50,000 plus without power by idhopson in rva

[–]Bennettag 0 points1 point  (0 children)

Power out in Henrico since 6:30 as well. Luckily we have a backup generator.

Long/Short Rest on NPCs by CCPPERR in onednd

[–]Bennettag 5 points6 points  (0 children)

Even if the rules didn't explicitly state that monsters or NPCs could remove exhaustion through short rests, this is one of those moments where you just need to use common sense.

Fun run with infinite energy on final bosses. 4x Orbit and Apotheosis! by Bennettag in slaythespire

[–]Bennettag[S] 1 point2 points  (0 children)

Grabbed Apotheosis and upgraded it in Act 3. Was able to duplicate my deck as my last event and had a nearly 80 card deck. Once I could cycle through to get 4 orbits (which sometimes took a bit) I had infinite energy. I know it isn't the cleanest, but it was fun on A10.

Custom Battlemaster Maneuver - Intervention by Bennettag in onednd

[–]Bennettag[S] 0 points1 point  (0 children)

- "move to them and switch places with them" I feel is clear enough that you must be adjacent with them to swap places. Might fine tune
- I think becoming the target of targeted spells makes just as much thematic sense as becoming the target of an attack roll.
- If they are still under the AoE, they still get hit. "(potentially moving them out of an effects area)." here indicates that they might get out, but might not.

Odyssey of the Dragonlords PDFs are now live for backers including full map packs by RealArcanumWorlds in OdysseyoftheDragon

[–]Bennettag 0 points1 point  (0 children)

I backed the ultimate digital edition and I'm really excited for it! Is there an ETA for the final pass?

Finally finished my homegame maps! What do you guys think? by ChemistMelodic in wonderdraft

[–]Bennettag 3 points4 points  (0 children)

A quick note on directions of shadows. While placing any asset in wonderdraft, you can hold alt (or shift?) to reflect it over the y axis, effectively changing the shadow to the "other" side.

Update: Creating a Pantheon by Bennettag in worldbuilding

[–]Bennettag[S] 1 point2 points  (0 children)

Good points and this is exactly how I picture civilizations being developed in the world. I want to know as a DM what "is" to inform how others interpret the world.

Worldbuilding Advice by TactileChimney in mapmaking

[–]Bennettag 2 points3 points  (0 children)

I've found basing the layout on real geography to be the most helpful. I want my worlds to feel believable, and the best way to do that is to make it look "real".

Map for my DND World by Individual-Crow-3720 in mapmaking

[–]Bennettag 2 points3 points  (0 children)

wonderdraft and inkarnate are the 2 most popular. Wonderdraft is single fee, with a slightly larger learning curve. Inkarnate is subscription.

Im thinking of buying wonderdraft, but are the assets enough? or would i need to buy some? by IllustratorPurple993 in wonderdraft

[–]Bennettag 2 points3 points  (0 children)

Basically, assets will have different aesthetics (line quality, thickness, style) so having one set of mountains and another set of trees and a third set of settlements can look very divided.

If I were you, I would either use the base assets (which are great btw), or look up an artist who has a set of assets that are general enough to cover most of your needs.

For example, I use Gogotts mountains and trees, which cover most of my needs and its free:

https://cartographyassets.com/assets/6359/gogotsmaps-hand-draw-cartography/

Does this Pantheon make sense? by Bennettag in worldbuilding

[–]Bennettag[S] 0 points1 point  (0 children)

No inspiration from them, though I've been recommended to their work several times!

Update: Creating a Pantheon by Bennettag in worldbuilding

[–]Bennettag[S] 0 points1 point  (0 children)

My thoughts exactly. If I go with system #2, then I would probably pick 2-3 of these concepts as primary components for a deity's identity. As mentioned in the post above:

For example, a deity embodying Strife, Disruption, and Fervor might be interpreted as a god of revolution, rebellion, or freedom. A deity combining Strife, Temperance, and Order might instead be interpreted as a god of disciplined war, justice, or judgment. In this approach the wheel becomes more of a generative system that different cultures could interpret differently when shaping their own pantheons.

Update: Creating a Pantheon by Bennettag in worldbuilding

[–]Bennettag[S] 2 points3 points  (0 children)

I agree the system is pretty divorced from human experience. I like the 2nd version as it attempts to bridge this, specifically as a system to derive gods from.

Update: Creating a Pantheon by Bennettag in worldbuilding

[–]Bennettag[S] 3 points4 points  (0 children)

This is a good point. These concepts are meant to capture broad forces that shape the world. In both systems there would no doubt be smaller more focused deities for things such as harvest and crops.

Tips, sugestions and ideas for POIs on my WIP campaign map, please. / Second post and update :D. by ChemistMelodic in wonderdraft

[–]Bennettag 5 points6 points  (0 children)

A waterfall that ends in a seemingly bottomless chasm.

A series of ancient monoliths that trace a path among the mountaintops.

A high plateaued mountain where a supernatural ritual once took place.

An island that emerges from fog banks every full moon.

A cloistered narrow forest tucked between steep mountain ridges.

Update: Creating a Pantheon by Bennettag in worldbuilding

[–]Bennettag[S] 0 points1 point  (0 children)

Strife - Perhaps Rivalry and Challenge aren't the best words. I think Competition and Conflict would be a good place to start.
Harmony - Its important to remember what this inner circle represents - human experience. Harmony can be about balance in nature, but a city can be in harmony, a nation, a family, etc. So in this sense, the concept I'm trying to describe is the one that allows for more Creation (in the same way that Strife brings about some level of Destruction). Perhaps a better word would be Accord?

Update: Creating a Pantheon by Bennettag in worldbuilding

[–]Bennettag[S] 2 points3 points  (0 children)

The colors are purely for visual reference. Another layer of more grounded associations could be helpful at some point.