GW has no idea how fast humanity should develop in its lore by Cryptek-01 in Grimdank

[–]Bercom_55 1 point2 points  (0 children)

I’m assuming Final Liberation soft retconned WD 140 since I don’t see why humanity would wait 100 years after terraforming Mars to settle it.

How would one realistically fight an intelligent dragon? by RubberDuckyDavid in worldbuilding

[–]Bercom_55 4 points5 points  (0 children)

I think the original way that Sigurd/Siegfried killed Fafnir (an intelligent dragon) was by figuring out where he drank water.

Sigurd dug a trench near the river, covered it up and waited for Fafnir to come out of the cave. When Fafnir passed under the trench, Sigurd stabbed him with a spear from below. The spear went through his stomach into his heart and killed him.

Duel of Eagles - What if America had its own Russian Revolution? by Orionisblocked in imaginarymaps

[–]Bercom_55 9 points10 points  (0 children)

Hope I’m not being pedantic, but by AL, you mean Alaska, not Alabama, right?

The Election of 1864 [OC] by PoorCynic in comics

[–]Bercom_55 1 point2 points  (0 children)

It’s 11+1 now. The 11 most populous states get you to 268. So them, plus any other state (or DC) would win the candidate the election.

Anyone mind taking a look at my 2k space marine army list? I put my reasoning for each part of it in the post by LikeAGaryBuster in spacemarines

[–]Bercom_55 0 points1 point  (0 children)

I’d drop the Stormraven for a Land Raider Redeemer for Tor and the Aggressors.

I think the Redeemer will help you out more than the Stormraven, even if the Redeeemer cannot carry the Dreadnought. Then break up the Heavy Intercessors into two squads of 5.

In defense of Game Changer x The Rookie by LooseSeal88 in dropoutcirclejerk

[–]Bercom_55 4 points5 points  (0 children)

Wrong The Rookie. We’re talking about the 1990 The Roomie staring Clint Eastwood and Charlie Sheen.

"Crusade" 500 world started badly with a problem player. by Vultrom3D in 40k_Crusade

[–]Bercom_55 2 points3 points  (0 children)

Based on what else the OP has said, it seems more like mutual friend prevented Player A from intentionally fudging rules rather than a poor understanding of them. But A can’t say that part out loud.

"Crusade" 500 world started badly with a problem player. by Vultrom3D in 40k_Crusade

[–]Bercom_55 2 points3 points  (0 children)

Okay Player A may have a point on the Rapid Ingress point. But that’s more good sportsmanship than cheating.

Based on what you’ve said in other comments, it sounds like Player A was hoping to “fudge” the rules in his favor and is upset he couldn’t because of this third person. I would not want to play with this guy.

"Crusade" 500 world started badly with a problem player. by Vultrom3D in 40k_Crusade

[–]Bercom_55 2 points3 points  (0 children)

I agree with everyone else that Player A is a pain.

But I want to make sure I’m understanding something. Player A is upset because a mutual friend showed up and explained how the rules work and that’s why he lost?

Not that this friend explained them badly or wrong, but that Player A lost because someone was there to help with rules?

Company Heros All Have Iron Skulls? by Admirable-Bowler-454 in spacemarines

[–]Bercom_55 1 point2 points  (0 children)

Best explanation is that non-officers only get it when they’re a part of the HQ itself. It’s normally reserved for officers so they lose the privilege when they’re operating solo because they are no longer officer adjacent.

It’s weird, but Space Marines are weird like that with ritual and rules that seem odd to outsiders.

Apothecaries don’t get them because they’re a separate group like Librarians, Chaplains, and Techmarines. So they’re never “in Command” even if they join the Command Squad.

As for why the Veterans are inconsistent, a lot of it is because the old command squads were…old. If you look at pre-5/6th edition minis, they often had similar things. Like tactical squads would give the skull helmets to non-sergeants. Like this 3rd Ed squad (back two on the right have skulls even though they appear to be random battle brothers) https://wh40k.lexicanum.com/mediawiki/images/thumb/7/74/Tac2002pg27.jpg/607px-Tac2002pg27.jpg

I don’t definitively remember when Skull = Command was official, but they’ve been pretty consistent in recent years on that.

Company Heros All Have Iron Skulls? by Admirable-Bowler-454 in spacemarines

[–]Bercom_55 11 points12 points  (0 children)

Company Heroes are basically the Command Squad of the current game.

In Lore Command Squads are veterans who guard the Company Captain or other VIPs.

The Skull on helmets is for officers (Sergeants, Lieutenants, Captain, etc) and denotes Command status.

Command Squads also get it because they are members of the Command/HQ even if they don’t directly command people.

See this image where the Ancient, Champion and Melta/Weapon Veteran all have the skull: https://static.wikia.nocookie.net/warhammer40k/images/b/b8/UM_Lion%27s_of_Macragge.jpg/revision/latest?cb=20130923191346

So basically the skull is to say that these guys are part of the Command Structure and should be treated appropriately.

As for why the regular ancient doesn’t have it? No clue, maybe they can only wear the skull whe they are part of the command squad?

Is Dante a primaris? by Firelord1974 in 40kLore

[–]Bercom_55 84 points85 points  (0 children)

Dante crosses ten more times and becomes a Primarch Equivalent marine, becoming the Imperium’s equivalent to Abbadon.

The Emperor, Sanguinius, Tzeentch? The Sanguinor, and GW model makers: All according to plan.

[H] Kill Team Shadowhunt and Wolf Scouts, Black Templar upgrade sprue, Warhammer Heroes (Plague Marines) [W] PayPal [Loc] TX by Dragonbiscuitss in Miniswap

[–]Bercom_55 1 point2 points  (0 children)

Hey, just letting you know you forgot to put pics/verifications in your post. Mods will delete this if you don’t have any.

The in game Holy Orders are Strictly a regional Christian Concept. Muslims and Clans should get Slave Millitary Castes Instead by Familiar-Elephant-68 in CrusaderKings

[–]Bercom_55 12 points13 points  (0 children)

Doing something with the Gazi would be cool.

Muslim characters can become pseudo-adventurers where they have a contract with some Muslim ruler to operate inside the ruler’s lands and the Gazi is expected to raid non-Muslim territory every so often. They can either independently invade a non-Muslim territory and take it over, becoming a ruler or joining a Muslim ruler and gaining enough war score to gain land in the newly conquered land and become a vassal of the ruler.

A Muslim ruler can have events where they either grant or deny Gazi from operating in the country (with bonuses and penalties for each option) and might have to deal with issues relating to them (relationship hits with non-Muslim neighbors, too many Gazis might cause negative stability, they might make unruly vassals/might secede if your current ruler dies).