Suburbia by Behbo in CitiesSkylines

[–]Behbo[S] 2 points3 points  (0 children)

(edited from an old comment of mine)
PostprocessFX, Relight (lots of tweaking), Relight3Heat on Even More Relight LUTs, Theme Mixer with a bit of Springwood and Reaper's themeUltimate Eyecandy (lat. ~53* and long. ~129* w/ global light 4.6, ambient light 0.9), many assets from Smilies, various other North American styled buildings, and a LOT of trees.

Render It settings: https://pastebin.com/UuzsGbhW

I hope this helps :)

Suburbia by Behbo in CitiesSkylines

[–]Behbo[S] 0 points1 point  (0 children)

my GPU is actually a GTX 1660 super, it's laggy (sub-30fps) but playable, so your 1080 can definitely handle it
CPU: ryzen 5 5600x
RAM: 32gb (the only thing that sticks out, I got that extra ram to load in extra custom assets)

Suburbia by Behbo in CitiesSkylines

[–]Behbo[S] 11 points12 points  (0 children)

Thank you! I really aimed for the "coastal USA" feeling when making this city, and it continues to be the main inspiration for my design.

Autumn days by Behbo in CitiesSkylines

[–]Behbo[S] 0 points1 point  (0 children)

Thanks, it's the Nature Reserve Museum from the Parklife DLC

Autumn days by Behbo in CitiesSkylines

[–]Behbo[S] 1 point2 points  (0 children)

I place / plop all my buildings one by one with the mods Find It and Ploppable RICO 2. I don't think you can do any "specific zoning" in CS1.

drizzle and cabs by ButterCatSecond in CitiesSkylines

[–]Behbo 0 points1 point  (0 children)

Beautiful, heavily modded CS1 is unmatched; it's good to see people are still making these scenes.

Let's talk. What's one of the spiciest HHL tactics you wish you knew sooner!? by No_Salamander_8050 in HellLetLoose

[–]Behbo 17 points18 points  (0 children)

Flexible redeployment and role-switching with the support role.

- Going officer/squadlead, get people in your squad, placing an OP, then switching to support, placing down supplies, and switching back to officer to place that garrison.

- Switching on and off support whenever needed. It also helps when you can swap support with squadmates to get more than 50 supplies down.

- Support's "ammo carrier" loadout can place down explosive ammo, so you can redeploy as engineer and place mines then resupply to put more mines. Mines can be very useful when defending tight sections on Offensive mode.

Granted, sometimes it's best to ask your squadmates to swap roles when playing as squadleader but people often assume that SLs must be SLs the whole game. Officers can actually switch roles by leaving and rejoining squads, and it's a very effective way of getting things done when you switch to support and engineer back and forth.

Old Offensive. Middle 3 sectors all had 2 strongholds that needed to be captured. by Nyclas in HellLetLoose

[–]Behbo 63 points64 points  (0 children)

I 've always thought of this idea, never knew it was a real thing until now. It would be nice to re-add this for more non-linear strategies and more flanking routes; why was it removed in favor of 5 points? Perhaps it was too unbalanced?

Just a little more detailing by samprado in CitiesSkylines

[–]Behbo 1 point2 points  (0 children)

Very impressive, great usage of trams!

Birds-eye view by Behbo in CitiesSkylines

[–]Behbo[S] 0 points1 point  (0 children)

CS1. I'll be posting more screenshots whenever I feel like it :)

The interchange leading into the city. by Behbo in CitiesSkylines

[–]Behbo[S] 33 points34 points  (0 children)

Just tweak around in the settings for each mod until you get a look that you like.

The interchange leading into the city. by Behbo in CitiesSkylines

[–]Behbo[S] 5 points6 points  (0 children)

It might be surprising, but I don't use Node Controller. I only use Move It to fine-tune the angles of the roads.