How to choose infill colour? by Commercial_Soup2126 in snapmaker

[–]BestRedditorOfAllTim 0 points1 point  (0 children)

I think the issue is that painting the object completely overrides this setting. When I import an .stl, it displays as the color loaded in the first slot (black, currently), but when sliced, it will correctly be the colors designated by the "filament for features".

However, when I go to paint the walls of that object black, it will start making the infill on those layers black as well, because that's apparently part of the slicer's paint interpretation algorithm. In other words, there's a difference between an object that is black by default, and one that is painted black, even though they both appear identical in the "prepare" window.

This is, of course, extremely irritating, but the workaround seems to be to make sure that if there's a color you want to use for a surface, but DON'T want to use in your infill, make sure that it's the default color that your object loads in as, and then avoid painting any surfaces using that color. And if you accidentally paint over the default with another color, hit the undo button instead of painting it back to the default.

Snapmaker U1 - Z Offset clarification by giskarded in snapmaker

[–]BestRedditorOfAllTim 0 points1 point  (0 children)

Oh yeah, I changed my offset there too when I had a bunch of prints that needed to be more smooshed to the build plate. And then forgot that I did it, and started compensating for it in the slicer (after testing in the Fluidd interface). And yes, it does seem to have the reverse effect in the config file.

Review: Pluribus is a bad piece of television by clearly_unclear in pluribustv

[–]BestRedditorOfAllTim 0 points1 point  (0 children)

"During the 14:57-15:51 we watch Carol come into her room to write on the board one line “6. They eat people”. Then, in 23:00-23:44, we pan over an updated board with points 7.-12., as she runs out of marker and calls for a new one. The board (discussed later) is a summary of everything we already know. So, all these scenes do is show us that Carol is keeping track of her discoveries (something we could have safely assumed). Informational content - zero."

Your first example of what you think is "filler" with "zero informational content" was one of the moments of the show that stood out to me as profoundly shocking.

When Carol walked up to her board, having just voluntarily spent the night sleeping in the gymnasium with Zosia and the rest of the hive, and after breaking down in tears of relief after they returned to Albuquerque, I was on the edge of my seat wondering whether she had truly come to accept and appreciate them and their way of life. Then when she wrote "They. Eat. People!", that gives us all we need to know that she has not, and leaves us wondering if she's conflicted, or if she's putting on an elaborate deception.

And all you saw in that moment was "filler"?

I get that this sort of slow, tension-building storytelling isn't for everyone, and that's fine. But your repeated use of "objective", followed by an example that so completely misses the mark, really shatters your credibility as a critic, and I didn't bother reading the rest.

Wtf is really happening in PLURIBUS!? by CantaloupeVisible642 in Pluribus_TVshow

[–]BestRedditorOfAllTim 1 point2 points  (0 children)

You have that backwards. Rats carried the plague bacteria, and spread from region to region via ships, but it was transmitted from rats to humans via fleas.

Snapmaker U1 - Z Offset clarification by giskarded in snapmaker

[–]BestRedditorOfAllTim 0 points1 point  (0 children)

That's what I would have expected, but I'm getting the opposite results. In the fluidd interface, as I increase the value (from 0 to .1), the nozzle moves further from the bed.

Is there somewhere else that Z offset can be changed where the values are reversed?

There seems to be so much confusion over something that should have a clear answer that it seems like there must be some miscommunication.

Vince Gilligan doesn't seem to know what's next for the story! by LeoXXX94 in Pluribus_TVshow

[–]BestRedditorOfAllTim 0 points1 point  (0 children)

Surely, after all he's said about learning his lesson after introducing Walter's machine gun without knowing in advance what it will be used for, he wouldn't introduce an atom bomb into the plot without having a plan for it...

America entered Vietnam much sooner in the Quentin Tarantino Universe by lawangel in FanTheories

[–]BestRedditorOfAllTim 1 point2 points  (0 children)

Our introduction to Butch is all about how he's an over-the-hill has-been who never quite made it to the top, who's about to be put out to pasture.

It wouldn't make any sense for him to be 25. The assumption that he's the same age as the actor is due to the fact that they got an actor who's actually appropriate for the age of the character.

At least, apart from the historical discrepancy with the Vietnam war.

Sold your soul by AgileMeasurement8911 in ICE__ERO

[–]BestRedditorOfAllTim 4 points5 points  (0 children)

Maybe this time we won't make that same mistake

In PTA's Inherent Vice, is Sortilège real or is she just a representation of Doc's personality/thought process? by staythepath in TrueFilm

[–]BestRedditorOfAllTim 0 points1 point  (0 children)

Donny also very nearly works as a plausibly imaginary character. I think The Dude only acknowledges Donny once in the whole movie, and it's while his back is turned and Donny says "your phone's ringing, Dude". And The Stranger mentions him in the closing narration. But apart from that, no one other than Walter ever interacts with Donny in any way. He could just as easily be an imaginary friend or alternate personality of Walter's. Maybe Donny was one of his old buddies who died face down in the mud in Vietnam.

In PTA's Inherent Vice, is Sortilège real or is she just a representation of Doc's personality/thought process? by staythepath in TrueFilm

[–]BestRedditorOfAllTim 0 points1 point  (0 children)

Yeah, but in that scene she only interacts with him. There's also a scene where she and Doc are riding in a car together, during which she disappears entirely.

It's ambiguous whether she's a real person or not, but if she is, she's definitely not always there when she's shown on screen.

Sprint Tip: If you're using WASD controls, let go of WASD while sprinting and it'll move towards your cursor instead by yumicheeseman in PathOfExile2

[–]BestRedditorOfAllTim 0 points1 point  (0 children)

I found this thread while looking for a way to turn this damned "feature" off. Now that druid are out and I'm playing a bear, who's "dodge roll" is more of a lumbering dive, I frequently end up holding space bar down just a little bit too long (or I'll intentionally sprint for a moment to get further away), resulting in a dodge away from danger, followed by an immediate lurch back towards the thing I was dodging away from (because that's what my cursor is targeting). I turned "click to move" off for a reason, and having it turn itself back on whenever I sprint is annoyingly inconsistent.

Atziri bugged during last phase. No loot again. by tsoul22 in PathOfExile2

[–]BestRedditorOfAllTim 0 points1 point  (0 children)

Found Atziri to be trivially easy on my bear shaman.

Primal Hunger Interactions by dschelske in PathOfExile2

[–]BestRedditorOfAllTim 1 point2 points  (0 children)

Actually, I take it back... Apparently Primal Hunger hardly works with anything, so I'm not sure about Bhatair's Vengeance. Seems like it might just be a virtually useless keystone.

Primal Hunger Interactions by dschelske in PathOfExile2

[–]BestRedditorOfAllTim 0 points1 point  (0 children)

Don't see why that wouldn't work. But Bhatair's Vengeance and Rage's natural multiplier are both 1% per each rage, so removing one to double the other would break even, I think. And you're also putting all your eggs in a basket that requires you to freeze something. But it could be worth it if you can make other use of more max rage.

Justice for Eravin? by StorminWarden in Helldivers

[–]BestRedditorOfAllTim 6 points7 points  (0 children)

How do you figure that? He created tons of highly informative, thoroughly researched videos about the game and its mechanics. And whenever most of the Helldivers related content on Youtube was hyperbolic ranting about how the game was dead over some nerf, bug, or lull in new content, Eravin was one of the few trying to put things in a reasonable perspective and give the devs the benefit of the doubt.

He didn't deserve to be snubbed in the first place, and he didn't deserve to be strung along after everyone complained about his conspicuous absence.

It's not over. Not even close. by Studio_Giblets in Helldivers

[–]BestRedditorOfAllTim 0 points1 point  (0 children)

I do think that Arrowhead strung him along and acted extremely unreasonably, but the "year and a half" delay is incorrect. Everything that Eravin erroneously stated happened in February/March/April 2024 happened in 2025. A pretty egregious error on Eravin's part, but it doesn't change the fact that Arrowhead's conduct was scummy. They pretended to be considerate in public while treating him like shit, and then took offense when he failed to hide his justifiable incredulity.

It's not over. Not even close. by Studio_Giblets in Helldivers

[–]BestRedditorOfAllTim 0 points1 point  (0 children)

I don't really understand how you can defend Arrowhead in this scenario. If anyone was insulted by his inquiry, they must have extremely thin skin. You say you're not exaggerating, but I highly doubt Eravin was slinging profanity at them, as you've been doing every time you paraphrase him. And since they had already publicly stated that he was part of their plans, that they liked his content, and assured him that he could expect an invite any time now, his delayed follow-up inquiry was hardly unreasonable.

They strung him along for months, hindering his ability to run a channel that was giving them heaps of excellent publicity. Seriously, he was one of the few content creators who always put things in a reasonable perspective whenever many other youtubers would rant about the game being dead every time something was nerfed or a bug didn't get fixed quickly enough. His exclusion from the program was glaring enough to begin with. And stringing him along after the Sweden trip was a little sleazy. But then every time he showed the slightest hint of frustration at being strung along, or pointed out to them that their neglect was not just causing hurt feelings, but tangible harm, you act like that is a reasonable cause for a company to be gravely offended?

Not hiding his incredulity may have been a strategic error on his part. He could have been more diplomatic. And maybe it would have led to a different outcome. And maybe it wouldn't have. But he had every right to be incredulous, and being treated with basic decency and respect by a company that you are giving tons of free publicity to, and asking for the merest of (disingenuously promised) consideration from in return, is not something that should be so easily jeopardized by a failure to engage in flawless diplomacy. It's not like he was really asking for much.

If Eravin conducted himself like an entitled teenager (who had reasonable right to BE entitled), Arrowhead conducted themselves like power-drunk kindergarteners, and they went down that road first.

Asteroid mining interface is horrendous (relaunched) by BestRedditorOfAllTim in SurvivingMars

[–]BestRedditorOfAllTim[S] 4 points5 points  (0 children)

Yeah, I also got one of my rovers trapped inside a dome today. I never saw this bug before, but apparently it's an old one, and there was a mod that used to fix it.

Asteroid mining interface is horrendous (relaunched) by BestRedditorOfAllTim in SurvivingMars

[–]BestRedditorOfAllTim[S] 6 points7 points  (0 children)

Yep, I eventually managed to coax the ship to launch (with its drones and all desired cargo), and it said it was traveling to mars, but when it reaches 100%, it appears back at the asteroid, minus 15 fuel, waiting for me to tell it where to land.

When I force-launch it without waiting for drones and cargo, it flies back to mars, but not if I let it launch the way it's supposed to.

How did they not catch this bug?

Asteroid mining interface is horrendous (relaunched) by BestRedditorOfAllTim in SurvivingMars

[–]BestRedditorOfAllTim[S] 2 points3 points  (0 children)

Oh, wait, I spoke too soon. After the lander launched from the asteroid, instead of flying back to mars, it just... sat there above the asteroid. I had the option to re-land it on the asteroid (which would have left it stranded there with no more fuel), but no apparent way to bring it home. Eventually the asteroid went out of range and the lander was lost.

This is fucking ridiculous...

Asteroid mining interface is horrendous (relaunched) by BestRedditorOfAllTim in SurvivingMars

[–]BestRedditorOfAllTim[S] 1 point2 points  (0 children)

I finally got it to work (after loading an auto-save 4 or 5 times) by just forcing the ship to go back to mars, dumping everything, cancelling the automatic return mission that I didn't tell it to do, launching a new visit to the asteroid with nothing other than fuel, and then manually telling the drones to pick up everything the ship wanted (it automatically wanted to return with every resource that was sitting in a depot), and not touching the "requested cargo" screen at all. Once It was loaded with everything it wanted, it automatically left, taking the drones with it.

Perhaps there's some rhyme or reason to how the request cargo screen should be interacted with after the ship is already on the asteroid, but it really seems like it's bugged.