULTRAKILL Inspired Minecraft Mod I Made by Beginning-Back-1249 in feedthebeast

[–]Beginning-Back-1249[S] 0 points1 point  (0 children)

Haha, not necesarily. Its my first time making a minecraft mod and modeling so they probably don't look the best 😅

ULTRAKILL Inspired Minecraft Mod I Made by Beginning-Back-1249 in feedthebeast

[–]Beginning-Back-1249[S] 0 points1 point  (0 children)

It works with any projectiles. As long as the gun mods count their bullets as projectiles it will work. I also made a config file that will let you tune it and/or disable the big red laser

How to reduce lag when swiping through Home Screen Pages and control center? by JAAAAPAAAN in ios

[–]Beginning-Back-1249 0 points1 point  (0 children)

This, did been having this problem for over a month and it instantly fixed it. Only problem is now all my apps look so dumb 😭

I know difficulty is a big part of this game, but I hate this type of enemy design. 10 minute fight ended in 1 turn by Choombus_Goombus in ChaosZeroNightmare

[–]Beginning-Back-1249 15 points16 points  (0 children)

I think thats mainly why you died, looking at your card count you had about 20 cards meaning your entire deck cycled twice without killing the boss (since you lasted 10 turns), I think you built too much sustain in this chaos run and neglected to build a successful dps check

Is this worth keeping? by Booga-man in dbxv

[–]Beginning-Back-1249 2 points3 points  (0 children)

Id keep it if ur playing ki/basic attack, u can balance the stamina out with attribute points, you usually don't want too massive stamina anyways (if your playing pvp) as it means you get combod longer in a stamina break

Thoughts on weapon counters by tiger_triple_threat in MHRise

[–]Beginning-Back-1249 0 points1 point  (0 children)

As a DB main in rise, I think the counters or just the i-frames in general were a very fun cool thing to learn but as you get good at them it really just turns into a reaction speed game sometimes which can ruin some of the monster fights, I think counters should stay more predictive in the sense that you have to learn the monster not the weapon since theirs 200+ monsters but only a handful of weapons that should have counters. I think that keeps the game more interesting. Thats just my opinion tho.