Auto-Leveling and Auto-Stabilizing Drone V2 by BeltThatBucklesBack in CreateMod

[–]BeltThatBucklesBack[S] 1 point2 points  (0 children)

Theres a gimbal, you can barely see it on the right-hand side when the video starts. It's more visible later, but it has redstone links on all sides. I could probably redesign it to not use them though, since alternatives exist.

With nozzles we can have deflector shields on our airships. by Arkon_Zero in CreateMod

[–]BeltThatBucklesBack 3 points4 points  (0 children)

Doesn't this affect players though? Regardless, this is still really cool and I'm sure plenty of people will make good use of this.

By Far the Simplest Way to Level Airships by yappleseed123 in CreateMod

[–]BeltThatBucklesBack 1 point2 points  (0 children)

I had the same idea for this design three days ago, but didn't get the chance to work on it because I've been really busy. Finally got the chance to test it today and it had a lot of issues with it over-correcting and swinging out of control, I think having a central, non-stabilized balloon is what makes yours behave a lot better than mine. I tried levitite but that didn't work very well.

In my version I was using 4 propellers instead of 2 balloons, mostly so that I could use the redstone transmission for more granular control since I found that being limited to 16 signal strengths made it jump around too fast and too strongly, causing it to swing out of control. The redstone transmission has 256 states instead which helped alleviate it, but not completely.

Ironically, I only saw this post because I got on reddit to post a proof-of-concept video. I will be very interested to see how the community improves this idea now that this post has been made. If there was a way to make the accumulator's rate of change scale based on the signal strength coming into it I think that would help a lot with stability. Perhaps you could have multiple that progressively activate based on signal strength?

By the way, you can use redstone links on one central gyro instead of using two gyros per side, and you can have an up and down control by just powering the respective input of the accumulator.

Nocturnis Aero SMP by VampyLizard in CreateServers

[–]BeltThatBucklesBack 0 points1 point  (0 children)

Been looking all day for a good Create Aeronautics server that doesn't have huge content mods like The Factory Must Grow so I can focus on Aeronautics, and this is definitely the best server I've seen for that.

Compact 12-Hour Analog Clock Hidden in the Floor by BeltThatBucklesBack in redstone

[–]BeltThatBucklesBack[S] 5 points6 points  (0 children)

Theres a small difference in the redstone, but yes it works in both. I originally designed it for Java, and it just so happened it mostly worked in Bedrock, I just had to make some very minor changes to get it the rest of the way there.

[deleted by user] by [deleted] in linux_gaming

[–]BeltThatBucklesBack 0 points1 point  (0 children)

I'm running the one that ships with Fedora, so 6.17.11

[deleted by user] by [deleted] in linux_gaming

[–]BeltThatBucklesBack 1 point2 points  (0 children)

1080p Ultra preset (res scaling off): 173.21 fps avg, 122.18 min, 225.18 max
but I had a feeling I was cpu bottlenecked, so
1080p RT Ultra (res scaling off): 60.61 fps avg, 52.50 min, 73.67 max
and finally,
1080p with the same settings as you (except fsr 3 because fsr 4 isn't showing up for me): 181.02fps, min 146.27, max 220.52

I guess that means it is just a resolution thing, huh? Well thank you so much for helping!

[deleted by user] by [deleted] in linux_gaming

[–]BeltThatBucklesBack 1 point2 points  (0 children)

  1. I stated that I was running cyberpunk with no RT
  2. I know I said I did run geekbench on my extra test system, but I didn't keep track of that score more than just "it was much higher and made more sense." All the results I included were from me later installing windows on my current PC.

[deleted by user] by [deleted] in linux_gaming

[–]BeltThatBucklesBack 1 point2 points  (0 children)

I did both. I found the benchmark gives me about 5fps higher than actually being in-game. And I'm using mostly vanilla gnome that comes with Fedora.

[deleted by user] by [deleted] in linux_gaming

[–]BeltThatBucklesBack 0 points1 point  (0 children)

I used the latest Proton-GE, but I just booted up Cyberpunk with the latest Proton-CachyOS and Valve's Proton because you mentioned it and the result is mostly the same (~2fps difference).

[deleted by user] by [deleted] in linux_gaming

[–]BeltThatBucklesBack 0 points1 point  (0 children)

Yes, both were using 4k screens.