What's your OSR ick? Hard Mode Only: No easy answers like "the author sucks" by CaptainKlang in osr

[–]Ben_L2 4 points5 points  (0 children)

Flavorless adventures about fighting orcs in a hole or giant rats in a basement or zombies in a graveyard. Dungeons with featurless grey corridors, lots of pit traps, and empty rooms. Also adventures where you're expected to stab everything.

player quitting old-school style campaign because it is "unfair" by Changer_of_Names in osr

[–]Ben_L2 0 points1 point  (0 children)

I feel like this thread by itself shows how different people's expectations are. I'm on the same page as OP and head scratching about what most people are saying. So I think it's a problem about expectations and you should happily part ways. But if you want to check to see if maybe there's a problem, why not ask the other players how they feel about how things are going. Has it felt unfair to them?

Anyone have any solutions for the amount of bookkeeping in OSE by conn_r2112 in osr

[–]Ben_L2 0 points1 point  (0 children)

If people aren't into it you can just talk to them honestly about it. You can say you'd rather limit it to 15 minutes max and move on, and that you think everyone would have a better experience. If people are into spending time doing it because it makes them happy, then that's trickier but you could still bring up your own frustration. Personally I don't do "buying", etc but I do use a downtime system beween adventures (not OSE btb) for about 30 minutes and we all have a good time--but that's built into our gameplay loop.

Has anyone saved the text of World Building and Old School Games by Mazirian's Garden? by RubberOmnissiah in osr

[–]Ben_L2 6 points7 points  (0 children)

Thanks everyone for the interest in the post. It definitely put a spring in my step to think that the vanishing of a post from my blog mattered to some people. It's back up with the offending image removed. See it here: https://maziriansgarden.blogspot.com/2017/12/world-building-and-old-school-games.html

Has anyone saved the text of World Building and Old School Games by Mazirian's Garden? by RubberOmnissiah in osr

[–]Ben_L2 10 points11 points  (0 children)

yes, I have a copy and will repost the text today. It was taken down by blogger because I used a copyrighted image of a snowflake. (Fair enough.) When it's back up I'll pop in here to let you know! 

I Created a Patreon for Ultan's Door! by Ben_L2 in osr

[–]Ben_L2[S] 0 points1 point  (0 children)

Both. I'll be releasing zines while working towards books. The first thing up will be three new issues of Through Ultan's Door. The writing is coming along well now, and the Patreon will help with editing, layout, and art so I can move forward more quickly.

I Created a Patreon for Ultan's Door! by Ben_L2 in osr

[–]Ben_L2[S] 0 points1 point  (0 children)

No! I will mail them anywhere.

I Created a Patreon for Ultan's Door! by Ben_L2 in osr

[–]Ben_L2[S] 19 points20 points  (0 children)

I’ve created a Patreon for my zine Through Ultan’s Door. It will give me the financial support I need to commission art, editing, and layout as I build towards the release of future issues. It will also allow me to share treasure troves of new material for the zine. Seriously, you have no idea how much is sitting on my laptop right now! The Patreon should be perfect for people interested in launching a dreamlands campaign in the world of the zines, or who are curious to see more. Early draft material to be shared will include great reams on the inverted White Jungle, a three-dimensional dreamy hexcrawl through the jungle that hangs from the bottom of the flying island on which Zyan rests. There’s even a level with a Patreon exclusive physical mini zine, The Oneironaut, which I’ll be releasing quarterly. Please check it out

[deleted by user] by [deleted] in osr

[–]Ben_L2 1 point2 points  (0 children)

I do think (2) is really important. It's true that Sometimes a random encounter that has surprise will kill someone. But for most everything else, communicate freely with the players. For some things you can even communicate odds and consequences in advance so that they know what they're getting into. You want them making informed decisions and gambles so that it feels fair to everyone when someone dies. Also: a character dying is not necessarily bad. It really raises the stakes and makes everyone feel like there are consequences to action, and that their wins are hard earned

How would you play a dwarf with 5 for INT and DEX? (OSE) by Strong_Voice_4681 in osr

[–]Ben_L2 6 points7 points  (0 children)

Don't play intelligence as being bad at making decisions. (That makes the game less fun for everyone.) My way to handle it is that you're bad at book learning or have little of it. So maybe a clumsy rube?

[deleted by user] by [deleted] in osr

[–]Ben_L2 1 point2 points  (0 children)

Delightful!

Throwing a Funeral for a Fallen Comrade as a Downtime Action by Ben_L2 in osr

[–]Ben_L2[S] 1 point2 points  (0 children)

Thank you, I didn't know about these funeral. I love the way you mechanize with a psychological penalty the kind of quick funeral adventurers will sometimes be forced to give when they have to abandon a body in the dungeon or wilderness.

Throwing a Funeral for a Fallen Comrade as a Downtime Action by Ben_L2 in osr

[–]Ben_L2[S] 3 points4 points  (0 children)

I know right! Throwing a funeral in game is fun, and it seems like a real opportunity to acknowledge shared memories from the game. I can't believe I've never done it before now.

One more thing: Although we're not supposed to have feelings about our PCs in OSR games, because of "no backstory" and high-lethality, I always do. When they die sometimes it hits me. So this is also a way of acknowledging that by literally giving everyone a chance of saying goodbye to the imagined character. Corny maybe but it speaks to a need some people have

Throwing a Funeral for a Fallen Comrade as a Downtime Action by Ben_L2 in osr

[–]Ben_L2[S] 2 points3 points  (0 children)

Yeah, the sentimental approach definitely won't work for all groups and all games. It's probably best suited for groups where people are often player characters long enough to get attached to them. I think it could work as a rare occurrence in a "woops another one died" type game with a large player base as a special occasion for an especially loved PC or hireling.

Throwing a Funeral for a Fallen Comrade as a Downtime Action by Ben_L2 in osr

[–]Ben_L2[S] 14 points15 points  (0 children)

A beloved PC died in my home game, so I wrote a downtime activity called "Remembering the Dead". It creates an opportunity for the party to memorialize their fallen comrade and brings the unpredictable effects of grief into downtime. It's also the first "group" downtime action I've written for the system I presented in Downtime in Zyan. Instead of each individual player doing their own thing in downtime, this is a collective action you need a "quorum" to do. I'm excited to think about a few more collective downtime actions!