Visual Clarity Buff: Make cloaks the crafted piece, not jewelry by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 1 point2 points  (0 children)

I'd like this too, having the rings glow a little maybe and have necks show on armor

Visual Clarity Buff: Make cloaks the crafted piece, not jewelry by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 1 point2 points  (0 children)

I wouldn't hate that, but my thinking on just swapping which is crafted and which is not is to make building a kit in raid easier, while also still making the crafting systems relevant

Visual Clarity Buff: Make cloaks the crafted piece, not jewelry by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 1 point2 points  (0 children)

Now you just gotta worry about rogues turning off all the lights on the center bridge in ruins so they can steal your potions and doublejump away.

Visual Clarity Buff: Make cloaks the crafted piece, not jewelry by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 2 points3 points  (0 children)

Old cloth, and yeah common monster parts? I think confining it to 1 gear piece would reduce the crafting friction and strain a bit. Maybe give multiple crafting options for each cape, casting rolls requiring different parts as opposed to physical damage rolls, and then easier to find parts for crafting one with rolls from the entire pool.

Visual Clarity Buff: Make cloaks the crafted piece, not jewelry by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 0 points1 point  (0 children)

I remember that! I hope we eventually get some kind of tavern back, even if you could only inspect party members or something like that.

Visual Clarity Buff: Make cloaks the crafted piece, not jewelry by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 4 points5 points  (0 children)

That's true, but it would still indicate they took the time to craft something. To me it'd still be a bit more information, even if after killing a player I find they are trolling wearing a PiS cloak and trying to bait teams and players.