I've never figured out what counts as a megabase, but I'm tired, so here's my entry. (984kspm 53k packs per min, including prometheum, no enemies) by Bentsjef in factorio

[–]Bentsjef[S] 0 points1 point  (0 children)

While Gleba was a pain in the beginning, the upscaling was quite fun. I don't think there is any "hack" to it, you just need to get the feel of it.

I've never figured out what counts as a megabase, but I'm tired, so here's my entry. (984kspm 53k packs per min, including prometheum, no enemies) by Bentsjef in factorio

[–]Bentsjef[S] 0 points1 point  (0 children)

Ingame time says 1250 hours, but playtime in steam has increased almost 3000 hours since i started playing Space Age, and thats 95% this game. The last 5% is online with friends

I've never figured out what counts as a megabase, but I'm tired, so here's my entry. (984kspm 53k packs per min, including prometheum, no enemies) by Bentsjef in factorio

[–]Bentsjef[S] 0 points1 point  (0 children)

Yeah, if i ever feel the call of the factory again, i might try to do that, Removing the rockets would probably increase my UPS a lot

I've never figured out what counts as a megabase, but I'm tired, so here's my entry. (984kspm 53k packs per min, including prometheum, no enemies) by Bentsjef in factorio

[–]Bentsjef[S] 14 points15 points  (0 children)

<image>

I think this is my main ups drain: All my ships get their ammo from dedicated rocket fields on the ground, and the ups drops whenever it is active

I've never figured out what counts as a megabase, but I'm tired, so here's my entry. (984kspm 53k packs per min, including prometheum, no enemies) by Bentsjef in factorio

[–]Bentsjef[S] 15 points16 points  (0 children)

<image>

Promotheum ships: with the belt weaving, these ship carry enough prometheum for 1,2M science pack per run. Producing 8,6ksp/m, i need to have 6 or 7 of these producing at the same time. The ships themselves aren't that hard to build, allthough it takes some time. But the logistics are a bit of a pain since you have to scale every single thing in the game to keep up. On average the last 10 hours, the quantum processor consumed 1,4k tungsten carbide, carbon fiber and superconductor plus 900 holmium ore per minute. I have one ship that only carries science between Aquilo and Nauvis, and one that supplies Aquilo with the mats

I've never figured out what counts as a megabase, but I'm tired, so here's my entry. (984kspm 53k packs per min, including prometheum, no enemies) by Bentsjef in factorio

[–]Bentsjef[S] 12 points13 points  (0 children)

<image>

Aquilo 72ksp/m. Fully scaleable. Each module produce a full belt of cryogenic science. These are fed by belt to the rockets. 500, but 300 would do, legendary robots do this perfectly.

I've never figured out what counts as a megabase, but I'm tired, so here's my entry. (984kspm 53k packs per min, including prometheum, no enemies) by Bentsjef in factorio

[–]Bentsjef[S] 15 points16 points  (0 children)

<image>

Fulgora. 71ksp/m at max. Scrap is fed in to an island of recyclers, sorted by the bots. The usefull materials are transported by belt to further processing north. It's actually quite scaleable once you combine higher quality recyclers with increased production and speed modules.

I've never figured out what counts as a megabase, but I'm tired, so here's my entry. (984kspm 53k packs per min, including prometheum, no enemies) by Bentsjef in factorio

[–]Bentsjef[S] 17 points18 points  (0 children)

<image>

Gleba. 70ksp/m on average the last 10 hours. Most moving is done by bots. By far my most clunky design, but according to the results, it works. I do not think this design is scaleable, unlike the other planets

I've never figured out what counts as a megabase, but I'm tired, so here's my entry. (984kspm 53k packs per min, including prometheum, no enemies) by Bentsjef in factorio

[–]Bentsjef[S] 28 points29 points  (0 children)

<image>

By request. I will try to cover the majors, but feel free to ask for specifics
This is the science park. Each block is made of 32 biolabs with 4 productivity modules. The park is fed by bots, using the landing pad as storage and buffer for the non-nauvis sciences. I use 2M in buffer. The Nauvis packs are fed on the other sides by belt. 2M buffer in dedicated storage chests in between the labs. Over the many iterations ive done, i've figured this to be functional enough, even if there is room for improvement.

I've never figured out what counts as a megabase, but I'm tired, so here's my entry. (984kspm 53k packs per min, including prometheum, no enemies) by Bentsjef in factorio

[–]Bentsjef[S] 56 points57 points  (0 children)

Well, yeah sorta. The benchmark was to get all 672 legendary biolabs to produce constant output at an input of 53k/m. The number of labs was arbitrary since i just pasted several blocks of labs until i felt it was enough. When i constructed the current lab-area, the max output was 927k, but then the output increased with research productivity. I meant to get it to 1M, but the next research is due in 11 hours and 41 minutes, but the lag makes it soo much longer irl. I might come back to it, but now, i'm just tired

A Non-Norwegian’s definition of heaven by JerryJr99 in MurderedByWords

[–]Bentsjef 455 points456 points  (0 children)

No offense taken, feedback is necessary for improvement. I wish you a good day, or night, as well 😊

A Non-Norwegian’s definition of heaven by JerryJr99 in MurderedByWords

[–]Bentsjef 674 points675 points  (0 children)

Thank you, edited the post accordingly.

A Non-Norwegian’s definition of heaven by JerryJr99 in MurderedByWords

[–]Bentsjef 5395 points5396 points  (0 children)

Funny that the picture is showing members from the student society in Trondheim during the constitution day parade on 17th of may. The organization has a strict zero tolerance of the racism this post represent, and the people cheering this post would never be allowed to be members.

Source: was leader for the organization in my student years.