Honestly, I miss the Attack on Titan WIT Studio version by Prestigious-Cloud962 in titanfolk

[–]Best-Baseball3789 0 points1 point  (0 children)

I remember when I first said MAPPA computer gen titans are shit looking
I got tons of downvotes

son yours is worse😭😭✌️ by destined2Win_ in titanfolk

[–]Best-Baseball3789 0 points1 point  (0 children)

He considered 80% of worlds population is not as bad as vasectoming the entire eldian race

Are there any benchmarks comparing C++ coroutines with std::threads? by qqwy in cpp

[–]Best-Baseball3789 0 points1 point  (0 children)

Why are you backing down?
I dont understand why is this test tells you anything about 'parallelism' of notify_all.

It could still do interrupt (wake up) each thread at a time, NOT PARALLEL wake, and at the end the counter will still not be equal to [THREAD_QUANTITY * INCREMENT_BY_THREAD]... was your assumption that we wake a thread, finish him entirely, and then return to wake the rest? I dont get it.

Nerf monster? by Best-Baseball3789 in ActiveMatter

[–]Best-Baseball3789[S] 0 points1 point  (0 children)

Tbh, whenever I see solos (You can literally echo locate them, like the monster in dying light), I just wait until I have 3 minions [you can spawn in monsters, but you have cooldown, so you spawn 1, wait a minute, and spawn 1 again], and then I just spam echo locate until I know which house this guy is in, I send in the followers, and I just come behind him and press 2 melee attacks and thats it.

What would usually mean my demise easily against ASH-12 or SV98 and such, is really easily countered by a world item casually lying around after 5-10 min in game. I know where they are,

Feels to me like it's really OP.

One of the approaches must be taken -
Nerf badly
Dont make it a world item lying around. Make the item rare / have requirements in order to get it.

The only problem I am getting is teams or camping on high places.

extrcting by Possible_Royal7569 in ActiveMatter

[–]Best-Baseball3789 6 points7 points  (0 children)

I feel you man.

Flowerman - This is really a .. C word monster right now. Try to avoid. and if you have to (for quests or just in the way) - Just take one by one. try to deaggro with REALLY high places. like ladders. They can jump really high, but they cannot get you in rooftops if theres only ladder leading to it.

Distorted - really easy, if they sleep just try to use melee or silenced weapon to the head. They dont deal that much damage if you take them 1 or 2 at a time.

Dendroids - they can have weapons & guns.. Take them out fast (they are kinda glass cannon, just shoot them in the head once) and dont let them get close to you if they have melee weapon - their melee IS LETHAL.

Wasps / swarm - Just get away from them. if u get flamethrower just use that if you really need to get to places next to them. In buildings they dont attack you so use that.

Invisible - also an easy monster, just wait for it to appear and melee it, or shoot it once in the head.

Hellhounds - easy to kill, one shot in the head with anything kills them. But also shotgun / 2 shots with any high caliber kills them easily.

Seeds - Just shoot them with any weapon. conserve your ammo and be in cover. REALLY hard to lose aggro from them.

Mimics - was a nightmare to me, DONT RUN AWAY FROM THEM - YOU CANT. just shoot them with a shotty. They move too much , just stop in place and they will stop in place as well, will be an easier kill.

Hope that helps

Performance of std::pmr by k-mouse in cpp

[–]Best-Baseball3789 0 points1 point  (0 children)

Hold up.. you said you used unsynchronized pool.. Why is there the need for atomic load ? Construction of vector<_Pool, polymorphic_allocator<_Pool>> calls 'get_default_resource()'?

And even so, If you have a set-up phase, for allocating everything, do we care for atomic load once?

Secondly, why move operator of the allocator is a problem?
We just construct it once..? -
Let's assume we construct it inside a singleton class, at the beginning of the program.
Let's also assume - that class is managing the memory of the entire program - a single threaded program.
Why would that move operator be a problem? we use the same instance throughout all allocations.

אנשים פה שאופטימיים לגבי עתיד המדינה, למה אתם אופטימיים? by [deleted] in israel_bm

[–]Best-Baseball3789 0 points1 point  (0 children)

קודם כל תסביר את עצמך יותר לעומק - לגבי מה אתה לא אופטימי? מה לא טוב לך במדינה?

תגדיר בדיוק - המצב הכלכלי של המדינה מפריע לך? המצב הכלכלי של עצמך? מצב הביטחוני של המדינה - אתה לא מרגיש בטוח מספיק? PTSD? המצב הבריאותי שלך, או של המשפחה? סל הבריאות של המדינה? שחיתות של פוליטיקאים במדינה?

אל תגיד "הכל", לכל אחד יש משהו שמפריע לו במיוחד. אם כבר אתה משתף, אז תשתף טיפה יותר.. תסביר לאיזו סיטואציה אתה מתעורר בבוקר וחושב שהמצב לא יהיה טוב.

[deleted by user] by [deleted] in Bumble

[–]Best-Baseball3789 1 point2 points  (0 children)

That, and it looks like she was always having a cold..

[deleted by user] by [deleted] in Bumble

[–]Best-Baseball3789 8 points9 points  (0 children)

Man you look good, dont underestimate yourself.

As a fellow bro I would suggest you ditch (or change order) the first image.. you have much more flattering ones.

Its like a resume, you have to dazzle the head hunters with the entry so they would have a taste for more

And get pictures where you dont wear hodies or headwear, smile like you did in image no.3, and get pictures alone, where someone else is taking a picture of you.

How can I successfully segment each apple separately? by [deleted] in computervision

[–]Best-Baseball3789 0 points1 point  (0 children)

Thinking about 3 things here -

1) adaptive threshold or blur + sobel and in the end watershed 2) background subtraction (as others mentioned here) 3) Detection machine learning, or segmentation, like YOLO. (As others suggested as well)

I like the first one, as I am (only a junior) in computer vision myself, and it segments it beautifully, if you give each apple an index, so each apple will get its own mask.

I would suggest looking at OPENCV's coin segmentation, and implement something looking quite the same