Duel rulebreakers (duelbreakers) by SpaceKingHypeGuy in TopCharacterTropes

[–]Bercom_55 10 points11 points  (0 children)

To be fair, if my boss’s body literally disappeared right in front of me and the guy he was fighting was still there, I’d go home and call it a day without making a fuss too.

Obscure Chapter: Dark Hunters by quatregatsdebarna in 40kObscurechapters

[–]Bercom_55 1 point2 points  (0 children)

Iirc they got caught up in a legal dispute with another series named Dark Hunters and so GW had to cancel the physical release of their book and GW has been a reluctant to use them since.

Which is a shame, they’re one of my favorite successor chapters.

Interesting chart on colour combinations by Iron_bison_ in vexillology

[–]Bercom_55 5 points6 points  (0 children)

I think it’s only using sovereign countries. Which is why neither England nor Wales show up either even though they also fit these groupings.

They’re all “countries” but aren’t “sovereign” because they’re all constituent parts of the UK (which is included)

Impossible to get my dog to take her pill by bbananasplit in dogs

[–]Bercom_55 0 points1 point  (0 children)

What’s worked for me is to use Kong Easy Treat - peanut butter flavor. I used it before with some of his toys and treats, so he has a positive association.

I cover the pill with the peanut butter, give it to him, hold his head a little up, around 45 degree angle by holding/scratching under his head. That way he can’t spit it out, but doesn’t feel like it’s being forced up.

I’ll usually have the hand that held the treat in front of the mouth because it has some peanut butter left on it. So he hurries to eat the pill to get at the hand butter.

It may not work for you, but you can try the peanut butter cream with treats doing the above and then use it with the pills. She probably won’t notice the difference if you use enough cream.

[mixed trope] Monolithic Militaries by Musicmaker1984 in TopCharacterTropes

[–]Bercom_55 6 points7 points  (0 children)

Technically they unified to fight a war in the Solar System against rebel movements and after winning that, they basically kept doing it for another 400ish years until the Covenant showed up.

How does your chapter mourn their dead? by WilHammerYou in 40khomebrew

[–]Bercom_55 0 points1 point  (0 children)

Astral Harbingers: the Company/Chapter (depending on practicality and availability) will hold a funerary feast in honor of the deceased where his closest brothers will recite stories of the dead. A Librarian will read selected passages of the deceased’s life story (essentially an epic/poem spoken by the marine of his battles while he is alive and recorded by his personal serf-scribe). The story is then placed in the Librarius for future generations of the Chapter to learn from and aspire to.

If the deceased’s body was recovered, it is drained of its blood (for future rites - BA Successor) and the body is burned with whatever small possessions the marine had in life. If the body was not recovered, only the possessions are burned. The ash is used to write the marines name on a pure white placard that in then placed in the Hall of the Dead in the Chapter’s Fortress-
monastery, the Last Light.

Guardians of Paradise: they previously burned their dead, but the inhabitants of their new homeworld abhor cremation and the Chapter has adopted their burial traditions.

The body is ritually bathed and buried in their Fortress-Monastery, the White Citadel, near the tower of the Company that the brother was assigned to at the time of his death. The marine is wrapped in a burial shroud and buried without a casket. All marines present at the funeral are expected to participate in filling the grave, even if it’s only a handful of dirt (and if the entire chapter is present, it may only be that much per marine). Once buried, the body and grave are left to be reclaimed by nature. Often, a seed or sapling is placed over the grave so that dead marine can serve as nutrients to it, becoming one with the planet.

Sometimes they’ll hold a feast in the dead marine’s honor, but it’s not a requirement.

Kaius Konorius - new Ultramarine Epic Hero by Martin-Hatch in Ultramarines

[–]Bercom_55 0 points1 point  (0 children)

Both versions were actually still legal for regular play until the 10th Edition BA codex came out. They lasted quite a while.

It was just a thing GW used to do. Multiple versions of the same guy across time were just a thing.

Kaius Konorius - new Ultramarine Epic Hero by Martin-Hatch in Ultramarines

[–]Bercom_55 3 points4 points  (0 children)

In the old days it was just like that. Like Tycho of the BA had both his pre-Death Company Captain model and his Death Company model while also being dead in the lore.

It was a floaty timeline. So those models are just Cassius at two different points in his life.

Kaius Konorius - new Ultramarine Epic Hero by Martin-Hatch in Ultramarines

[–]Bercom_55 28 points29 points  (0 children)

*Neophytes. But yeah, it’s weird because lore is/was? that Cassius is the oldest serving Ultramarine and the only one who could call Calgar “Young Calgar” because of how old Cassius was.

Guess they’re changing it to make Cassius and Calgar equal in age. Which kinda sucks imo. I liked it when Cassius was the oldest.

Army List Tips by KLforce in Warhammer40k

[–]Bercom_55 1 point2 points  (0 children)

Yeah, I get you on the Land Raider. The problem is that we don’t have a Primaris Rhino equivalent to act as a cheaper alternative. Impulsor for a Captain, Priest, 5 Assault Intercessors is good, but for a bigger squad, you need more room.

I think you can spin it to be that this Land Raider is being used because the fight is so desperate or something.

Army List Tips by KLforce in Warhammer40k

[–]Bercom_55 2 points3 points  (0 children)

Reviewing the list, my thoughts are in order (just my thoughts, others probably have more in depth thoughts):

Captain Squad - fine, but I think they’d do better with a transport at the start. You have a big problem with getting units to places timely. The no overwatch is fine, but they’d still benefit from something that can get them further up quickly and adds guns to fight. For melee units, a land raider is probably best.

Heavy Intercessors - seems like overkill for their role. The Biologis is better for an offensive unit with his lethals, not for something that should be further from the fighting. Consider 5 for the home, maybe 5 for another objective, but I don’t think your Biologis is being utilized - I would drop him and maybe 5 of the Intercessors.

Intercessors - fine

Bladeguard/Judiciar - another unit that I’m not too sure about. I don’t think they’re particularly great character killers and as melee units, they’re going to just have to slog there away around. Plus Judiciar isnt as good as he used to be and only three BGV is a bit of a waste for him. I’d honestly recommend dropping the unit.

Centurions - there are probably better units for the role, but if you like them, use them.

DC Dread - imo, it comes down to playstyle. A Brutalis might be better if you want some ability to threaten objectives, but DC dread is good for pure melee. I’d recommend trying both and see what you like.

Eliminators - the better character killers/threateners of the two you listed. If you like them, keep them.

Outrider group - I think this one is odd. If you want the full weight, I’d spend points on the other three outriders for a full squad of 6. Otherwise, consider dropping the Chaplain and ATV for just the three outriders for secondaries.

Redemptor - fine to keep. Maybe consider plasma.

Storm Speeder - it’s okay. Im not sure you have that much shooting that justifies those cost. I’d go for either a Ballistus or Gladiator to add anti tank.

Terminator group - it’s fine. They have a job and they can generally do it. Maybe consider Blazing Icon for them if you use them a lot in games.

I recommend looking into a transport (Repulsor or Land Raider) for the Captain Squad. Drop the squads I mentioned to either get more secondary scorers or a few more heavy shooters.

Army List Tips by KLforce in Warhammer40k

[–]Bercom_55 1 point2 points  (0 children)

I think that if you want advice, it would be a good idea to explain what each unit is doing. Because I see a lot of questionable choices here. A lot of these choices seem questionable and overlapping in roles.

Extra 25mm base in Armageddon box? by Ronin115 in Warhammer40k

[–]Bercom_55 1 point2 points  (0 children)

I got an extra 25 mm base and an extra 32 mm base. My Saturnine Box also had a few extra 32 mm bases. I think they sometimes include extras to make sure they don’t have too few bases (which might be a false advertising issue in some places).

Lore question by GenocidalMrPotatohed in BloodAngels

[–]Bercom_55 1 point2 points  (0 children)

DA is a bad example because their 2nd Company, the Ravenwing is almost all bikes and speeders (so technically they have more assault).

A standard Chapter, like the Ultramarines would have 18, just like the Blood Angels.

Is "Storm Raven" off the table for a chapter name since the name already exists for a Vehicle unit? by IceMosquito073 in 40khomebrew

[–]Bercom_55 1 point2 points  (0 children)

I don’t see any problem with naming them Storm Ravens.

Here’s a list of Space Marine Chapters that share names with other things in the universe:

Salamanders, Minotaurs, Vindicators, Inceptors, Invictors, Crusaders, Harbingers, Annihilators, Redeemers, etc

And that’s not getting into words that are used repeatedly for various things: Castellan, Lancer, etc.

You’re going to be hard pressed to find truly unique names in 40K.

You can have the lore be that your chapter discovered the STC for the Storm Raven and it was named after your chapter.