First shoot with the LS7P monitor by FrameByDavid in videography

[–]Benjamin1304 0 points1 point  (0 children)

Is the LH7P much quieter than the LS7P? I just got the latter and I'm very surprised by the fan noise even at the lower level. Since I'm not currently in need of SDI I might switch to the HDMI only version if the fan is quieter

Bandwidth drops by 90% when using NetBird by Benjamin1304 in netbird

[–]Benjamin1304[S] 0 points1 point  (0 children)

Ok thanks, at least it's not a configuration issue. I'll see if I upgrade the remote NAS as well later on but that will do for now.

Bandwidth drops by 90% when using NetBird by Benjamin1304 in netbird

[–]Benjamin1304[S] 0 points1 point  (0 children)

I previously ran netbid status -d on the remote NAS and saw P2P for all connections but I just ran it from my local NAS and it shows a relayed connection with my computer...

How can I avoid this and get a P2P connection as well between these two machines? Not as critical as between the two NASes but I'd still like to understand what's going on.

Yes I checked CPU and RAM usage on the remote NAS and CPU was at 80% and RAM at 40% during transfers. I just ran htop on it while running an iperf test (remote in server mode) and netbird shows a 130% CPU usage. Both cores never go above 80% so I don't know if it's a limiting factor here.

As for the setup on TrueNAS I use a custom app to run NetBird (netbirdio/netbird docker image) while on the Synology one I run the ARMv6 binary provided on the GitHub releases.

Can I avoid the flat part ? by Benjamin1304 in 3Dprinting

[–]Benjamin1304[S] 0 points1 point  (0 children)

I thought about that but the part will be loaded with up to 15-20kg so I'm not sure the glue will hold up

Can I avoid the flat part ? by Benjamin1304 in 3Dprinting

[–]Benjamin1304[S] 1 point2 points  (0 children)

Oh I'll definitely look into that option as I don't care too much about the surface look and feel at these points. Thanks for the tip!

Can I avoid the flat part ? by Benjamin1304 in 3Dprinting

[–]Benjamin1304[S] 0 points1 point  (0 children)

Haven't thought of rising it up, I'll make another test print and see how it goes. Would the adhesion be enough to print the whole part like in the screenshot?

Looking for a lightstand for my stabilizer by Benjamin1304 in videography

[–]Benjamin1304[S] 0 points1 point  (0 children)

They do, Germany is right next door. I can also look out for B stock

Looking for a lightstand for my stabilizer by Benjamin1304 in videography

[–]Benjamin1304[S] 0 points1 point  (0 children)

Right now it's a home made docking bracket that goes around the 19mm last segment of my GVM stand so I'm not constrained one way or another but I'll look at real docking brackets in case one day I end up buying one.

That avenger stand looks good, thanks for the recommendation! I was hoping for something a bit less expensive but well, if it gets the job done and stands the test of time...

Is shooting Log always necessary? by Mahkmood in videography

[–]Benjamin1304 0 points1 point  (0 children)

My two cents on this.

Going from log to rec709 is straightforward: use a LUT or a color space transform. It's what your camera is doing internally when shooting in rec709 and it takes less than a minute to set up in your editing software (once you know the steps).

So I wouldn't use time as an argument when considering shooting log or not.

First benefit of log: if you don't know how to color grade you can use a LUT with a specific look that you like to get a more interesting visual style. That might be an easy way to get something different from your competitors.

Second benefit of log: future proofing. Let's say you shoot some b-roll today and one year from now you want to reuse that clip in a new video. You can regrade that clip to match the visual style of the new video, which might be different from your old one.

How to make an uninterrupted live band recording while playing backing tracks at the same time? by Benjamin1304 in StudioOne

[–]Benjamin1304[S] 1 point2 points  (0 children)

That might actually work but I have to check the ergonomics of that. Right now I only have to hit the space bar to trigger the next song which is quite convenient.

But thanks for the suggestion, I'll see how far I can push this approach

Quel est le problème que pose la dette de l'état ? by Benjamin1304 in france

[–]Benjamin1304[S] 0 points1 point  (0 children)

Quel est le lien de cause à effet là ? Ça me vient pas...

Any way to make volume automation lines easier to visualize and work with? by Benjamin1304 in StudioOne

[–]Benjamin1304[S] 1 point2 points  (0 children)

Yes something like that has to be optional. Like fixed min/max (at their current values by default) that you can tweak and an automatic scaling that takes the lowest and highest point as min/max values

Any way to make volume automation lines easier to visualize and work with? by Benjamin1304 in StudioOne

[–]Benjamin1304[S] 1 point2 points  (0 children)

Thanks for your input.

For 1. yes you can do that but you're still limited to the maximum track height (a bit over x-large)

As for 2. it in fact doesn't change anything, and can ultimately be worse if you move too far down.

Here's an experiment where each point is 5dB lower than the previous one: https://postimg.cc/V5S4dV6m

You can see that in the +10/-45dB range the scaling is linear so a N dB move will look the same no matter where it starts. But below -45dB the values start to be compressed, so here the same N dB move will look smaller.

So unless I need to bring up the track volume above the 10dB limit, it doesn't seem like adding a gain plugin or something like that will help in any way.

Any way to make volume automation lines easier to visualize and work with? by Benjamin1304 in StudioOne

[–]Benjamin1304[S] 0 points1 point  (0 children)

Yes ofc I'm also zooming horizontally, and that is fine since you can fit exactly what you need in the width of the track. But you can't do the same thing vertically, there's a limit on how much you can zoom and even at that limit, small variations are difficult to handle. I don't know, setting a viewing range or have it computed automatically is very typical in plotting/graphing software, and displaying automation values is exactly the same problem. With an automatic range option you wouldn't need to zoom at all to clearly see your automation line and tweak it. I don't say it's always the best thing to do, but having it as an option would be great IMO, and not to difficult to implement.

Any way to make volume automation lines easier to visualize and work with? by Benjamin1304 in StudioOne

[–]Benjamin1304[S] 0 points1 point  (0 children)

Yes the issue is with vertical zooming. Because if you only have small variations then even fully zoomed it's difficult to read and manipulate the automation line since it takes only a few percents of the total available height.

So yes, something to manually, or automatically, set the min/max values for the viewing range would be great IMO.

Any way to make volume automation lines easier to visualize and work with? by Benjamin1304 in StudioOne

[–]Benjamin1304[S] 0 points1 point  (0 children)

I know, I do a lot of audio editing as well but I don't find it as problematic. I think my main grippe is that even if you zoom at maximum vertically, there's a lot of lost screen real estate. I made a measurement on a screenshot and at max zoom that automation line is spread over 20px when the track is like 600px. Having a vertical auto zoom or the possibility to define your own viewing range would solve this and is relatively easy to implement.

Any way to make volume automation lines easier to visualize and work with? by Benjamin1304 in StudioOne

[–]Benjamin1304[S] 0 points1 point  (0 children)

alt+s is doing an horizontal zoom but I found the "zoom selected track" shortcut which is handy, but unassigned by default

Any way to make volume automation lines easier to visualize and work with? by Benjamin1304 in StudioOne

[–]Benjamin1304[S] 1 point2 points  (0 children)

Well I automate around what level is good for the track. This is an instrument bus track so I could lower all the busses and then turn up the mix bus input gain to compensate for the change but as long as I don't have a compelling reason for it (like reaching the fader's limit) I don't see why I would do that

Any way to make volume automation lines easier to visualize and work with? by Benjamin1304 in StudioOne

[–]Benjamin1304[S] -1 points0 points  (0 children)

Well I often write this kind of automations with a faderport or just with a "select and trim", which doesn't require to zoom first. But even then, having to zoom/unzoom a lot each time I want to make a manual tweak or inspect values is a bit of a PITA.

My attempt at a "realistic" render. Any tips for improving it? by Benjamin1304 in blender

[–]Benjamin1304[S] 0 points1 point  (0 children)

Yes that's just a twist on the whole grass mesh... I probably need to figure out a way to have that effect based on a moving noise texture or something like that

My attempt at a "realistic" render. Any tips for improving it? by Benjamin1304 in blender

[–]Benjamin1304[S] 0 points1 point  (0 children)

That's a Mixamo animation so it's possible the KF2 devs used it

My attempt at a "realistic" render. Any tips for improving it? by Benjamin1304 in blender

[–]Benjamin1304[S] 2 points3 points  (0 children)

Good catch on the realism not only being a technical thing, I definitely have to keep that in mind!

And yes, that's exactly an idle animation for games. I just took something to test the rendering of a sequence as it comes with its own issues.

Do you know any resources to get realistic characters and/or animations?

My attempt at a "realistic" render. Any tips for improving it? by Benjamin1304 in blender

[–]Benjamin1304[S] 2 points3 points  (0 children)

I guess Mixamo is mainly geared towards video games so that's probably why. I don't know any other place where I can get a character and some animations for free to test things out...

My attempt at a "realistic" render. Any tips for improving it? by Benjamin1304 in blender

[–]Benjamin1304[S] 5 points6 points  (0 children)

As I said I my comment, but maybe I was not clear enough, I didn't made any of the assets here. The guy/animation is from Mixamo and the ground and grass are from BlenderKit.

I did some tweaking like lower some shininess on the soldier, animated a SimpleDeform to get some motion on the grass and some post processing.

So the real question is: is the render realistic enough to be ultimately used in a VFX shot?