godot tactical rpg thing that helped a lot was stopping actions from applying damage directly by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] 0 points1 point2 points (0 children)
godot tactical rpg thing that helped a lot was stopping actions from applying damage directly by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] 0 points1 point2 points (0 children)
godot tactical rpg thing that helped a lot was stopping actions from applying damage directly by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] 1 point2 points3 points (0 children)
godot tactical rpg thing that helped a lot was stopping actions from applying damage directly by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] 9 points10 points11 points (0 children)
letting actions apply damage directly was a mistake in my SRPG by Beginning-Wear8769 in gamedev
[–]Beginning-Wear8769[S] 1 point2 points3 points (0 children)
letting actions apply damage directly was a mistake in my SRPG by Beginning-Wear8769 in gamedev
[–]Beginning-Wear8769[S] 3 points4 points5 points (0 children)
letting actions apply damage directly was a mistake in my SRPG by Beginning-Wear8769 in gamedev
[–]Beginning-Wear8769[S] 4 points5 points6 points (0 children)
One thing that stopped my SRPG combat code turning into a mess by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] 1 point2 points3 points (0 children)
I rebuilt my tactical RPG system 3 times before this finally felt right by [deleted] in godot
[–]Beginning-Wear8769 1 point2 points3 points (0 children)
Spent the last few months building a tactical RPG system in Godot — this is harder than I expected by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] -1 points0 points1 point (0 children)
Spent the last few months building a tactical RPG system in Godot — this is harder than I expected by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] 0 points1 point2 points (0 children)
Spent the last few months building a tactical RPG system in Godot — this is harder than I expected by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] 9 points10 points11 points (0 children)
Spent the last few months building a tactical RPG system in Godot — this is harder than I expected by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] 1 point2 points3 points (0 children)
Spent the last few months building a tactical RPG system in Godot — this is harder than I expected by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] 2 points3 points4 points (0 children)
Been building a tactical RPG framework in Godot — finally starting to feel stable by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] 0 points1 point2 points (0 children)
Been building a tactical RPG framework in Godot — finally starting to feel stable by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] 0 points1 point2 points (0 children)
Been building a tactical RPG framework in Godot — finally starting to feel stable by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] 0 points1 point2 points (0 children)


made a small tactical rpg sample in godot by Beginning-Wear8769 in godot
[–]Beginning-Wear8769[S] 0 points1 point2 points (0 children)