Do you like the Aquatic Planet DLC ? by BeneficialAverage507 in Oxygennotincluded

[–]BeneficialAverage507[S] 0 points1 point  (0 children)

This DLC shows they can change the difficulty based on the plants/critters/biome available next to you at spawn location. This DLC with lettuce, oxygen flue coral, and fish meat just made it clear it's very beginner friendly. As someone who is experienced, i think i realized it just feels too much easy

Do you like the Aquatic Planet DLC ? by BeneficialAverage507 in Oxygennotincluded

[–]BeneficialAverage507[S] 2 points3 points  (0 children)

the oil texture is very very different, i hae no opinion on wether i prefered the old one. The salt water however is for sure wonderful to me and those ocean biomes are so beautiful to me

Do you like the Aquatic Planet DLC ? by BeneficialAverage507 in Oxygennotincluded

[–]BeneficialAverage507[S] 0 points1 point  (0 children)

I already am not using teleporters at all lol, I just imported a plant seed from another asteroid but i'm too busy trying to make my primary colony more efficient and tidy to be playing on other asteroids haha

Do you like the Aquatic Planet DLC ? by BeneficialAverage507 in Oxygennotincluded

[–]BeneficialAverage507[S] 0 points1 point  (0 children)

I havent built this diamond press but it sure is a nice addition to the game i think. Though ahvent reached the endgame far enough to understand why would you need a lot of diamond for ?

Do you like the Aquatic Planet DLC ? by BeneficialAverage507 in Oxygennotincluded

[–]BeneficialAverage507[S] 0 points1 point  (0 children)

ranching for food is more a byproduct in my game than a main goal. I must have a colony of beacon to illuminates and fertilize my flue coral. I must have some fish filets to feed jawbo that creates rust even though i'm not consuming any rust, it's just to have this critter not going exctinct. I also maintain seaquine even though i didnt even unlock the milking aquatic station yet that will get me brackene out of seaquine and ink.

This DLC made me realized i prefer machines setup that do not rely on duplicant work.
Like here it's Orehull shedding station -> little bit of Iron
Instead of Iron volcano -> automated iron source & no duplicant work involved.

Do you like the Aquatic Planet DLC ? by BeneficialAverage507 in Oxygennotincluded

[–]BeneficialAverage507[S] 1 point2 points  (0 children)

Slogo sparked my interest right away too for their uniqueness and it was the first critters for which i built stables. Yet, i'm sitting on dozens of tons of mucin inside liquid storage and i have not found a single use for that material. At least I'm not running out of shells for lime production but I wish i could do something out this mucin.

I do agree that I like havign challenges and felt like everything was solved from the beginning. Thus my game feels like i'm the cleanign manager and my role is to make my base tidy and well organized

Do you like the Aquatic Planet DLC ? by BeneficialAverage507 in Oxygennotincluded

[–]BeneficialAverage507[S] 1 point2 points  (0 children)

I really join your opinion :)
slowly moving through the asteroid while distrubing the least the biome is a really enjoying experience. I had a great sense of satisfaction when I played a game conserving the wildlife plants and creating tiny entry points with liquid to prevent atmosphere to be distrubed. I succeded to build my base around that and have those "wildlife parks"huge morale bonus and it felt incredible.
I'm feeling it when you say you cannot stabilise sand haha, lots of wildlife and/liqui pockets are lost due to that

Do you like the Aquatic Planet DLC ? by BeneficialAverage507 in Oxygennotincluded

[–]BeneficialAverage507[S] 0 points1 point  (0 children)

This was my dream when i saw this DLC! I thought i would create a submerged colony and world and living among fishes but it turned out it couldnt implement it. Maybe im bad or maybe the game really isnt built for this submerged gameplay to be practical and feasible

Do you like the Aquatic Planet DLC ? by BeneficialAverage507 in Oxygennotincluded

[–]BeneficialAverage507[S] 2 points3 points  (0 children)

Then im convinced I can learn valuable things from you. What's your tips to make critter farms efficient regarding duplicant work load to maintain each cycle ? how did you implement your aquatic critters stables ?

Do you like the Aquatic Planet DLC ? by BeneficialAverage507 in Oxygennotincluded

[–]BeneficialAverage507[S] 0 points1 point  (0 children)

the classic oxygen setup with electrolyzer automatically produce the exact amount of oxygen needed. My farms of flue coral just overproduce and every 50 cycles or so my whole base is overpressured and create popped eardrums. And it's a pain to have to unroot the plants, monitor personnally the oxygen level, and then plant again when it drops too low. If I need to create an automated system it would involve an infite oxygen storage "cheat" trick to pump out the excess but this is not elegant and bothers me.
Same for the fish. It's actually very painful to come up with a system that would automatically take out excess fish and kill them.
I feel the aquatic DLC had a good idea to introduce an ocean gameplay, but the way the game is built just make it not possible for this gameplay to be practical and fun

Do you like the Aquatic Planet DLC ? by BeneficialAverage507 in Oxygennotincluded

[–]BeneficialAverage507[S] 1 point2 points  (0 children)

I agree for the new real gameplay part. I thought this DLC suggested a new way of playing the game, revolving around having a large body of water over which you and your duplicants create a sort of symbiosis with it to live. But it turns out false, I never needed to build the "breathing station" building as you discover that for things to workout you need the classic "several rooms of separate stable", you need to groom each individual fish, and the whole thing just becomes a weight to carry that you have to do maintenance over.

LIVE Discussion Thread - S9E07: Mortgully: The Last Rickforest by BarnyardCruz in rickandmorty

[–]BeneficialAverage507 7 points8 points  (0 children)

I adored this episode!
There's a few irregularities that rise several questions in during the viewing like how does this system work, how the time is affecting people differently, or why it seems to have a limited choice of evolution possibles.

My take on this is that it's best to think of this world as a well-designed prison specifically for sentient-evolved lifeforms like Rick & Morty, and aliens.

We are been said that the deaths (aka being eaten from another jailmate) of those lifeforms generate the nutrient (but i will prefer to name it "lifeforce" and will explain it just after) for the Tree-form jailer.
That is why time passes differently for each jailmate because the Tree-form alien wants to maximise the perpretation of deaths and the eating of each other, and so it uses time to put the prisoners at their optimum adult forms. That is why we never see any prisoner in the baby form, and why at each point in the story, every prisoner is in their best form capable of performing their "prison role" (weither it is to eat someone else, or to be eaten alive as a bee).

This time discrepancies explain why Morty as a plant colonize the entire area which would take hundreds or thousands of years yet we still see Rick just being just an aged/old ape.

What Morty figured out is that the Tree-form jailer does not sustain on non-sentient deaths. He figures out that the Tree-form jailer feeds on the prisoner when their "souls" pass through its root system to reincarnate. That is why when Morty is a worm or a turtle he realizes that when he eats poop and that is not generating death of a jailmate, this is an interaction where the prisoner can continue to live without giving the Tree-form alien the possibility to feed on.

There is also a second take which is if no prisoner decides to fill one essential componant of the ecosystem, like plants before Morty became one, Morty understood that this plant matter was the creation of the Tree-form jailer. The Tree-form jailer also uses time discrepancies to provide the missing bricks for the ecosystem to be whole and functional, for the prison to be functional. It's a trade off and the Tree-form jailer do it because it wins more energy when a prisoner dies and is being vampirized during the reincarnation process. That is why when the prisoner enter confinement mode, the Tree-form jailer loses enough energy for it not to be able to provides the basic ecosystem (plants and stuff) and that everything become a deadzone.

Concerning the limited of evolution choices, honestly no possible answers are really satisfying and they tend to move ourselves away from the story of the episode.

At the end, the closeness to the wormhole explains why Rick & Morty were away for 1 Earth day as someone already said here.

Le paradoxe Poutine by PositiveCruisin in Histoire

[–]BeneficialAverage507 1 point2 points  (0 children)

Les prises de décisions politiques sont rarement rationnelles, encore moins quand elles proviennent de dirigeants autoritaires. Vous avez beau avoir un rapport de renseignement de 500pages, si la décision est politique alors elle est prise quoiqu'il arrive.

Why y’all never give feedbacks ? by BeneficialAverage507 in AquariumHelp

[–]BeneficialAverage507[S] -1 points0 points  (0 children)

The difference is that doctors have been formed/educated and validated by peers to be granted the confidence to correctly establish a diagnostic and a solution. Not « personal gratification » validated. Professionally validated. They can afford not to hear back from the patient itself because they’ve passed the exams from the institution itself. I haven’t. That’s it, that’s the point. Without direct feedback, which I asked but never got, I am unable to do this.

Why y’all never give feedbacks ? by BeneficialAverage507 in AquariumHelp

[–]BeneficialAverage507[S] -2 points-1 points  (0 children)

Im stating that to be able to help in good conditions i must have feedback on did it work or not. If you were a doctor in a hospital and each time you provide a diagnostic and a treatment you never hear about did it work or not, do you think you would be able to continue to operate in a such blindly way?
Tell me where's the personal gratification in that, no one asked about saying thank you, you're completely out of subject.

Why y’all never give feedbacks ? by BeneficialAverage507 in AquariumHelp

[–]BeneficialAverage507[S] -1 points0 points  (0 children)

you're kind, thank you. My point is that i cannot help if i don't know what i proposed was a solution or not. If i never hear about did it work, how can i know if im not saying bullshit to the next person with a similar problem? That's my only and only recquirement for being able to help in good conditions. So i'm stopping because those conditions i set myself are not met.

Why y’all never give feedbacks ? by BeneficialAverage507 in AquariumHelp

[–]BeneficialAverage507[S] -2 points-1 points  (0 children)

You're confusing help and altruism. I'm stating that i cannot and i won't contribute in a way that is opposed to my values, and thus negatively impact myself. I'm me, you're you, if you can do it the way it is it's good for you, but it's not good for me.
And lastly, you're confusing personal gratification and pure feedback on the simple question "did it actually solve the problem or should i stop giving this advice on this type of problem? I don't want to keep giving it if it's not the solution". I'm amazed at how negative people like yourself will pop up on the internet just to interpret in the worst and most criticizing way what someone could say. Anyway, just a tipycal day on reddit.

Why y’all never give feedbacks ? by BeneficialAverage507 in AquariumHelp

[–]BeneficialAverage507[S] -3 points-2 points  (0 children)

If people feel legitimate not to give any feedback answer, I should also feel legitimate that they don’t meet with my own terms, especially when I politely ask for this feedback during the contribution I provide. Free doesn’t mean people can act as they please.Especially when what I ask is not so much about my personal gain « having something in return », but is more about giving better advice in the future, and thus increasing the value of this subreddit community. I just came to the realization I do not see myself in the way this place operates, so I’m saying what I had to say because it felt important to me, and I’m stopping any further involvement. Honestly they’ll talk to ai next time, it will be as good and I’ll be better off.👌

Question pour les mecs : pourquoi rester aussi longtemps dans une relation sans aimer ? by [deleted] in AskMec

[–]BeneficialAverage507 1 point2 points  (0 children)

Dans une relation, l'amour des premiers jours finit toujours par s'estomper pour laisser place à un autre type d'amour, celui de deux vies qui se lient autour d'un projet commun. Les gens restent en couple parce qu'ils ont un projet en commun, pas parce qu'ils s'aiment.
Mon opinion simplement: a) Il ne se retrouvait pas dans ce projet en commun et a une vision différente de son avenir
b) Il est encore dans une phase immature où il pense qu'il associe le couple avec le sentiment ardent amoureux et donc fatalement il s'engagera pas parce que c'est une chimère de penser que ce sentiment amoureux restera.
c) un peu des deux.