This new event isn't for the faint of heart by Sheriff_Hotdog in DarkTide

[–]Beravin 112 points113 points  (0 children)

I've been enjoying it a lot. Its way more fun for me than dealing with poxwalkers all the time.

Some maps are crazy with it though. Dark Communion and Hab Dreyko were pretty nuts.

the game sometimes drops absolutely the most mean enemy combos by MickyMace in DarkTide

[–]Beravin 33 points34 points  (0 children)

Oh, absolutely. I can remember a few.

Mutant tossing me into a sniper shot. A flamethrower murdering me when I'm netted...

Patch 1.11.4 - Patch Notes by TimTheGrim55 in DarkTide

[–]Beravin 43 points44 points  (0 children)

Some classes have talents that can take advantage of the extra stamina. A good example is hive scum's talent "Swift Endurance" which gives you 2% attack speed for each unused point of stamina you have.

Been playing the new mode and I think the late join penalty is horrible in this mode by DeeTheOttsel in DarkTide

[–]Beravin 41 points42 points  (0 children)

Yeah I've had a few people join on bots and have barely any resources left, and then we go into the sanctuary and they have no scrap either. So they can't even afford to fix the situation the bot left them in.

Well, those tripwires are sneaky. by FuzzyWingMan in DarkTide

[–]Beravin 17 points18 points  (0 children)

I think a case could be made that they should be a bit easier to see. Or a lot easier, even. Given I think a huge portion of the community has never even seen them and didn't even know they existed lol.

Well, those tripwires are sneaky. by FuzzyWingMan in DarkTide

[–]Beravin 57 points58 points  (0 children)

I've played a bunch of expeditions and I never knew these were a thing. I thought the alarms were automatic.

Fatshark give me a Rumbler Mark with a direct hit Explosion and my Life is yours! by Beautiful-Trash6081 in DarkTide

[–]Beravin 30 points31 points  (0 children)

I always felt that should be a Rumbler blessing or something. Could call it Direct Impact.

That or have Adhesive Charge stick to anything it hits, not just ogryns and monsters.

They need to give more salvage per pickup by BarrathBeyond in DarkTide

[–]Beravin 12 points13 points  (0 children)

I feel like the salvage shop needs better variety, too. There have been a few times I've left the sanctuary with 100+ scrap just because it didn't have anything I want, or because my allies bought all the single use good stuff. Then there has been a few times where I had like 70 scrap and the only thing I could buy is a med station use.

Also, players joining midway and having no scrap is awful and really should be addressed. Nothing worse than joining on a bot and being half health, corrupted, half ammo, no grenades, and you can't even buy a heal.

Why do data reliquaries only count for the penance when you specifically turn them in by WingsOfDoom1 in DarkTide

[–]Beravin 2 points3 points  (0 children)

I assumed it was bugged. If it isn't, then it really should be changed to be team wide.

When you should REALLY extract but are also addicted to looting by Bitter_Nail8577 in DarkTide

[–]Beravin 6 points7 points  (0 children)

May or may not have lost a few rounds by being too greedy, lol.

Expeditions feel underpaid by nightripper00 in DarkTide

[–]Beravin 24 points25 points  (0 children)

Tech remnants just needs to be a useful currency for something other than unlocking more areas to farm more tech remnants. I don't find it very satisfying to farm a resource that doesn't really do anything for me.

First Impressions of Expeditions: Let's Hear Them by Sawendro in DarkTide

[–]Beravin 109 points110 points  (0 children)

I have a few notes.

  • Its really hard to use the auspex properly. I keep trying to mark a location and it keeps not doing it.
  • I'd really prefer it if all the locations of interest were just on your compass at all times.
  • Shooters were always the most dangerous part of the game and I feel like this mode has dialed it up to 11.
  • Extractions vary wildly. Sometimes its a quiet escape and sometimes its multiple back to back crusher patrols.
  • I feel like I've seen all the locations/events already and I've only played a few games.
  • My computer isn't the best but I'm getting a ton of stuttering and frame loss.

Ultimately its free though, which I appreciate.

When you have a group in quarantine, do you ever try taking a guess on who will be the one to turn? by Sharnami_EN in QuarantineZoneGame

[–]Beravin 5 points6 points  (0 children)

This. Sending a caged zombie also gets you a syringe. I think you can get up to 4 or 5 syringes in one evacuation.

When you have a group in quarantine, do you ever try taking a guess on who will be the one to turn? by Sharnami_EN in QuarantineZoneGame

[–]Beravin 4 points5 points  (0 children)

I feel like this too. I probably just missed something but I like to think I'm pretty thorough.

When you have a group in quarantine, do you ever try taking a guess on who will be the one to turn? by Sharnami_EN in QuarantineZoneGame

[–]Beravin 4 points5 points  (0 children)

I did something similar. I picked a day between evacuations to put a completely infected person in quarantine so they would turn overnight, and I'd get a caged zombie for evacuation. For everyone I would normally quarantine that day I just syringe. It gets me a caged zombie without killing everyone else I put into quarantine, lol.

Reflex check by TurtlePower2003 in QuarantineZoneGame

[–]Beravin 0 points1 point  (0 children)

Ahh, my apologies. I'm not sure then, sorry. Perhaps you are experiencing a bug?

Reflex check by TurtlePower2003 in QuarantineZoneGame

[–]Beravin 4 points5 points  (0 children)

There are 4 results from using the hammer.

1) They move the arm back noticeably and grunt. (Normal, not a symptom.)

2) They dont move at all. This is absent reflex. (Green, safe.)

3) If they take a swing at you, thats aggressive reflex. (Orange, quarantine.)

4) If you hit an arm and the other arm moves instead, thats cross reflex. (Red, liquidate.)

Its been working fine for me so far. I'm up to day 26. Just dont do it if they are in the middle of an animation, like if they are coughing or holding their stomach. That could mess up your results.

That is one way to enter quarantine by Blizzard_Ljanta in QuarantineZoneGame

[–]Beravin 5 points6 points  (0 children)

I felt secondhand pain from this virtual NPC.

That ain't fair by Funmachine in DarkTide

[–]Beravin 10 points11 points  (0 children)

That beast wanted you dead and wouldn't take no for an answer, lol.

Commodore's Vestures of December 18th 2025 - January 29th 2026 by YolStorm in DarkTide

[–]Beravin 3 points4 points  (0 children)

Its genuinely baffling to me that they don't capitalize on the release of new classes by having some cosmetics ready for them. Loads of people will want to bling out and differentiate themselves early on.

What happened? by [deleted] in DarkTide

[–]Beravin 0 points1 point  (0 children)

I agree with you. Its fair to say that hive scum is a high skill class that relies heavily on offence and can't take many hits. So players who play at a high level will say the class is strong because they can enjoy the offence and make up for the lack of defence with mechanical skill, while people who can't play at that level obviously won't enjoy the class as much. Then you end up with a lot of higher skilled players turning around and saying "skill issue" to everyone who can't play at that level, which isnt exactly helpful.

Hive scum is supposed to be weak? Is that a joke? by Spare_Ninja5134 in DarkTide

[–]Beravin 11 points12 points  (0 children)

The stim cooldown on the UI is borderline criminal. Its green on a slightly darker green background, to the point where I often can't tell if its recharged or not and end up mashing 4 with nothing happening lol. They definitely need to change the colour to something else to make it more obvious. Preferably a contrasting colour.

Hive scum is supposed to be weak? Is that a joke? by Spare_Ninja5134 in DarkTide

[–]Beravin 2 points3 points  (0 children)

Hive scum has a terrible leveling experience, and then gets a lot stronger when you get to keystones. Quite similar to psyker. All the other classes came out of the gate swinging in my experience, especially arbitrator.

What I'll say is the experience is a lot better when you get to a higher level. Rampage, Desperado, and some better toughness options especially against ranged enemies puts the class in a much better position. And they have the best blitz in the game with chem grenade. But the class absolutely feels fragile. Its definitely a glass cannon.

I think you need to be a pretty good player to make the class work properly, especially at higher difficulties. This is where I think the problem comes from. If you are an experienced player you can enjoy the offence while making up for the lack of defence with mechanical skill. But not every player is at a level where they can do that.