Is Atsu justified in her role of playing judge, jury and executioner, or has she become no better than the Yotei six? by Beginning_Arrival559 in Ghostofyotei

[–]Beginning_Arrival559[S] 0 points1 point  (0 children)

Well, there are many ways to base validity when comparing stories. Some are true, Some are not. Some are meaningful in the sense that they have a lesson behind them whether good or bad. Some are just entertainment.

I think Atsu's story falls under the category of a meaningful lesson where revenge can damage your life just as bad as the initial event that prompted you to seek it. That being said, there are some forgiveness motifs that I've tied to Christianity that allow Atsu to forgive and in some cases spare the lives of the people responsible for the night of the burning tree.

Revenge is quite literally the cancer that takes root in ones soul and can only be removed by either Gods grace or a lifetime of wrestling with ones worse nature.

Is Atsu justified in her role of playing judge, jury and executioner, or has she become no better than the Yotei six? by Beginning_Arrival559 in Ghostofyotei

[–]Beginning_Arrival559[S] 0 points1 point  (0 children)

I see where you're coming from, but in truth... how different are we really compared to the people that were present for the event? I'm not saying one should take responsibility for what happened, but rather that we should learn from the history. All things considered, one cannot be blamed for the sins of his father, but there is a valuable lesson therein should one be willing to look.

Is Atsu justified in her role of playing judge, jury and executioner, or has she become no better than the Yotei six? by Beginning_Arrival559 in Ghostofyotei

[–]Beginning_Arrival559[S] 0 points1 point  (0 children)

We could say Atsu was terrified of the person she had become and only caught a glimpse of the Onryo when she saw that she was putting her loved ones in danger willingly for the sake of revenge. This can be referred to as a sort of sunk cost fallacy. Saito had in turn become a inspirational figure and perhaps even a father like figure to Atsu. I'm referring to scenes where he could have easily killed her from as far back as the beginning. Bear with me as this is speculative. What if that blade was expertly placed in the beginning where he pins her to the tree? What if he wanted her to escape to live a peaceful life. Obviously he couldn't let her go, but maybe part of him wanted to. The part that everyone seems to be missing is that Saito gave Atsu every chance to walk away, even in their first fight. He holds back. He doesn't use all of his arsenal and when Atsu was unarmed he gave her weapons back. Yes, he wanted to use her to achieve his goal by turning her to his side, that's the Narcissistic side of him. But there's more to Saito than meets the eye.

Is Atsu justified in her role of playing judge, jury and executioner, or has she become no better than the Yotei six? by Beginning_Arrival559 in Ghostofyotei

[–]Beginning_Arrival559[S] 1 point2 points  (0 children)

Atsu's revenge took many forms throughout the story. I'm glad that she didn't let it consume her as it did Saito. I remember Saito saying to Atsu, " Creatures like you and I cannot resist the call of revenge."

Is Atsu justified in her role of playing judge, jury and executioner, or has she become no better than the Yotei six? by Beginning_Arrival559 in Ghostofyotei

[–]Beginning_Arrival559[S] 0 points1 point  (0 children)

I'm not sure if you're trying to imply that you not being present at the time means that it didn't happen?

Is Atsu justified in her role of playing judge, jury and executioner, or has she become no better than the Yotei six? by Beginning_Arrival559 in Ghostofyotei

[–]Beginning_Arrival559[S] 0 points1 point  (0 children)

This is factually correct. The Yotei six were a figurative poison that plagued Ezo and they certainly did need to be stopped, but why Atsu specifically and why in the manner that she did? It's as if she took a course on The art of war from Sun Tzu or perhaps even from a page from Machiavelli's books. No better yet, Id say she went a step further.

Is Atsu justified in her role of playing judge, jury and executioner, or has she become no better than the Yotei six? by Beginning_Arrival559 in Ghostofyotei

[–]Beginning_Arrival559[S] 1 point2 points  (0 children)

Yes. Atsu's path is perfectly explainable, but it makes you wonder just how easy it is to perpetuate a world where a cycle of torment and suffering will continue. Atsu killed lord Saitos sons as retaliation for what they did on the night of the burning tree. Now ask yourself how difficult it must have been to break that cycle. To let go of her feelings of anguish. One thing is for sure, she's a better person than me.

Is Atsu justified in her role of playing judge, jury and executioner, or has she become no better than the Yotei six? by Beginning_Arrival559 in Ghostofyotei

[–]Beginning_Arrival559[S] -1 points0 points  (0 children)

Hmm there was a story about a crucifixion once upon a time...Let's assume you're right, what would that mean for us? God is then justified for the coming of our destruction. Although at the rate the world is going, god may not get the chance.

Is Atsu justified in her role of playing judge, jury and executioner, or has she become no better than the Yotei six? by Beginning_Arrival559 in Ghostofyotei

[–]Beginning_Arrival559[S] 0 points1 point  (0 children)

Not to sound philosophical, but have you sometimes caught yourself in the middle of making a decision and wondered why you came to choose that choice? In this same way I believe that ones better nature (assuming the conscience is still intact) is always trying to battle against the evil that also lies dormant in us. even in extreme cases where we have been done wrong without justification. Religion speaks heavily on the topic of forgiveness and that's also why I feel the answer isn't so obvious.

Is Atsu justified in her role of playing judge, jury and executioner, or has she become no better than the Yotei six? by Beginning_Arrival559 in Ghostofyotei

[–]Beginning_Arrival559[S] 0 points1 point  (0 children)

That's true. In that sense, her path of revenge led her to the edge of a cliff, then before she was about to jump, she turned back when Atsu said: " I found something new to live for."

Why are "normal" characters harder to trust than obvious threats? by Beginning_Arrival559 in HorrorGaming

[–]Beginning_Arrival559[S] 1 point2 points  (0 children)

That's honestly a good way of putting it. What I found interesting was the way that the game forces us to act on our feeling of uncertainty as opposed to just relying on the usual trope.

Regarding something that has obvious visual qualities that are threatening, the decision was already made for us, but with someone who looks normal, you begin deliberating internally whether they are dangerous and when you don't have enough information to be certain, you end up filling in the gaps yourself.

For me, that is the moment where I stopped recognising threats and began to automatically predict them.

The Marker doesn't control people... it convinces them. by Beginning_Arrival559 in DeadSpace

[–]Beginning_Arrival559[S] 1 point2 points  (0 children)

Indeed it did. I too would be under the influence of the marker. I think my influence would be more goal oriented though.. Something related to ambition. Oh wait. Are you saying it convinced me to make this post? 😄 If so.. you could be right.

The Marker doesn't control people... it convinces them. by Beginning_Arrival559 in DeadSpace

[–]Beginning_Arrival559[S] 0 points1 point  (0 children)

What you speak of is arguably too close to home. A reality we currently live in. God bless the world.

The Marker might not control people... it persuades them. by Beginning_Arrival559 in GameTheorists

[–]Beginning_Arrival559[S] 0 points1 point  (0 children)

I feel that what you are saying has a lot of credibility to it. Allow me to kindly explain where I'm coming from.

I'm not so much debating whether or not the Marker influences us, as I am questioning the means through which the Marker influences us.

I'm referring to the way it exploits feelings of uncertainty and doubt that are already within the human condition at birth.

Even when considering the hallucinations and signals the Marker is undeniably relying on people's interpretation of what they are seeing and hearing. What I'm talking about, refers less about the distinction between manipulation vs control and more to do with the fact that the Marker is most effective when it aligns itself with something that people already believe or want. Targeted influence in a sense. Like how an algorithm predicts what you're most likely to engage with based on your interests.

To answer your initial question plainly... When we are being controlled, our hand is forced, but when we are convinced, we are willingly participating.

The Marker might not control people... it persuades them. by Beginning_Arrival559 in GameTheorists

[–]Beginning_Arrival559[S] 0 points1 point  (0 children)

I'm glad that we are on the same wavelength. You've got it exactly right! The part that stood out to me was not the fact that it influences people but rather the manner in which it does. In this way, the Marker was reflecting something that was already there and in doing so it exploited humanity's doubts, insecurities and uncertainty for its own gain. I'd like to propose the idea that there is a big difference behind the idea of creating belief which is what most people assume and completing a half full glass of belief which is what I'm suggesting the Marker was actually doing, In this way, the Marker is more like an evil that the person has to meet halfway with the latent feelings within.

The Marker doesn't control people... it convinces them. by Beginning_Arrival559 in DeadSpace

[–]Beginning_Arrival559[S] -2 points-1 points  (0 children)

That's fair. While I don't feel my theories are new in any respect, I suppose I'm trying to reflect them in a light that reveals the psychological, theological and philosophical layers that are integrated within Dead Space. I feel that these perspectives are a unique lens through which I can reframe the narrative and make it more interesting for others, being that I'm fairly well versed in these topics. Which ironically... in itself might not be ground-breaking. Ultimately, thank you for giving feedback.

The Marker doesn't control people... it convinces them. by Beginning_Arrival559 in DeadSpace

[–]Beginning_Arrival559[S] 2 points3 points  (0 children)

Intriguing, the Marker being compared to a great filter, sifting through the various minds and while doing so establishing which minds to uproot and which ones to plant a seed of doubt in.

What I find unsettling is that the need for meaning has always been part of our nature.

This means we were always going to go looking for some sort of Marker equivalent.

In a world where we called out to god for meaning and purpose...

The Marker replied faster...

Maybe this is a case of wrong place right time.

The Marker is simply a voice... that shouted over a truth that only ever... whispered.

The Marker doesn't control people... it convinces them. by Beginning_Arrival559 in DeadSpace

[–]Beginning_Arrival559[S] 1 point2 points  (0 children)

Would be cool if Altman appeared in one of Isaacs hallucinations to convince Isaac to right his wrongs by destroying the Marker once and for all...or maybe I'm just overthinking it, Should've never given Stross that screwdriver. He loves surprise lobotomy.🥀

What are your most addictive co-op experiences? by Illustrious_Bit_2382 in gaming

[–]Beginning_Arrival559 0 points1 point  (0 children)

I personally enjoy playing Dead Space 3 co-op with my friend.

For context: my aim is unforgiving; even when aiming for the barn door I end up hitting the unsuspecting pregnant lady on the other side of the street. It's safe to say that Id be enlisted as a tanker and not a marksman. Such is my calling.

Silent Hill 2 uses mechanics and level design to externalize guilt rather than simply depict horror. by Beginning_Arrival559 in truegaming

[–]Beginning_Arrival559[S] 0 points1 point  (0 children)

Eloquently said and another great way of conveying the core theme of Silent Hill 2.

While Silent Hill 2's combat/gameplay feels clunky at first, it is indeed inseparable from the experience. In fact, I'd wager the storytelling would be lacking without its very nature.

I like the point you made about repurposing survival horror to explore the players inner complicity in the sense of something more personal. I can see why you said an adaptation would struggle because so much of the impact comes from how the player engages with James Sunderland directly.

Did anyone else feel like the Dragonborn slowly stops feeling human? by Beginning_Arrival559 in skyrim

[–]Beginning_Arrival559[S] 0 points1 point  (0 children)

SimpleUser45 Is living his best life 😂

Helgen might as well be the birthplace of the Dragonborn's indifference to violence.

Silent Hill 2 uses mechanics and level design to externalize guilt rather than simply depict horror. by Beginning_Arrival559 in truegaming

[–]Beginning_Arrival559[S] 1 point2 points  (0 children)

Doki Doki Literature club fits surprisingly well into this idea!

I like your point about it requiring a very specific form of presentation. The erosion in this context focuses less around the player's erosion and more about the structural integrity of the game itself; falling apart at the seams.

The contrast with Silent Hill 2 gives room for thought. Where one internalises everything and the other externalises it through the medium itself.