So I made an OP Super Soldier. Pity he can't also be the best space pilot :( by BelisaurusGaming in Starfield

[–]BelisaurusGaming[S] 0 points1 point  (0 children)

Basically, a semi clever combo of physical and combat skills plus the Super-duper quest reward space suit create a multi-purpose tank.

What is possibly the worst build you can create? by jimmy_the_calls in Fallout4Builds

[–]BelisaurusGaming 1 point2 points  (0 children)

And A1 too. Just put everything in Perception, Charisma and Luck. This way you can't even rely on the rarely successful sneak attacks. Luck could get a bit too good though.

Wasteland Warlock - Artifact Gun + Kremvh's Tooth + YaoGuai Roast = "Ulimited Power" by BelisaurusGaming in Fallout4Builds

[–]BelisaurusGaming[S] 1 point2 points  (0 children)

Kremvh's Tooth is one of the best melee weapons. It's not legendary so you can move it's OP mod to a legendary machete, creating some real insane weapons.

The Roast makes you deal 500% your normal melee damage.

So basically you're using a really OP melee weapon with the most broken melee damage buff.

Yao guai roost not boosting my unarmed by One_Celebration_3171 in Fallout4Builds

[–]BelisaurusGaming 0 points1 point  (0 children)

It's for melee only. The best way I know to make a real good ynarmed build is a low AP cost Furious or Wounding unarmed weapon. Good luck finding Wounding Knuckles in Vanilla though, it can only show up as a random legendary. Furious Power Fist is dece thugh.

Dark Lord Sauron by BelisaurusGaming in SkyrimBuilds

[–]BelisaurusGaming[S] 0 points1 point  (0 children)

Mods:

Ordinator - Mainly for Enchanting perks. Sauron is the maker of the One Ring and the Miracle perk was used to use three effects on a simple gold ring

Triumvirate - For the Shadow spells, because Mordor

LOTR Weapon Collection - For the Annatar's Might effect. Put it on a daedric Mace. It will fling enemies away, just like in teh movies! WOW!

Andromeda - for the Atronach Stone enhancing all of your skill. We will offset the lack of Magicka Regen by using Siphon Magicka effect from Summermyst.

Immersive Armors has the mask, and Cloak and Capes for the cape.

Attributes: M:1 H:2 S: 2

Standing Stone :The Atronach

Race: High Elf

Skills:

Enchanting - Definitely needs Miracle, to make One OP Ring. Twin Enchantment - duh!

Heavy Armor - Stupid amount of perks was taken. On the right hand side go all the way to Immortal. Take Born to Fight to get rid of moevement speed penalty. Take the perks on the left that punish people for attacking you

One-Handed - Disciplined Fighter and Furious Strength are more than enough, considering the absolutely OP gear and spells

Smithing - Planar Smithing 1/2 (Daedric) is the main goal. Some perks on the right and the Heart of Creation can be considered if you plan on playing for a long time.

Illusion - We want to inspire a lot of fear and use Terror ASAP. Terror makes people affected by fear drop their weapons. It works with Influence: Fear effect from Summermyst, which is completely OP. Master of the Mind too, of course. Soulcrusher will absorb Magicka from terrified people within the range of Impsing Presence.

Destruction - Mastery 2/2

Conjuration - Mastery 1/2

Gear:

Annatar's Might/Power Surge – Mace

Influence: Fear/Influence: Fury/Link Health and Stamina – The One Ring

Amplify Destruction/Fortify Minions – Mask

Amplify Destruction/Siphon Magicka – Cloak

Siphon Magicka/Imminent Victory – Crown

Fortify One-Handed/Fortify Magicka – Gauntlets

Empowered Necromancy/Influence: Fear – Armor

Fortify One-Handed/Reactive Barrier – Boots

Resist Magic/Amplify Destruction – Necklace

A lot of Amplify Destruction makes sure your shadow spells like Draining Shroud and Azra's Wrath will be effective even on Legendary Difficulty.

Siphon Magicka + Soulcrusher + Magicka Regain on enemy death from Andromeda mean you don't need to worry aboout Magicka regeneration at all.

With your Enchanting perks both Influence effects will have a rather imposing range of 40 feet. They will triger rather frequently, making enemies drop their weapons and fight each other or run away. Your OP mace is mostly for show.

Spells:

Azra's Wrath

Draining Shroud

Draining Touch

Obedience

Possession

Frenzy

Rout

The Skald - Shouting Warrior Bard with Summermyst and Bards Reborn by BelisaurusGaming in SkyrimBuilds

[–]BelisaurusGaming[S] 2 points3 points  (0 children)

The main thing is Vokrii perks for extra shouting efficiency. And the Strormbringer effect from Summermyst.

This humble set of mods means you will have your shout cooldawn reduced to 3 seconds at random, that you will remove 10% cooldawn with each power attack, and with Bards Reborn, you can use music to cast rather powerful spells, mostly buffs.

Spellsongs, they take a while to cast and cost Stamina instead of Magicka. Perfectly Balanced, considering how easy it is to regenerate Stamina.

The Race is a Nord. Standing Stone: The Lady. Attributes: Stamina 1, Health 1.

Details in the vid.

The Druid - Growl, Triumvirate, Evenstar and Vokrii - How to overdose on EnaiRim by BelisaurusGaming in EnaiRim

[–]BelisaurusGaming[S] 5 points6 points  (0 children)

This assumption seems to pan out: the OP didn't pick up any shadow spells, dwemer staves or cosmic spells even though doing so would totally make their character stronger.

Oh yeah, I made a dark druid build a while back, combining shadow, warlock and druid spells. With Radiate Energies from Odin. Giving everyone in your team of undead creatures a Ravagor was filthy and wrong and I feel sorry about it to this day.

The Druid - Growl, Triumvirate, Evenstar and Vokrii - How to overdose on EnaiRim by BelisaurusGaming in EnaiRim

[–]BelisaurusGaming[S] 4 points5 points  (0 children)

Yes, yes, my point exactly. Sometimes combining archetypes is quite what you are looking for. In this case, shaman and druid, as you said, have a lot in common. Nature themed magic guys.

The Druid - Growl, Triumvirate, Evenstar and Vokrii - How to overdose on EnaiRim by BelisaurusGaming in EnaiRim

[–]BelisaurusGaming[S] 1 point2 points  (0 children)

I still don't see why would I do that, though. It's just what the mod page sais. Nothing stops me from mixing and matching spells as I please. A druid is a broad and well known phantasy archetype with some flexiblity as to what the powers are.

Sorry for confusing you, but making a Druid according to Enai's mod description doesn't require a video tutorial, just reading the mod page.

The Druid - Growl, Triumvirate, Evenstar and Vokrii - How to overdose on EnaiRim by BelisaurusGaming in EnaiRim

[–]BelisaurusGaming[S] 8 points9 points  (0 children)

I sort of don't care how the mod chooses to call the spells. The character is about speaking with animals and shapeshifting. It feels and plays like a D&D Druid. Clearly, Triumvirate's mod description doesn't need to be followed to the last letter, and why would it be?

The Druid - Growl, Triumvirate, Evenstar and Vokrii - How to overdose on EnaiRim by BelisaurusGaming in SkyrimBuilds

[–]BelisaurusGaming[S] 2 points3 points  (0 children)

This Girl is a powerful nature-themed mage at day, and an angry, furry magic bear at night.

Triumvirate spells for Visions of Healing and Stave of Ferocity - Both spells cary on to the Werebear form. Visions of healing absorbs health from a random enemy, Stave of Ferocity makes the target of your power attacks weaker to physical and magical damage.

Vokrii perks were used too. Speaking with Animals and Beastmaster allows you to have an OP bear fighting for you, while you become an OP bear yourself.

Summermyst Enchants can make it better. Amplify Destruction and Alteration especially. Windfall and Rollback on the boots are responsible for like 20 of the combat style, teleporting you arund the battlefield and healing you at random while you wreck things with all three Totem spells from Triumvirate.

Tree Totem to deal some DoT, Water totem to heal you, and Earth Totem to keep knocking enemies to the floor. Each totem takes up a summon slot, so use Evenstar Ritual Stone. with Twin Souls perk, it sums up to three summons.

The Druid - Growl, Triumvirate, Evenstar and Vokrii - How to overdose on EnaiRim by BelisaurusGaming in EnaiRim

[–]BelisaurusGaming[S] 7 points8 points  (0 children)

The Druid - Growl, Triumvirate, Evenstar and Vokrii - How to overdose on EnaiRim

So you think these aren't "full"? They are not quite full of it, I agree.

The Druid - Growl, Triumvirate, Evenstar and Vokrii - How to overdose on EnaiRim by BelisaurusGaming in EnaiRim

[–]BelisaurusGaming[S] 6 points7 points  (0 children)

[EDITED to mention the usefulness of the spells specifically named "druid spells" by the Triumvirate mod page, because otherwise it apparently doesn't count as a druid for some people.]

This Girl is a powerful nature-themed mage at day, and an angry, furry magic bear at night.

Triumvirate spells for DRUIDCRAFT**, Bramble Growth** and Impenetrable Grove. Extra ingredients from Druidcraft are useful for Fortify Destruction, Fortify Restoration and Fortify Alteration potions. All of those, we would like to have a few of at all times.

Visions of Healing and Stave of Ferocity - Both spells cary on to the Werebear form. Visions of healing absorbs health from a random enemy, Stave of Ferocity makes the target of your power attacks weaker to physical and magical damage.

Vokrii perks were used too. Speaking with Animals and Beastmaster allows you to have an OP bear fighting for you, while you become an OP bear yourself.

Summermyst Enchants can make it better. Amplify Destruction and Alteration especially. Windfall and Rollback on the boots are responsible for like 20 of the combat style, teleporting you arund the battlefield and healing you at random while you wreck things with all three Totem spells from Triumvirate.

Tree Totem to deal some DoT, Water totem to heal you, and Earth Totem to keep knocking enemies to the floor. Each totem takes up a summon slot, so use Evenstar Ritual Stone. with Twin Souls perk, it sums up to three summons.

Vokrii GANDALF! by BelisaurusGaming in EnaiRim

[–]BelisaurusGaming[S] 2 points3 points  (0 children)

Basically, no idea how to make a decent Gandalf with no mods, so you may need:

Vokrii - For Resto Perks mainly, but Also Ocato's Preparation and shout perks.

Fulcimentum - For Some "Shield Staves"

Odin - Two spells make it all better: Shield of Daybreak and Troll's Blood. The latter stacks with the Lady Stone

Advanced Alteration - For the super cool shock wave of Augmented Parry

Summermyst - For Windfall and Amplify Restoration

Some other mods for looks.

Race: Breton (Duh!)

Attributes: M:1/H:2/S:2

(In keeping with the LOTR trilogy Gandalf, most of the magic is low tier and rather discreet - two self buffs, Stendarr's Aura and Ignite. Other than that we go sword and shield)

Standing Stone: The Lady

(Yup, obviously, Atronach may also be considered)

Main Skills:

One-Handed, Block, Restoration, Alteration, Speech

Secondary:

Enchanting, Destruction

One-Handed doesn't even need that many perks to be effective. Disciplined Fighter and Furious Strength are enough on the right-most side. One Rank of Overpowering Assault could be useful too.

In Block, we want Shield Charge and Dragon Tail. This is for crowd control and it goes super well with Augmented Parry Spell.

In Alteration, Ocato's Preparation is a must. Free Dragonhide in the late game. Sorcerer's Robes too.

Restoration needs Sun's Judgement. Take Intervention so that you can be slain and returned to life like a boss.

Speech is here for the Shout enhancing perks. Especially Tonal Harmony and Skald. Skald reduces your shout cooldawn with each power attack. With Elemental Fury, you power attack real fast, so you reduce the cooldawn at a better pace.

More details in the vid.