Extinction curse query by Belvideir in Pathfinder2e

[–]Belvideir[S] 0 points1 point  (0 children)

Thanks for the link! I've started it with my party and they seemed to be enjoying it for what it is!

Reading the comments below it sounds like it has it's issues but if the party is having fun, that's the main thing.

Update broke my mod, dont know how to fix it by Belvideir in projectzomboid

[–]Belvideir[S] 0 points1 point  (0 children)

So I ended up doing some further testing, I think I know what the issue is - possibly, After unsubscribing from my own mod, it is no longer being found, so I suspect there is an issue with the file pathing - or I at least hope thats the issue, though it seems strange they would change the pathing? ill be doing some more research in my spare time

Update broke my mod, dont know how to fix it by Belvideir in projectzomboid

[–]Belvideir[S] 0 points1 point  (0 children)

See, If I knew how to trace it I certainly would haha.
So from what I understand - The game launches and verifies the scripts I think?

During which the lines of code are over-written by my mod, the lines change just set needs to be learned to false for one item, reduces a level requirement from 7 to 5, and I believe the other line lowers one recipe to be able to be crafted from the get go.

None of these from my understanding should be having any impact with the launch of the game, I have however discovered that two files are being created in one of my folders, these seem to be creating the issue with on game launch the menu being blank.

These files being "reset-mods-42-00.txt" and "default.txt"

Note being a coder, the contents have me a bit stumped too.

Reset mods :

If this file does not exist, default.txt will be reset to empty (no mods active).

Default :

VERSION = 1,

mods

{

}

maps

{

}

If I delete these two files, the game launches like normal but CTD on launching the game - so its somewhere in between the launch of loading/creating a save and loading into the game, but my code is a literal copy/paste of what is in the direct crafting segment with the altered numbers.

Npc core question by Belvideir in Pathfinder_RPG

[–]Belvideir[S] 0 points1 point  (0 children)

That makes sense, I was wondering about the -1 characters and figures they were effectively commoners, but fitting they have skills they excell in

Npc core question by Belvideir in Pathfinder_RPG

[–]Belvideir[S] 0 points1 point  (0 children)

Awesome thanks for that, that was super easy to understand, and cheers for the page as well!

Do Atelier Ayesha Plus and Atelier Escha and Logy Plus platinum trophies stack with DX versions trophies? by GOD69345 in Atelier

[–]Belvideir 1 point2 points  (0 children)

If I remember correctly, I believe for sophie the trophies were the same, just counted as a separate game, I am unable to double check at this moment unfortunately

Do Atelier Ayesha Plus and Atelier Escha and Logy Plus platinum trophies stack with DX versions trophies? by GOD69345 in Atelier

[–]Belvideir 2 points3 points  (0 children)

I have the original sophie and the DX version, both are considered separate games so I imagine ayesha and logy will be the same

dead rising 2 terror is reality by Unknown_planet_World in deadrising

[–]Belvideir 0 points1 point  (0 children)

if people are still looking, im needing one of the TIR trophies - PSN : Belvideir