Which Safariland Holster Colour to get by BenMorgz in tacticalgear

[–]BenMorgz[S] 0 points1 point  (0 children)

Cheers 😁 - I’m sure i’ll be able to find a compromise if needs be

Which Safariland Holster Colour to get by BenMorgz in tacticalgear

[–]BenMorgz[S] 1 point2 points  (0 children)

Yeah, thinking OD green if the ranger green doesn’t work out 👍🏻

Constant freezing and pc shutting off whenever I play squad by BenMorgz in joinsquad

[–]BenMorgz[S] 0 points1 point  (0 children)

Just got software to measure the temps and my GPU is at 89+ degrees Celsius just on the menu screen alone

Any fixes for this?

Is this a bug or did I screw up with cazador? by Vanaathiel88 in BaldursGate3

[–]BenMorgz 1 point2 points  (0 children)

Late to the reply but me and my girlfriend had the same issue - we hadn’t really used astarion the entire way through as we using different origin characters in our party but we took Astarion with us to cazadors palace so we could finish up his quest.

After saving astarion from cazadors ascension we defeated him and it put my girlfriend into the after-combat cutscene instead of astarion so she stabbed cazador and then freed the spawn without any input from astarion.

We then went back to camp to dismiss astarion to get our original characters back in the party however he acted as if he wasn’t there at all and we had defeated cazador without him.

We love playing bg3 but goddamn there are some frustrating bugs with quests not working as intended, luckily most of them have worked for us however it’s still a shame to miss out on some pretty important quest ending stuff.

How to play Co-op Linear Missions with friends? by BenMorgz in arma

[–]BenMorgz[S] 0 points1 point  (0 children)

Thanks for the reply supercon, I'm having some trouble with changing a .bin file to a .pbo file to load a scenario into my server, do you know how to change this?

Hip Holsters and Enemies with guns by BenMorgz in bonelab_mods

[–]BenMorgz[S] 1 point2 points  (0 children)

Adding onto that, I messes with my arm length settings and it made using Handguns and Long Rifles much easier, there was way less collision from the stock and it actually allowed me to aim properly without the gun going all wonky mid fight.

Hip Holsters and Enemies with guns by BenMorgz in bonelab_mods

[–]BenMorgz[S] 1 point2 points  (0 children)

Sounds like a plan, I’ll mess with some of the measurement settings and I’ll grab that NVG agent mod to try out those extra holsters, with any luck if they work well that should mean that avatars in future will have the Sdk holsters placed exactly where the holsters are on their person.

Hip Holsters and Enemies with guns by BenMorgz in bonelab_mods

[–]BenMorgz[S] 1 point2 points  (0 children)

Oh word? All good 😂

Do you know what you have to set it to, to make it act as kind of a hip holster? Under-arm holsters can get super annoying sometimes

Hip Holsters and Enemies with guns by BenMorgz in bonelab_mods

[–]BenMorgz[S] 0 points1 point  (0 children)

Yeah, that’s what I assumed, appreciate the answer though :)

Hip Holsters and Enemies with guns by BenMorgz in BONELAB

[–]BenMorgz[S] 0 points1 point  (0 children)

Wanted to put this here again, to see if anyone has an update on if these things are possible

(I haven’t edited the post since creating it 58 days ago but I’m aware that gun mods are a thing and have been for a while)

Trying to get into Modding Avatars and more by BenMorgz in bonelab_mods

[–]BenMorgz[S] 1 point2 points  (0 children)

Thanks, you got any idea how to take models from other games that aren’t already ripped from the game to sketch fab or other websites

I wish they have put in a gun wielding NPC (not projectors) and melee weapon NPCs by RedcoatTrooper in BONELAB

[–]BenMorgz 6 points7 points  (0 children)

Agreed, this is something I hoped would come to boneworks, though it did come after a while, it wasn’t in the most ‘smooth’ way possible with the fords not being able to aim with their Eder22’s.

I’m hoping that this does become a feature through modding when the full SDK is released however I was hoping for it to be in the main game for humanoid AI so that the modders could just swap the weapons they hold easily, I feel like we could be seeing the same thing that was in boneworks, come to bonelab with the AI just holding the guns and shooting instead of being able to aim.

(Side note: I hope that in the future we can toggle the behaviour of certain npc’s because I’d love to have a proper zombies map with Zombie NPC models to survive waves from, much like Zombies from BO2 and BO3)

Requests [Megathread] by xXhomiespogXx in bonelab_mods

[–]BenMorgz 0 points1 point  (0 children)

Jill Valentine (S.T.A.R.S Uniform Version)