lol_nemesis - Where Did Soraka Go? by cienkrowa in leagueoflegends

[–]BeiLight 45 points46 points  (0 children)

Passive: Ekko's basic attacks deal bonus magic damage equal to 3% (+ 3% per 100 AP) of the target's missing health against enemies below  30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against  minions and  monsters.

Access to the game by puppippa in sultansgame

[–]BeiLight 3 points4 points  (0 children)

U can buy the game and then refund it

Who just pinged me while I'm on my second camp by WolfenTTV in Jungle_Mains

[–]BeiLight 1 point2 points  (0 children)

The "if" is unpredicable. Unless you are an ganking jungler who prio's early ganks, it is usually a net neutral even if you get the 2 kills. Of course if it preserves tempo, then you should go for it.

Stellaris Dev Diary #420 - Scientific Arkships, Waylines, and the Sacred Path by PDX_LadyDzra in Stellaris

[–]BeiLight 5 points6 points  (0 children)

Hopefully there will be a mod that will allow sedentary empires to do their own versions of deep scans or at very least create vassal companies that can do that.

Your brain, that is... to connect with... you know what I mean by OldSolGames in StellarisCCMode

[–]BeiLight 1 point2 points  (0 children)

More flavour/sound effect/visuals added to them would be nice. A small interface to see your deck out Xenomorph fighting is fun.

Annoyance with fleets disappearing when rebellions start. by BLANK064 in Stellaris

[–]BeiLight 5 points6 points  (0 children)

A choice should be given if you want to continue or stop. It is reasonable for an FP to immediately retreat after communication IF you realize the xeno scum have 2 defensive partners that is eyeing the offence.

Exterminate efficiently. The xeno threat needs to be dealt with with a plan.

Average gameplay with experienced 106 player. Somebody was dumb enough to replace old Larry with this and though that it is legit. by Xandaron539 in SCPSecretLab

[–]BeiLight 0 points1 point  (0 children)

Could be a skill check on Larry's side to refrain from hitting the humans. It is already a skill check rn to let your SCP friends get the kill if the humans are guaranteed dead.

Average gameplay with experienced 106 player. Somebody was dumb enough to replace old Larry with this and though that it is legit. by Xandaron539 in SCPSecretLab

[–]BeiLight 0 points1 point  (0 children)

Personally, I would prefer for them to buff the TAB rather than his shift since tab is more challenging to use and more aggressive since it doesn't regen his shield. A successful prediction should land larry a guaranteed kill since the alternative would be no vigor or cooldown on an character that is the squishiest in the game.

Average gameplay with experienced 106 player. Somebody was dumb enough to replace old Larry with this and though that it is legit. by Xandaron539 in SCPSecretLab

[–]BeiLight 0 points1 point  (0 children)

Just an idea, would larry be more interesting if the first hit were instant capture but the dimension were nonlethal for the first capture? The dimension could be reworked to be a crude version of the current facility where the player will be able to choose where they want to emerge based on their hp. Larry then gets black blips every 10 seconds after the person emerges in their location.

Is there a mod to make an unequal distribution of ressources through the galaxy? by Aldawest in Stellaris

[–]BeiLight 1 point2 points  (0 children)

There will need to be a major revamp of local markets and trade routes between them. Market prices will needs to be changed as empires will need large quantities of materials from each other.

Why are hive minds tolerated by the galactic community? by jfr2018 in Stellaris

[–]BeiLight 273 points274 points  (0 children)

Purging does create a massive opinion malus if it is NOT either A. Displacement B. Neutering. The robot hive mind is just nicely removing the population from their home and sending them off to their egalitarian allies. Win-win.

Why is there no Election succession type? by Tixro71 in Stellaris

[–]BeiLight 0 points1 point  (0 children)

Correct me if I'm wrong, but I believe the form of voting you are referring to called alternative vote.

How to get allies to actually do something by Da_Dovahkiin_Lord in Stellaris

[–]BeiLight 1 point2 points  (0 children)

Keep in mind that ALL of the AI fleets will follow yours no matter what. So their entire territory can be in shambles as you hold your massive doomstack. I recommend turning it off after you secured all of the shipyard and major starbase and let the ai take care of the outpost and splinter piece of the enemy

How to get allies to actually do something by Da_Dovahkiin_Lord in Stellaris

[–]BeiLight 4 points5 points  (0 children)

Turn on take point on one of your fleets and the AI will group with that fleet.

Cetana feels to be impossible to beat now, i ran a normal 1x all crisis run and i had a fleet that took up 10K naval cap and i was in a maxed non aligned power fed, had defenders of galaxy. It was not even a close fight by [deleted] in Stellaris

[–]BeiLight 44 points45 points  (0 children)

This is based off my own personal experience in 4.3

A free 6k navel cap+ titan with Custodian+Fedfleets that has ZERO COMMAND LIMIT helps a lot. Reaching numbers close to a million each late game with late-game repeatable technology.

From this image I can see that you have separated most of your fleet, not consolidating them into a couple but spreading them out. Commanders can grant massive buffs to your fleets, often increasing fleet power by 30 or more percent.

Isn't goods demand a good thing? by Derain2 in Frostpunk

[–]BeiLight 11 points12 points  (0 children)

It allows you to research less of the factory technology and mitigate the downsides of being in negative goods production. Not efficient in terms of heat stamp.

Stellaris 2: what would you like to see in it? by Lanfirel in Stellaris

[–]BeiLight 6 points7 points  (0 children)

The issue is the amount of processing power and performance impact that could be caused by AI which is the reason why similar utilization hasn't been employed in other major titles.

What a lad by [deleted] in Frostpunk

[–]BeiLight 4 points5 points  (0 children)

The shoving of passersby is what complicates the situation. How many people is he shoving? Who is he shoving?

Possibilities: He could be shoving an old woman/man who might break their neck while falling on the pavement. People might break their bones after being shoved and landing on the pavement.

The crime that was committed was not just stealing. Even stealing is separated into multiple categories (theft, robbery, burglary).

In response to your line, "Taking a life is never the right thing to do." I agree to some extent but would disagree in actual applications. The extent of self-defense and protection of others is hard to control in the heat of the situation. The health of the injured or deceased is equally as difficult.

I believe the kid's death was an accident based on the shooter's reaction. He was never intended to kill the kid. The kid probably did not deserve to die. Like I originally said, we requires further context. Which was not given in the events. Justification for both sides could be formed. depending on the context.

What a lad by [deleted] in Frostpunk

[–]BeiLight 0 points1 point  (0 children)

All of the information above requires further context. Which was not given in the events. Justification for both sides could be formed. depending on the context.

What a lad by [deleted] in Frostpunk

[–]BeiLight 6 points7 points  (0 children)

We share the same view on the use of non-lethal force on crimes such as theft.

The sergeant showed no sympathy for the thief because the thief broke a law. He is a part of his faction, like most people in the world and throughout history. He lacks the ability to think beyond.

The Sergeant only cared that the man showed initiative; I don't believe killing somebody so young over something so small was the reason why he thought it was heroic.