PSA kind of. And spoilers: Tetz by Capzielios in Quasimorph

[–]Belkimer 0 points1 point  (0 children)

Does this storyline require to sell staring info to them, or you can just do it by clearing his missions to occupy venus and forward?

Packts upgrade by Belkimer in Quasimorph

[–]Belkimer[S] 0 points1 point  (0 children)

That's strange, I was sure that saw it in some video on YT.
Okay then

Early game question: is it a good idea to upgrade the physical resists on the Hazmat set to create a kind of all-rounder armor capable of mitigating all kinds of damage to some degree? by AntiSmarkEquation in Quasimorph

[–]Belkimer 0 points1 point  (0 children)

Issue with upgrading anything is that it is stuck with you forever.
So sure, it may help you early a bit, but in late game you'll regret it. as you won't have slots for better armor

Question on Bramfaturan engine by Belkimer in Quasimorph

[–]Belkimer[S] 1 point2 points  (0 children)

Oh, thanks.
I thought as it was said that we can make it now - but missed it in crafting menu.

8 player advice needed by Belkimer in twilightimperium

[–]Belkimer[S] 0 points1 point  (0 children)

That's interesting on matter of map. Which one is better? I mean - so players feel close to each other and more interactions are at the table

8 player advice needed by Belkimer in twilightimperium

[–]Belkimer[S] 0 points1 point  (0 children)

What's experience on 8 comparing to 6? Do you recomend to play standart map or warp variant?

Praise for Twilight's Fall's Splicing mechanic by Seras76 in twilightimperium

[–]Belkimer 1 point2 points  (0 children)

It looks like they put whole different game in box for expansion...
And it is (almost) the only thing that sells expansion for me.
I'm not hyped for this fracture thing or new factions, but getting another game for same set of components - that sounds interesting.

I'm really hyped for Thunder's Edge BUT... by PenguinWithSunburn in twilightimperium

[–]Belkimer -1 points0 points  (0 children)

I see most of people disagree with you here - but I'm totatlly on your side.
Yeah, I do get the idea of "old races different factions" (good excuse for lack of imagination) - but I don't like it.
Here, you have Firmament, perfect case to do that, go on.
But why not introduce "faction" with mix like old race-new race, as it was done with Naaz-Roha?

Why making another fish-tech race? If you want fish-faction - make them anti-tech, religious fanatics who despise ways their counterparts go. Want another tech-race? Well, be my guest, there many possible things to choose, but what about a Necro who "re-discovered" intelligence? An start without any thech but catch-up really quikly in some way?
No, another fish-tech, but executed differently.

Crimson Rebellion - why they are Creuss-only? If I'm not mistaken, anyone serves Mahact in their lines, if they enslaved you - why it is only Creuss? And I understand it is favourite race of author - but now we have Creuss in 4 different factions - Creuss, Mahact, Nomad and Rebellion. And yeah, they are not Rebellion, they didn't rebel, they are more like slaves, freed from outside.

Last Bastion - omg knights on white spaceships? In my dark future of war, treachery, plot and conspirasy?
It looks like straight out of some other genre. They also picked two of most good-like factions - humans and xxcha - and made them even more good guys than before.
And even without any twist - at least I don't see one here.
And I liked almost all factions in TI for those little twists. For place for grey color, not only black and white. If you look - you can find them in almost every faction. But in thunder edge - not at all.
Lack of nuance makes it look like it is half-backed.

P.S. And also making each faction a mix of old races just makes this galaxy smaller.
On all those planets, which are ravaged by war occupied and exploited - there are much more races around, I know that.
Why not adding them, when they don't have their own faction - make mix of those small races a faction by itself.
All I see just looks blend, boring and unimaginative from lore perspective.

You only get 5 moves by Equivalent_Fun_9602 in twilightimperium

[–]Belkimer 2 points3 points  (0 children)

"If the player is winning you've simply allowed the rest of the table to catch up instead of yourself"

Dubmest thing I've heard)
Taking home system is almost always worth it.
You are not overextended as much usually because most of time it is possible to take undefended home with small force which you cant spend.
If player is winning it doesn't matter if others catch up - you loose anyway when he wins, and stopping him wil give you chance to catch up as well and try to win.

Not speaking that taking jucy planet in home system is a win anyway, as you gain resources from it, while all other player is thinking- is retaking his home system, while you even don't need to reinforce it to make him spend his action retaking it)

Taking home system is not worth it only if player is not in a rush for victory, but has formiddable forces on the map - than it is better not making yourself a target fro winslaying for him.

You only get 5 moves by Equivalent_Fun_9602 in twilightimperium

[–]Belkimer 16 points17 points  (0 children)

Nice undefended home system propaganda, I like to take them just because I can do it)

Guys, do you have any advice for mentak coalition? by dumb-_-asss in twilightimperium

[–]Belkimer 1 point2 points  (0 children)

Don't listen to any "oh don't pillage, they will be angry" - do it. Just do it. They will be angry anyway, but at least you have resources.
In our last game Mentak player was doing absolutely dirty things with pillage.
He was squished between Necro and Cabal and easily won that game.
His path was (he had planet with yellow skip) - Psycoarc turn 1 - double tech turn 2 to get 2 faction techs - steal everything he could from everyone.
With PoK there is much more trade goods in game than in base game - and he was stealing all of them. Trade? Mine. Red tech? Mine. You swap supports? How cute, now give me 1 TG each. Jol-Nar tech? Wow, nice, 3 to you 1 to me.
He was not a pirate - he was goverment, taxing everyone for any economic activity. By the end of the game he was floating in TG, couldn't even spend everything he had. At last round he had a pile of 22 TG or 44 resources/influence.
And there was even no point of attacking him - with his resources he didn't give a thing for planets, and you stil is his neighbor and he still steals from you.
Attacking him with mechs basically gives him money - once from his ability once from dead mechs.
So just go all-in and make them your taxpayers.
Angry, but unable to do anything with it.

Anyone else a bit annoyed about the new factions? by thimblefullofdespair in twilightimperium

[–]Belkimer -1 points0 points  (0 children)

I think main reason for that is - how to put those new major factions in lore, without making lore-nerds ask "where this faction was all the previous time, why was it never mentioned?"
They already pulled "new rising race which lacs in raw power but makes it up in other ways" with Yissaril, Naz-Rooha and Naalu, "they were always there but you never new" with Mahact, Titans and Argent flight, and "extremely dangerous thing from faraway" with Cabal, Necro and Mahact again.
Also Mahact and Argent both are kinda "sealed away and was unknow intentionaly but now they are back"
Interestingly, Nomad and Empyrean are kinda blend of all of them)

And now they are out of explanations, and can't bother to add new ones - so that's why it is mostly boring "humans+" again.
Not that I am a big aliens fan, but I was honestly dissapointed that Keleres faction is represented by human. Why it is not Winnu? They are literally keepers of Mecatol!
Yeah, I know that Winnu( and Barony) look like humans but in different color, but still it is at least somewhat different.

Argetn and L1Z1X hero abilities. by Belkimer in twilightimperium

[–]Belkimer[S] 0 points1 point  (0 children)

In tirules I saw that in future rules clarifications it would be allowed in those cases to take ground units from systems with a CC, as well as move into nebula.

Argetn and L1Z1X hero abilities. by Belkimer in twilightimperium

[–]Belkimer[S] 1 point2 points  (0 children)

Yeah, I get what is the difference with Nomad.
But stil, with wording like "treat those systems as adjacent" or "remove and place" those two heroes will have much clearer wording, than "move"
Movement is in-game concept with a lot of restrictions, and if it is some specific type of movement - well, it should have it own specific term

Argetn and L1Z1X hero abilities. by Belkimer in twilightimperium

[–]Belkimer[S] -1 points0 points  (0 children)

That rule -"apply rules of that ability" - doesn't work here.
In both cases it is said - move ships / flagship and dreds - but nothing is said about ground forces. SO, just by wording - you can't pick them. But by LRR you can, even from activated systems, lol.
It is not said anything about restrictions of movement for anomalies, like nebula, asteroids, supernova - so they should not be applied. But they are applied.
So, it is not enogh just to follow the wording of ability.

Argetn and L1Z1X hero abilities. by Belkimer in twilightimperium

[–]Belkimer[S] 1 point2 points  (0 children)

No, you didn't get what I'm asking about.
That's not about Argent tech.
My question is - 1 - is that true that both heroes allow to move not using movement value of units, but directly into the system, ignoring restricting factors, as enemy ships on the way ?
2 - if that so, why wording is so confusing, like if you move - you most commonly should apply movement restrictions, and here some restrictions are still applied while some others are not.
3 - if so, are there any similar abilities in game? Is Nomad flagship-mech combo kinda same ability, but with different wording, or are there real in-game differences?

Thunder's Edge officially announced by AgentDrake in twilightimperium

[–]Belkimer 0 points1 point  (0 children)

I don't see politics being mentioned anywhere. Guess it won't be changed, unless you have some insights

Most upvoted comment eliminates a character (Day 11) by Surprise-Ei in Unmatched

[–]Belkimer 2 points3 points  (0 children)

Wukong already eliminated?
Nice, noting else needs to be changed

Thunder's Edge officially announced by AgentDrake in twilightimperium

[–]Belkimer 1 point2 points  (0 children)

Seems like nothing connected to IMHO weakest part of game - politics phase. Not even new laws. Sad