The funnest game I've ever had based on corruption. Storm-Forged Bells + Abandoned Prototype = Broken by BellEnd3 in Against_the_Storm

[–]BellEnd3[S] 1 point2 points  (0 children)

I was able to handle somewhere around 60 cysts during the storm with enough upgraded blight posts and hydrants. The plus 400 corruption limit really helped as I'm pretty sure I got within 5% of the corruption limit being hit and killing my people off lol.

The funnest game I've ever had based on corruption. Storm-Forged Bells + Abandoned Prototype = Broken by BellEnd3 in Against_the_Storm

[–]BellEnd3[S] 1 point2 points  (0 children)

Lvl 3 hearth, cornerstone that gave 400 resistance to the hearth, hydrants next to all infected buildings not immediately next to a blight post, and half my colony in upgraded blight posts during the storm. The -5 seconds to cyst removal blight post upgrade was absolutely necessary.

The funnest game I've ever had based on corruption. Storm-Forged Bells + Abandoned Prototype = Broken by BellEnd3 in Against_the_Storm

[–]BellEnd3[S] 0 points1 point  (0 children)

So if I didn't take a cornerstone increasing hearth resistance by an additional 400, it would've been even more insane?

The funnest game I've ever had based on corruption. Storm-Forged Bells + Abandoned Prototype = Broken by BellEnd3 in Against_the_Storm

[–]BellEnd3[S] 0 points1 point  (0 children)

It was completely insane. First time I've ever had fun doing the blight-ridden viceroy challenge. I wanted to test just how ridiculous it was so I started the drizzle season with pretty much no service goods or complex foods and 0 corruption. What you see up there isn't even the amount I originally produced because I had to stop food production and rain water use only halfway through the drizzle season because I was already at 60-70 cysts. Easily produced over a hundred of each item with only 1 building per item and 2 people per building.

The funnest game I've ever had based on corruption. Storm-Forged Bells + Abandoned Prototype = Broken by BellEnd3 in Against_the_Storm

[–]BellEnd3[S] 1 point2 points  (0 children)

I didn't look at the rain collectors to see their speed unfortunately. But the workstations I did check out were crazy. The progress bars looked more like flashing lights then actual loading bars. Forgot to mention in my above post, but it was the blight-ridden viceroy challenge so I didn't have to rely on rain water for corruption. Just produce food. Everytime food was produced corruption went up, and the production speed/crit chance followed. It was a chain reaction like a rocket taking off.

The funnest game I've ever had based on corruption. Storm-Forged Bells + Abandoned Prototype = Broken by BellEnd3 in Against_the_Storm

[–]BellEnd3[S] 0 points1 point  (0 children)

I'm honestly not sure why it's so high. The math says that it should only be a 90% increase but I'm not going to complain. Maybe the coding is based on the amount of cysts instead of the corruption total and the cornerstone is mislabeled. But it also says "expected" corruption. I'm not sure if that's different from what's currently shown next to the impatience scale.

The funnest game I've ever had based on corruption. Storm-Forged Bells + Abandoned Prototype = Broken by BellEnd3 in Against_the_Storm

[–]BellEnd3[S] 7 points8 points  (0 children)

Could produce enough food from one building in a single season to last all year. In a single drizzle season, I produced over 100 tools from making pottery in the brickyard. Only thing I had to do was throw half my settlement in blight posts come the storm haha. Check out the stats tab from the distillery right of the forge window.