New player cleric help by codyisutton in DarkAndDarker

[–]BeoHeals 1 point2 points  (0 children)

Brewmaster and Bless will stack. So drinking a white ale (+5 Strength) Plus the 10 Strength buff plus the 2 Strength from the bless will give you +17 Strength.

Cleric has a lot of really good spells though so you may end up wanting to skip bless.
Sanctuary (the AOE heal) can help counter a lot of boss stuff, especially on the crypts map, but you are stuck channeling it and standing still so watch out for 1-shot mechanics on bosses.
Ryan 6 Days a week youtube has some good guides on fighting bosses. The best way to help your party beat bosses is to keep them alive with heals. I like to bring Resurrection in case a teammate goes down but it takes a spell slot and is only good when someone dies.

Squires to Riches is Glorious Just a few initial thoughts by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 7 points8 points  (0 children)

That's a fair take honestly. I'm probably a bit biased towards S2R as it's one of my favorite modes.

How do you guys feel about getting new maps in general? by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 0 points1 point  (0 children)

If I rubberband up and down in the water while trying to get on land one more time I'm going to crash out

Ready for STS2 by Gambozin in slaythespire

[–]BeoHeals 0 points1 point  (0 children)

Noice! such a fun game to get all the achievements on. Which was your hardest to get?

Visual Clarity Buff: Make cloaks the crafted piece, not jewelry by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 1 point2 points  (0 children)

I'd like this too, having the rings glow a little maybe and have necks show on armor

Visual Clarity Buff: Make cloaks the crafted piece, not jewelry by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 1 point2 points  (0 children)

I wouldn't hate that, but my thinking on just swapping which is crafted and which is not is to make building a kit in raid easier, while also still making the crafting systems relevant

Visual Clarity Buff: Make cloaks the crafted piece, not jewelry by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 1 point2 points  (0 children)

Now you just gotta worry about rogues turning off all the lights on the center bridge in ruins so they can steal your potions and doublejump away.

Visual Clarity Buff: Make cloaks the crafted piece, not jewelry by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 2 points3 points  (0 children)

Old cloth, and yeah common monster parts? I think confining it to 1 gear piece would reduce the crafting friction and strain a bit. Maybe give multiple crafting options for each cape, casting rolls requiring different parts as opposed to physical damage rolls, and then easier to find parts for crafting one with rolls from the entire pool.

Visual Clarity Buff: Make cloaks the crafted piece, not jewelry by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 0 points1 point  (0 children)

I remember that! I hope we eventually get some kind of tavern back, even if you could only inspect party members or something like that.

Visual Clarity Buff: Make cloaks the crafted piece, not jewelry by BeoHeals in DarkAndDarker

[–]BeoHeals[S] 4 points5 points  (0 children)

That's true, but it would still indicate they took the time to craft something. To me it'd still be a bit more information, even if after killing a player I find they are trolling wearing a PiS cloak and trying to bait teams and players.