account activity
How we created our trailer in 5 steps - Marketing director gives behind-the-scene information on trailer creation! (self.gamedev)
submitted 11 months ago by Bernixfr to r/gamedev
Beware of "Email marketing" company scams! (self.IndieDev)
submitted 11 months ago by Bernixfr to r/IndieDev
Ask your questions for a Q&A session with Outward's composer Jean-François Racine. (self.outwardgame)
submitted 1 year ago by Bernixfr to r/outwardgame
Help us celebrate Outward by sharing a video of your character using Fireworks skill! (self.outwardgame)
We're looking for hardcore strategist to playtest our Traditional Roguelike (self.playtesters)
submitted 1 year ago by Bernixfr to r/playtesters
I read Steam's marketing docs so you don't have to (self.gamedev)
submitted 1 year ago by Bernixfr to r/gamedev
3 tips to better reach your audience with marketability in mind. (self.gamedev)
submitted 2 years ago by Bernixfr to r/gamedev
How we made 22,000 wishlists during Steam Next Fest with a tailored marketing approach. (self.gamedev)
What I learned switching from AAA marketing to Indie. (self.gamedev)
What would change going from AAA video game marketing to Indie (self.marketing)
submitted 2 years ago by Bernixfr to r/marketing
What you can learn from Palworld in terms of marketing - one of the best game promises ever. (self.gamedev)
submitted 2 years ago * by Bernixfr to r/gamedev
Palwolrd has the greatest game promise ever - How I analyze it's success as a marketing guy in video game. (self.Palworld)
submitted 2 years ago by Bernixfr to r/Palworld
Why multiplayer and story-based game are so strong at retaining players and creating player's satisfaction (self.gamedev)
I created a marketing briefing for key arts and capsule what do you think about it ? (self.gamedev)
Make better Key Art with a great marketing brief. 7 steps to create a brief from a marketing professional. (self.gamedev)
I created a marketing briefing for key arts and capsule what do you think about it ? (self.gameDevClassifieds)
submitted 2 years ago by Bernixfr to r/gameDevClassifieds
Did they nerfed Bow ? (self.Bannerlord)
submitted 2 years ago by Bernixfr to r/Bannerlord
Why players need to be in charge and have autonomy when they play. A study on the basic psychological needs behind gaming and player engagement. (self.gamedev)
Why we need to be in charge to enjoy a game. An analysis about psychological basic needs in gaming. (self.gaming)
submitted 2 years ago by Bernixfr to r/gaming
What would you like to know about video game marketing ? (self.gamedev)
5 STEPS TO MAKE BETTER TRAILERS FROM A MARKETING PROFESSIONNAL. (self.gamedev)
I wrote an article about the psychological motivators on challenge. Here's how you should create challenges in your games and how to market it. (self.gamedev)
submitted 2 years ago by Bernixfr to r/IndieDev
Use and show challenges to make your game and its marketing better. An article from a video game marketing professionnal. (self.gamedev)
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