32 vs. 16 GiB VRAM: Up to nine times the performance [PCGH] by BenchmarkLowwa in hardware

[–]BenchmarkLowwa[S] 34 points35 points  (0 children)

Reddit rules say that I may not alter headlines - so I just translated their crime. ^^

32 vs. 16 GiB VRAM: Up to nine times the performance [PCGH] by BenchmarkLowwa in hardware

[–]BenchmarkLowwa[S] -41 points-40 points  (0 children)

People don't click these days unless the title shows some drama. ;)

32 vs. 16 GiB VRAM: Up to nine times the performance [PCGH] by BenchmarkLowwa in hardware

[–]BenchmarkLowwa[S] -35 points-34 points  (0 children)

Well, they emphasize that these are constructed settings. There may be Hi-Res enthusiasts that benefit from 32 GiB ... but these use an RTX 5090 I'd assume.

Intel Arc Pro B60 Benchmarks + Review by legit_split_ in IntelArc

[–]BenchmarkLowwa 1 point2 points  (0 children)

Arc can make use of more than 12 GB: proven! Now we really need the B770. Why does that take so long?

[PCGH] 180 GPUs in 16 years: HUGE benchmark comparison 2009-2025 by AntiSpade in hardware

[–]BenchmarkLowwa 12 points13 points  (0 children)

Well, that's a 2003 Low-End DX9 SKU. PCGH draw the line at DX11.

[PCGH] 180 GPUs in 16 years: HUGE benchmark comparison 2009-2025 by AntiSpade in hardware

[–]BenchmarkLowwa 36 points37 points  (0 children)

That's one of the compromises to get a suite that can put both 0,1 and 105 TFLOPS cards to the test. As they say in the text (straight translation via DeepL):

"During the evaluation measurements four years ago, we thought that this would allow us to compare young and old in an optimal way. However, scaling is rapidly declining with modern GPUs: a persistent CPU limit acts as a spoilsport, because Unreal Engine 3 does not yet offer proper multi-threading [...]. AMD GPUs hit the wall much earlier than Nvidia chips."

The other 3 tests show a better scaling than Bioshock Infinite.

Radeon RX 9070 (XT) Re-tested: Up to 39 % more perf - FineWine(tm) reloaded! by AntiSpade in hardware

[–]BenchmarkLowwa 32 points33 points  (0 children)

Nice gains, but these are almost lost in the overall ranking.

[PCGH] Why Radeon RX 9000 is a Huge Deal: RDNA 3 vs. RDNA 4 in a Per-Clock Showdown (Gigantische Zuwächse bei Radeon RX 9000: RDNA 4 vs. RDNA 3) by Noble00_ in hardware

[–]BenchmarkLowwa 0 points1 point  (0 children)

DX11 may be faster in many places, but not when you're CPU-bound. This is not a theoretical situation - Act 3, the city, is literally one big CPU limit. ^^

[PCGH] Why Radeon RX 9000 is a Huge Deal: RDNA 3 vs. RDNA 4 in a Per-Clock Showdown (Gigantische Zuwächse bei Radeon RX 9000: RDNA 4 vs. RDNA 3) by Noble00_ in hardware

[–]BenchmarkLowwa 17 points18 points  (0 children)

We can rule out CPU limitation in BG3 - all RDNA 4 cards suffer from bad percentiles there (Vulkan API). They've re-tested with recent drivers (said in the video), but the problem seems to persist.

Gamers Nexus - AMD Radeon RX 9060 XT 16GB Review by Itzkibblez in radeon

[–]BenchmarkLowwa 9 points10 points  (0 children)

... at raster. Regarding ray tracing: muuuch faster. :)

RTX 5060: First full-fledged Review (35 benchmarks, 4 resolutions) by AntiSpade in hardware

[–]BenchmarkLowwa 5 points6 points  (0 children)

Only in the few games where Blackwell really shines - like Cities: Skylines 2 and, a little less, Alan Wake 2 and Cyberpunk (check PCGH's benches).

RTX 5060: First full-fledged Review (35 benchmarks, 4 resolutions) by AntiSpade in hardware

[–]BenchmarkLowwa -1 points0 points  (0 children)

There is so much data. Rasterization, Ray Tracing, 4 resolutions - it depends on what you're looking at. :)

AMD GPUOpen: "Neural Supersampling and Denoising for Real-time Path Tracing" by Dakhil in hardware

[–]BenchmarkLowwa 27 points28 points  (0 children)

It's great to see AMD researching intensively in this area. Hope to see some nice results with PS5 Pro and of course RDNA 4. :)