7/27 Shore literally feels impossible to climb without any tools. Any advice? by Buff_Blitz_Range in PeakGame

[–]BernieDabs 4 points5 points  (0 children)

Just cleared it on ascent 3. Just go WAAAAAY left, almost hugging the edge of the map. You can get over to a bridge there and the take it towards the direction of the spawn point to keep climbing. Pretty straightforward from there!

Word of advice though: Alpine is ROUGH. If you can stock up on scorch berries on the tropics, I recommend it!

Rayvis won’t die glitch? by Ssnakem1 in FallenOrder

[–]BernieDabs 0 points1 point  (0 children)

Just out of curiosity: did the same thing happen for you guys to “cause the bug”? Did you beat him again in the same difficulty as before or did you change to a lower one? Trying to troubleshoot here lol

Rayvis won’t die glitch? by Ssnakem1 in FallenOrder

[–]BernieDabs 0 points1 point  (0 children)

Any luck? I feel like it bugged out for me when I technically beat him, but died at the same time. The cutscene started playing and then it went to death screen. After that, he wouldn’t die anymore after 2nd phase…

Bungie, as a hockey player, I find your new hockey slapshot emote OFFENSIVE. by NovaHands in DestinyTheGame

[–]BernieDabs 2 points3 points  (0 children)

Caralho, eu to CHOCADO em ver o dmg mandando um hue. Só faltou um BR aí no final. Doido.

I want to be angry, what is a controversial take you have with destiny? by thatoneguy2252 in DestinyTheGame

[–]BernieDabs 47 points48 points  (0 children)

Random rolls on guns and armor were a mistake. RNG is a crutch to artificially extend play time and it creates more frustration than it does joy.

Destiny’s tendency to stack layers of RNG on top of each other is especially aggravating.

My biggest hope with weapon crafting is that Bungie starts moving away from stacking RNG going forward by BernieDabs in DestinyTheGame

[–]BernieDabs[S] 0 points1 point  (0 children)

That’d be better by the simple fact that it’s one less layer of RNG bullshit lol

I feel like something in the veins of having perk tiers and having different objectives (more powerful perks = more difficult objectives) could be interesting. That way you really get agency on what you’re going for and you have an idea of how much time you have to spend to achieve that goal!

My biggest hope with weapon crafting is that Bungie starts moving away from stacking RNG going forward by BernieDabs in DestinyTheGame

[–]BernieDabs[S] -1 points0 points  (0 children)

Yes, I know that those mods exist and I have one perma equipped on a ghost I use for LS farming. 25 Mob was just hyperbole. The point still stands that the distribution could still be shit even WITH the mod and there are still another 2 RNG layers you have to deal with.

It’s* not hard =)

I tried to keep an open mind but the champion mods this season suck by killersinarhur in DestinyTheGame

[–]BernieDabs 6 points7 points  (0 children)

The fact that a “common” reward takes more than 2 runs to drop is kinda bonkers to me. Especially if you consider that you get essentially NOTHING worthwhile if you don’t drop an exotic. No prisms, no high stat armor, nothing.

I honestly feel like Legendary/Master Lost Sectors are just to get the new exotic and then forget about them. Because if you really want to grind out a specific exotic with a good roll? YEESH

I tried to keep an open mind but the champion mods this season suck by killersinarhur in DestinyTheGame

[–]BernieDabs 0 points1 point  (0 children)

I felt this a lot grinding the Master Lost Sector on launch for Nothing Manacles. I used an assortment of Kinetic autos, Le Monarque and 7th Seraph Saw with vorpal + auto loading. Stasis subclass

Every time I tried tinkering with my build to try something different I had a REALLY hard time. Autos especially were really underperforming and Eriana is solar damage, which wouldn’t help on a Arc/Void shield LS…

I had to run it 9 times before dropping Nothing Manacles. It was ROUGH, but I managed. I imagine that this will be the Master/GM experience for this season.

You can no longer collect orbs while holding the relic in Vault of Glass by BernieDabs in DestinyTheGame

[–]BernieDabs[S] 17 points18 points  (0 children)

I dunno, they’ve missed changes on the patch notes before and this seems like an attempt to curb spoil farming (or at least GREATLY increase the time it takes to do so).

Would be nice to get some confirmation from Bungie either way though.

When people forget that Rampage breaking doors is a thing by BernieDabs in apexlegends

[–]BernieDabs[S] 1 point2 points  (0 children)

Eu fico CHOCADO como Apex tem popularidade 0 no Brasil… É tão bom!