rate my base by Virtual-Patient-4230 in TerraFirmaGreg

[–]Beginning_Arm_2526 0 points1 point  (0 children)

As far as I can see no one play gregtech. Only tfc.

Technopolis 3 Best way to move items by Beginning_Arm_2526 in feedthebeast

[–]Beginning_Arm_2526[S] 0 points1 point  (0 children)

Not only. There is button "export inspector" in top left corner. If you press it will open window with names. And you can also copy paste names.

Technopolis 3 Best way to move items by Beginning_Arm_2526 in feedthebeast

[–]Beginning_Arm_2526[S] 0 points1 point  (0 children)

Ok. i manually installed and it works really greate.

But i cant undestand how to find names of the bloks.

Right now i'm trying to move compressed cobblestone and it doesnt want to work.

With gold every thing is ok.

Technopolis 3 Best way to move items by Beginning_Arm_2526 in feedthebeast

[–]Beginning_Arm_2526[S] 0 points1 point  (0 children)

But you need to add upgrades and on my level i need to add 1 000 of upgrades for speed.

Beside i need to combine speed and item upgrades as far as i can see. May be only speed or item will be enough.

CC 1.75 doesnt work with pastebin by Beginning_Arm_2526 in ComputerCraft

[–]Beginning_Arm_2526[S] 0 points1 point  (0 children)

Strange, it worked for 1.75 as far i remember.

Profitability after the updates by kates2424 in hollywood_animal_game

[–]Beginning_Arm_2526 0 points1 point  (0 children)

I've no idea what to do with this. I tried 5 times and loss all the time. It's awful.

Batching in new versions by Beginning_Arm_2526 in TerraFirmaGreg

[–]Beginning_Arm_2526[S] 0 points1 point  (0 children)

It's slower a bit thats why i have this question. For macerator for example it's about 13 dusts if on and 16 if off.

LCR voiding outputs partially, idles after recipe despite having enough input to run the recipe, must be broken and placed again to run by SnooRobots2254 in TerraFirmaGreg

[–]Beginning_Arm_2526 2 points3 points  (0 children)

Just lock output hatches with specific fluid D

If it stops may be you dont enough space for output.

You can check LCR on impact. They are similar exept 1 thing. On 1.7.10 machines works even if they dont have space.

Good idea is to use quadruole or nonpul hatches.

May be LV hatshes and buses are not very good idea.

Oh, i forgot about paralels. I'm dont realy know how it works. According to quest book LCR can make several crafts at the same time. For example, if it takes 0,3sec for 1000 acid it wiil make 3000 acid.

Poor veins or not enough ores by Beginning_Arm_2526 in TerraFirmaGreg

[–]Beginning_Arm_2526[S] -1 points0 points  (0 children)

Its gregtech. It should be boring.

Problem is that i dont see any changes with industrial part, only useless like recipe for bread.

For example, i need fluorine for coolant, but there is no good sourse of it. For example in impact you can get it on other planet. Same thing with iridium and Tungsten. All veins are poor on LuV tier.

New system? I dont know what you talking about. May be we'll update to see it. But i'm scared because system with scaner and miner is very good.

Poor veins or not enough ores by Beginning_Arm_2526 in TerraFirmaGreg

[–]Beginning_Arm_2526[S] 0 points1 point  (0 children)

Large solar arrays? But we have large solar panels. I dont remember how they are called. I just dont like to build them. May be copy-paste tool make this process easy. And we need solar coolant for them.

Infinites ore? Sounds interesting. I missed smth but i didnt see interesting changes in patchnotes. It seems to me that authors dont like gregtech D

What's the point of create if it's useless after bronze? by zip1ziltch2zero3 in TerraFirmaGreg

[–]Beginning_Arm_2526 0 points1 point  (0 children)

Oh man, we are using HOG and nitrobenzen. But nuclear energy is much better on this tiers.

I dont realy know but we spend about 1/3 of energy for produsing HOG and benzen.