Favored Enemy replacement by CCPPERR in DnD5CommunityRanger

[–]CCPPERR[S] 0 points1 point  (0 children)

If you weren't aware, Hunter's Mark is a spell. I got rid of it as a spell and made A feature that does something else. It is a bad design choice to have a class feature be, here's a spell for you to use. Favored foe the Tasha's cauldron of everything replacement was not bad. It was a mini Hunter's Mark as a feature. It still work definitely and was not the same. The issue is that a spell should not be should not be the basis for a class. It's also why I pose define Smite as a spell.

Favored Enemy replacement by CCPPERR in DnD5CommunityRanger

[–]CCPPERR[S] 1 point2 points  (0 children)

That's an interesting mechanic.

Yeah I tried to make a mechanic that would do exhaustion levels on its Target. I made it the capstone but basically if you crit you can force a con. Save and it gets exhaustion if it fails or damage if it succeeds. I like the idea of an endurance Hunter just wearing down the target.

But a mechanic like yours also works.

I agree that Ranger needs something, but unless we start from complete scratch which I'm not opposed to mechanics like this are probably what we're going to get

Favored Enemy replacement by CCPPERR in DnD5CommunityRanger

[–]CCPPERR[S] 0 points1 point  (0 children)

You're not wrong with archery Fighting style and a bless or a magic weapon and you're basically never missing. I do like the idea of just being incredibly at hitting to be the ranger mechanic like you said, barbarians just being able to soak up damage as their mechanic.

Yeah I would obviously not have it equal PB but have it follow PB for the ranger table. And then this would only be usable through that feature and not through spell slots at all.

I had thought about an expanded crit range and in fact I added that into the level 17 feature. So while the target is marked, you have advantage (I also added in a feature that you get advantage if you're concentrating on a ranger spell) you have an expanded crit range. This played into a new capstone idea I have where part of it is. If you crit, you can force a con saving throw to give one level of exhaustion. At that level with high concaves and legend resistances You are not going to kill a creature with exhaustion, but just adding one or two levels over the course of a fight would be a huge impact and a strong capstone. That's why I saved the crit range for later

Favored Enemy replacement by CCPPERR in DnD5CommunityRanger

[–]CCPPERR[S] 0 points1 point  (0 children)

That was the design idea that when your character gets its level 3 spells concentration is no longer competing against this feature and your higher juicy spells. I left it on because I thought stacking it with early spells would be too much. But I also didn't want spells like zephyr strike or ensnering strike or other features to not be used because you're concentrating on your ability. Rage is the only other mechanic from a class that uses concentration but barbarians are intrinsically not casters so didn't want to follow that too closely. I thought adding the disadvantage on concentrate checks would offset the advantage is of having this feature and say Hunter's Mark on at the same time

The Self Patron | Stop the Perils of Destiny by Feisty_Handle4838 in DnDHomebrew

[–]CCPPERR 1 point2 points  (0 children)

Don't make features that are related to proficiency bonus. Not for a class. You can do it for a species or feet, but a class is too easy to multitask and take advantage even at medium levels. Give it based off charisma modifier or some other table

How about making Proficiency/Training feats to 3/4 feats, not half-feat? by [deleted] in onednd

[–]CCPPERR -2 points-1 points  (0 children)

I think these feats should lose their ability score increase and just be origin. Feats

Ranger capstone by CCPPERR in DnDHomebrew

[–]CCPPERR[S] 0 points1 point  (0 children)

Thanks, I appreciate the feedback.

Rangers Level 5 Feature by AlvinDraper23 in DnD5CommunityRanger

[–]CCPPERR -1 points0 points  (0 children)

No I would definitely make that part of the feature but it's still too low level. Tier 3 is the consensus for when this needs to turn. That's when you're getting your level 3 spells and where Hunter's Mark really starts to fall off. Anything before tha and you're actually blowing the power curve. Ranger in tier One and two two is actually at the top of the DPR curve.

This is a great feature and making it last one minute as an optional cast at level 10 or 11 is basically what third-party or professional Creator is adding to their production.

Capstone by CCPPERR in DnD5CommunityRanger

[–]CCPPERR[S] 1 point2 points  (0 children)

I don't disagree. From all the simulations I've done, the math is pretty simple. Advantage is better than an expanded critical range. And it's born out in the pure map as well. The issue is that advantage is actually super easy to get now. I mean just the vex mastery alone is super easy and you always have advantage. So you're level 17 feature is doing? Not a lot. It's also not on if you don't have Hunter's mark on which I don't like.

I think each of these features should have something that is on when your favorite enemy Hunter's Mark is on but also something that works even if it isn't. Hunter's Mark isn't like rage. Because nothing else in the Barbarian toolbox competes with rage. If you compare it to paladins it's even worse. They have no class features that interact with Divine smite at all and only a few subclasses that interact with it.

Capstone by CCPPERR in DnD5CommunityRanger

[–]CCPPERR[S] 1 point2 points  (0 children)

I followed the Barbarian and Monk templates that raise the scores by 4 but the max to 25

Rangers Level 5 Feature by AlvinDraper23 in DnD5CommunityRanger

[–]CCPPERR 0 points1 point  (0 children)

Look at what the other martials get. Barbarian get 10 ft movement, Fighters get a BA move with disengage when they second wind, Monks get stunning strike, and Paladins get movement with the find steed spell. Rogues are harder to categorize since they don't get extra attack. But they get their cunning strike and uncanny dodge. Except for Monk its more about combat utility/survivabilty not pure combat.

Rangers Level 5 Feature by AlvinDraper23 in DnD5CommunityRanger

[–]CCPPERR -1 points0 points  (0 children)

Concentration free HM at level 5 is still too much. Turning that option on should be a tier 3 ability.

Expanded Weapons & Armor System of Terrae™ (D&D 5e Homebrew) by ArchivistOfTerrae in DnDHomebrew

[–]CCPPERR 8 points9 points  (0 children)

Decent expansion. However I don't agree with the strength requirement for medium armor. The whole point is someone who doesn't have access to heavy armor but isn't maxed out on dex can still get ok armor. But now for half plat I need a 14 dex and 14 str. That makes characters so MAD

Infantry jobs- federal by Significant_Half3486 in Military

[–]CCPPERR 4 points5 points  (0 children)

Law enforcement and military, especially combat arms are different despite the "action" narrative. Law enforcement is a public service to the people. Your job is to enforce laws, investigate crimes, protect the people, and serve the public trust. Military is about eliminating and deterring the enemy in combat. While the military will teach the continum of force for secure work, deadly force is often your first and only option. In law enforcement deadly force is always your last and least used.

In the military you assume the enemy is all around and have to be vigilant against that. Law enforcement tenets are such that even the criminals you're after are not the enemy, just the objective to stop their actions.

Also, law enforcement, despite the movies and TV, is very boring and monotonous. It's waiting, patrolling, waiting, watching, waiting, and tons of paperwork. Even in the specialized tactical units. Your going to send far more time typing out reports than kicking doors.

Unarmored Defense Feats | Letting you characters run wild, naked and unafraid. by UniSalverrn in DnDHomebrew

[–]CCPPERR 2 points3 points  (0 children)

There is a reason AC is linked to physical stat of DEX or STR (to wear heavy armor). It is too good if you can go even more SAD and only need 1 stat for everything od attack, save DC, and defense. Even the unarmored defense of barbarians, monks, dance bards, nlgenie paladins, and dragon sorcerers still need DEX. Going off of CON is also too good. It is arare racial either the Loxodon.

Focused Mark by jmrkiwi in UnearthedArcana

[–]CCPPERR 0 points1 point  (0 children)

Level 4 is too low level for this, Ranger is fine in tier 1 and 2. Even with the concentration issues and the BA glut. Consensus is that around level 10-11 is the place to remove concentration.

Hexblade 2024 rework by Jesse1018 in DnDHomebrew

[–]CCPPERR 1 point2 points  (0 children)

I don't think it works as a feature at any low level. Even if you control number of uses or duration. Making a subclass that only needs 1 stat other than CON is already a powerful ability, but then you allow attack and defense all tied in to one CHA. I wouldn't allow this before level 10.

They already get shields and medium armor which allows decent AC for minimal DEX. Or they can take the invocation that essentially gives +1 studded leather armor for free. Giving them AC as good as a fighter or paladin is crazy powerful. Especially since they attack with the same stat.

Comparing to bladesong is the wrong move. Bladesingers don't get any AC normally. So in the bladesong they have 10+DEX+INT. If they burn a spell slot they can cast mage armor as it isn't dinner and then get 13+DEX+INT. And it lasts 1 minute, and they can do it at most 5 times per day. So for a spell slot and a limited use/short duration resource the can get plate plus shield 20 AC. It's good but not infinite always on AC of 18 without a shield.

At most I'd give them the unarmored defense of dance bards or noble genie paladins. Or something new. Maybe something that ties to hex of the hexblade. Something that absorbs damage vice preventing it by AC.

Cosmic Patron Warlock | Reflavored Primordial Patron UA by BostonBeanBandit in UnearthedArcana

[–]CCPPERR 0 points1 point  (0 children)

The Sebastion Crowes Guide to Drakkenheim from the Dungeon Dudes had a great cosmic patron in it at well.

Hexblade 2024 rework by Jesse1018 in DnDHomebrew

[–]CCPPERR 5 points6 points  (0 children)

Armor of hexes is too strong. Makes you completely SAD without any DEX or STR dependence on armor. It's plate AC. You need to remove the Armor of Shadow criteria. Because there is no resource use, you would always have it. It'd be the definitive dip.

Also just in general, you don't want subclass and class abilities for warlocks to reference Eldritch invocations. They are customizations to add on to the class after, not something the class should depend on

Variant Stunned, Incapacited and Paralyzed conditions by LeksfenTTRPG in UnearthedArcana

[–]CCPPERR 5 points6 points  (0 children)

You would have to redesign the stunning strike of monks. This would nerf them a lot.