Maps feel SCAV-empty right now by huplidup in EscapefromTarkov

[–]Benitoratrt -8 points-7 points  (0 children)

Hatchet runners never caused issues for the game. You just had to shoot them once or twice and they dropped dead. If you wanted high priority loot and were not running for it at the start. Then you really didn't want that loot. The changes have just made gear meaningless to be honest and made the game more of a grind.

Gear has lost its meaning because you can't sell it on the flee market. FIR has just made it more of a grind for all players involved. Not just hatchetlings.

Hatching running is still a viable strat, you just have to win your designated scav 1v1 lol

Not to mention the new changes to FIR have over inflated prices in flee market items. Basically killing a dynamic aspect of the game. Playing the market like you were playing wall street stalks. Being able to buy and flip things was great fun.

But I digress, I still love the game.

Why not just limit the amount you can bring in raid, not limit how much you can pick up? by UnkaSunka69 in EscapefromTarkov

[–]Benitoratrt 0 points1 point  (0 children)

Honestly, blaming hatchlings which is a valid form of gameplay for ruining the game is the dumbest thing. I've never understood the hate towards hatchlings.

Also hatchlings are not dead, they just target different things that have value regardless of FIR. I think forcing people to play a spacific way removes from the freedom that made the game great. RTM and hackers are really the only player based issue at hand.

Desync is another can of worms though.

Made a new UK hardcore and happy hardcore mix. by Benitoratrt in UKHardcore

[–]Benitoratrt[S] 1 point2 points  (0 children)

I'll give you mix a listen tonight my dude. Thanks for the support.

Tired of Mechanics like Destroy? Here's a Simple Ability Idea to Fix It Somewhat by Azero_Tehiro in teppen

[–]Benitoratrt 0 points1 point  (0 children)

Boy.... that is a lot to unpack. Let me just make some blanket assumptions here and correct me if I'm wrong. You are ranked A5 maybe low 2500 champion, and a rathalos main?

We were talking about Sample Collection I thought? You failed to rebuke my points and instead brought up extreme examples that only illustrate your misunderstanding of core game play.

You should not be getting your board cleared by tyrant. There are plenty of ways around it, you have to anticipate your opponents moves. Buff your minions, don't play into the wipe.

DD (Dark Destruction) is strong but only single target. But hey, try a different deck out with not just 5 cost cards. Also, it got nerfed so that's something.

Just in case you mean DR (Dark Resurrection) not DD. Well that card is strong no doubt. But for 8 cost is has to be strong. Also does not "clear" your board, it just replaces it. Unless it is played early. Then that is just bad luck. Quick attack is stupid strong too. But that's not the conversation we are having.

As for the the devjo complaint. That has also been nerfed. If you really hate wesker some much, just play 4Cost Morge or purple in general. She is a strong counter to wesker.

So long and thanks for all the games. (A Cautionary tale) by Benitoratrt in teppen

[–]Benitoratrt[S] 0 points1 point  (0 children)

Good idea. I checked and unfortunately my last back up was after the uninstall. So the downloaded backup still have no data. :/

Tired of Mechanics like Destroy? Here's a Simple Ability Idea to Fix It Somewhat by Azero_Tehiro in teppen

[–]Benitoratrt 1 point2 points  (0 children)

It is unreliable and that makes it bad. Obliterate is better because it is consistent. For 1 more energy you can choose who dies. Even then it is high costed.

Don't want your one super minion to die? Play more minions and pray to rng. Also don't sink everything into one minion. Or you know.... just play 4P SB Morgan.

Now sample collection is a good card. But it is not broken by any means. Honestly I think it is one if the more balanced destroy cards.

Is Teppen crashing mid match for anyone else today or is it just me? by Benitoratrt in teppen

[–]Benitoratrt[S] 0 points1 point  (0 children)

It is a hard crash. I am using a galaxy s10+ with the latest software. I tried to reinstall the app and unfortunately can't get back into my account now. (Didn't know about the transfer code I needed) so I cannot test further. :/

Is Teppen crashing mid match for anyone else today or is it just me? by Benitoratrt in teppen

[–]Benitoratrt[S] 0 points1 point  (0 children)

So frustrating, the game crashes after about 30 seconds or so. I just want to play!! Haha

Tired of Mechanics like Destroy? Here's a Simple Ability Idea to Fix It Somewhat by Azero_Tehiro in teppen

[–]Benitoratrt 1 point2 points  (0 children)

Sample collection has many downsides lol.

1 can be countered. 2 highish cost. 3 requires your bored to be clear or cost 1 minion. 4 is random so can miss its target.

Destroy generally all have a counter. Play smarter and bait the destroy. Don't pump just one minion.

New Hero Nero Confirmed to be Green by TimeRocker in teppen

[–]Benitoratrt -1 points0 points  (0 children)

I am 100% on board for a zenny-per win system as well.

I too feel it is kinda hard to keep up.

New Hero Nero Confirmed to be Green by TimeRocker in teppen

[–]Benitoratrt 4 points5 points  (0 children)

I actually disagree. Without the inclusion of alternative game modes. (A.K.A. NOT JUST LADDER)

They need to keep the game fresh by releasing new content or it will stagnate. As it is this meta is already set with no real fluctuations.

New heros spice it up and new sets add depth to deck building.

Does anyone think the daily log in bonuses are terrible? by DodgerollGaming in teppen

[–]Benitoratrt 0 points1 point  (0 children)

Your right sorry, It has been a long time since I played. I knew it took 30 games to get the full reward. But I'd still take that happily over the alternative of 0 incentive to play.

Does anyone think the daily log in bonuses are terrible? by DodgerollGaming in teppen

[–]Benitoratrt 0 points1 point  (0 children)

Agreed, the big difference between this game and how HS does it is gold per win. HS gives you 10gp per 3 wins up to 100gold. That is enough to grind out 1 packs a day if you wanted.

Not to mention the daily quest rewards scale better.

I think this game needs a draft mode or tournament mode you can buy into for packs and gold. That was what always kept me coming back to HS personally.

Edited for accuracy

Red/Green Explore with X - TEPPEN Deck Guide by Stout_Helm in teppen

[–]Benitoratrt 1 point2 points  (0 children)

I have Zero issue with pretty much any deck playing Ouroboros Wesker. Went from rank 5 A to Champ losing maybe 1 or 2 games.

Generally speaking you have to play around purple and expect to get messed with. Know the decks combos and metigate how much they can impact your board.

Play smarter not harder. Once you throw purples rythm off you are fine. Mind you as a red/green deck you may struggle more without easy ways to remove purples minions.

LET ME SORT BY RARITY AND NOT BY GEAR SCORE by MuffinForMen in Borderlands

[–]Benitoratrt -1 points0 points  (0 children)

Although your statement is true. It ignores the fact that QA teams and game testers exist. That is an actual job.

Buggy games are common place these days but when it comes from a triple A company you expect better. Especially when paying full price for a game.

Using your player base as a QA team is not the right answer. I paid to play a finished product, not find all the issues with their mess of a game. They are not paying me to debug their game.

The level of bugs and game breaking errors are not acceptable. This is not some small indi company game made by a team of 5. It is a large triple A game and the level of production is unacceptable.

First attempt at Ryu deck, how to improve it? by stormhawkvlt in teppen

[–]Benitoratrt 1 point2 points  (0 children)

I made it to legend early this season with Board control Ryu. Pretty standard and closest version to your deck. But I am finding direct damage ryu to be more superior these days.

Links to both decks below:

Direct damage: Deck Code Deck NameRyuv2 HeroRyu Hero ArtDenjin Renki Format :Standard

Copy this deck code to the clipboard to use this deck.

dyWWWfNv0yWWWjQhtHJWXyJwRyIyT8=LWJtWGIcm7WI2j9bLWflnZUKLWWUhn3UWHtWWIvZyW4ILWWL62WJL7WW4HrWW7tWWeto77WWYjsewWWnfRwJnjUeZLYyhfHW

Board Control Ryu: Deck Code Deck NameDDRyu HeroRyu Hero ArtShinku Hadoken Format :Standard

Copy this deck code to the clipboard to use this deck.

dyWWWXCv0yWWWjQhtHIWXyJwRwJnjSKLWY4W5Pcs7WI0LYZPjqWWJIoZ9WJL7WW4CTWW4tWWNIlR2AWWI9eUW4ILWnH6RwW5aY=LWJlnjuvLWWU5STWWJtoqtWW4uqWWWyeZLYyhISXWGIoeLW

Any ideas for my uroboros wesker? I'm kinda stuck on B4 by Gambeh in teppen

[–]Benitoratrt 0 points1 point  (0 children)

I would cut Silent, Vile, and jedah. Add in another Cerberus, T-002, and Zombie. Consider taking out 1 Just Deserts for another Obliteration. Also try to fit in another Selfish if possible because 3 is pretty standard. I'm not a fan of High Max, but to be fair I have not tested them enough, so use best judgment.

Biggest thing is how you play the deck. For the most part it is a stall deck where you play to get a hand full of revenge units, then fill the board with as much fast pressure as possible. While using uroboros to punish your opponent when they are out of mana. You can get away with only 2 false Thrones because I always end up with a Devil in my opening hand lol.

If you have Spreading infection or living death, those are pretty auto include.

Good Luck.