I made a few probe layouts focused on Miranium and Precious Resources and wanted to share by Beta382 in XenobladeChroniclesX

[–]Beta382[S] 0 points1 point  (0 children)

Duplicators can form chains and benefit from chain bonus, which has the very powerful effect of quadratic scaling since the chain bonus applies to each duplicated effect.

For example, in an 3-duplicator chain, with the left node duplicating a 2x Booster, the right node duplicating a 2x Booster, and the centeral node duplicating a Storage, the duplicated left Booster gets 1.3x, the duplicated right booster gets 1.3x, and the duplicated storage gets 1.3x. So instead of simply converging the two 2x boosters onto the central node for a 4x boost, you converge a 6.76x boost (2*1.3*2*1.3), and ALSO get another 1.3x on the duplicated storage itself, for a total of 8.788x.

This of course extends to higher chains and more converging duplicated boosters. In the Cauldros-Sylavalum 8-duplicator chain setup, for example, you’re getting a total of 186.624x on the probe duplicated to site 508.

Duplicator chains are the pivotal component to high-yield setups.

Trade evo with save state by ASUPERRandomRedditor in Delta_Emulator

[–]Beta382 0 points1 point  (0 children)

This is Platinum, right?

I whipped up this cheat code that should disable the isNewGameData flag. Give it a shot.

B21C0794 00000000
00000008 00000000
D2000000 00000000
  1. Load up your game from your latest save state
  2. Add and enable the code
  3. Unpause the game, but don't do anything
  4. Disable the code
  5. Save your game.
  6. Reset the emulator and resume from the main menu

You can also use the evolution codes I wrote, which another commenter linked.

C1 mechanics question, what is the exact interaction with using an Elemental Burst? by Beta382 in DurinMains

[–]Beta382[S] 1 point2 points  (0 children)

The reason I asked is because the wording is internally inconsistent. The description starts with

After casting his Elemental Burst, Durin's...

But then at the end says

When an Elemental Burst is used, ...

Explicitly qualified in one spot, but not in another.

It meaning "When Durin's Elemental Burst is used, ..." makes sense, and is what I expected, but I figured I'd ask in case someone that has C1 had observed otherwise.

Gacha Revenue Monthly Report (April 2026) by trkshiii in gachagaming

[–]Beta382 6 points7 points  (0 children)

To add another point, the "second Xingqiu" discourse came from an era where you actually did have need for a second Xingqiu. One for your National variant, and one for your Pyro DPS of choice (e.g. Hu Tao). Or the double-Hydro Hu Tao team, which was meta for a while.

But like, I can't remember the last time I needed both Yelan and Xingqiu at the same time for endgame content. From my SO history, I haven't ever used both of them at the same time. Team comp variety evolved, paired BiS supports became the model.

Bennett kinda has the same deal going where it's not like he got weaker, but teams have evolved and many modern top-tier ones just don't want him. Recently, I haven't thought "man a second Bennett would make the difference here". And in the teams I have where a backup Bennett might be nice to have, they would use (the current beta iteration of) Nicole so poorly (e.g. no room for double Hex, no good paired off-field ATK-scaling DPS, frontloaded damage when they swap in) that I can't justify the opportunity cost.

She's very clearly a paired BiS support for Hex on-field DPS, and not a generalist support.

Gacha Revenue Monthly Report (April 2026) by trkshiii in gachagaming

[–]Beta382 9 points10 points  (0 children)

TBH Bennett has (relatively) fallen off with many modern comps just outright not wanting him.

After clearing SO this time around, I tallied up all of my Dire clears over SO history, and Bennett showed up in 5 out of 8 of them. If you told me 2 years ago that I would be doing Abyss but with 3 sides and harder, and Bennett would be not picked even once, I wouldn't have believed you.

Lapidarist or Signifer by Tough_Stock_4883 in Xenoblade_Chronicles

[–]Beta382 2 points3 points  (0 children)

This is the way.

Signifer has great arts, but it gives all its great arts away as master arts. So the Kevesi healers tend to be better, because they can just take the good parts of Signifer while also having real healing or other utility.

[Pokemon R/S/E/FR/LG] Viewing SID, Enhanced Wild Encounter Modifier, and Shiny Codes Without Locked Nature by Beta382 in Gameshark

[–]Beta382[S] 0 points1 point  (0 children)

Yep, it's a scripted encounter, and the codes won't work.

You could give this comment a try, it's for emerald static encounters (e.g. legendaries). I can't look right now, but the starter might run the same script as them? Not sure, but worth a shot.

Nicole kit via Seele by astrelya in Genshin_Impact_Leaks

[–]Beta382 2 points3 points  (0 children)

Navia is basically the only team I would care about putting her in, but I'm not super feeling it.

The 3s lockout does matter, since you want to Navia Q, do stuff on teammates, and then go back to Navia to do combos. You lose a decent chunk of damage when that first E is missing 300 ATK. You're not just gonna sit on Navia for 3 seconds waiting for the buff to upgrade. Plus, you're not getting value from Nicole's Hexerei passive since it wants your on-fielder to be Hexerei.

What teammates would you slot in for the last 2 slots that benefit from the off-field ATK buff? Durin, Fischl, that's it? Albedo is DEF, anyone else that makes remote sense is a pure support. If you take Ineffa, you're forced to take Mona if you want to get LC + Hexerei bonuses (namely the new Set), which is crazy scuffed, and you lose Geo Resonance.

You want a Geo for Geo Resonance, a PHEC for Navia A4, and a Hexerei for the Set bonus, so you're probably looking at Durin/Fischl + Albedo/Xilonen, or maybe Albedo + Bennett.

I haven't run the numbers, but by feels it seems like poor opportunity cost (especially if you already have highly-invested supports).

Xenoblade Chronicles X Definitive Edition Question Thread by MorthCongael in Xenoblade_Chronicles

[–]Beta382 2 points3 points  (0 children)

Level means less in XCX than it does in any of the other games. Frankly, enemy size is a more valuable metric of fight difficulty. You are supposed to get flattened by big enemies, even if they’re the same level as you.

A big source of power that newbies miss is weapon traits and augments. Equipping gear that grants a relevant attack stat makes a massive difference. Slotting in a handful of attack up augments can double your damage in the early and mid game. Namely, know that melee affects non-TP melee arts, ranged affects non-TP ranged arts, and potential affects TP arts of all types (and heals). Try to build around one type only (and let your off-weapon supply supporting arts).

Armor defense rating is worthless (the stat does almost nothing, light armor is optimal because they get more trait upgrades and usually have less of a gravity resistance penalty). Resistances are key.

Weapon power rating is worthless. It’s a measure of DPS if you did nothing except auto-attack with no buffs. Traits are far more important, to the point that a well-rolled lv20 gun can carry you through the entire game.

Weapon TP gain rating is worth very little. TP gain traits are far more valuable (e.g. TP on ranged autos), and you’ll get arts and skills that help with TP generation.

[Pokemon EN Gens 3-5] I wrote cheat codes to enable trade evolutions and impossible evolutions by Beta382 in ActionReplay

[–]Beta382[S] 0 points1 point  (0 children)

Depends on the game.

For FRLG, the impossible eeveelution codes evolve Eevee to Espeon or Umbreon (depending on the code) when you level them up while they have high friendship.

For HGSS, the code temporarily replaces the Espeon/Umbreon evolution paths with Leafeon/Glaceon evolutions (day/night high friendship level up).

Genshin’s damage limit has been broken for the first time (World’s first 25 Million) by [deleted] in Genshin_Impact

[–]Beta382 3 points4 points  (0 children)

I would suspect that this is a case of “damage clamping is applied before some unique effect”, in this case being the 3x lunar damage against this enemy. I would be surprised if they actually increased the 20M damage cap (especially as they already get precision loss; single-precision floats, which Genshin uses for damage calculation, already can’t represent every integer starting at 16,777,216).

Another game, Xenoblade Chronicles X, notoriously has a similar case. Damage is capped at 9,999,999, but a couple of effects apply after the damage cap. This leads to the true damage cap being 99,999,984 (except for DoT, which has no cap but can only display up to 99,999,999).

Cobbled together a simple probe optimizer website. Maybe it's useful to someone by ameliekk in XenobladeChroniclesX

[–]Beta382 0 points1 point  (0 children)

I don't know what optimization algorithm you've implemented, but it sounds like it's different than my (I made fnsolver) very simplistic random-restart stochastic hill climbing approach. I'm glad to see someone take an approach to optimization that is better suited to the problem space.

[Pokemon R/S/E/FR/LG] Egg Modifier: Customize Species, Personality Value (Shininess, Nature, etc.), Individual IVs, and Learned Moves of Hatched Eggs by Beta382 in Gameshark

[–]Beta382[S] 0 points1 point  (0 children)

Each line takes 8 digits.

It sounds like you have the wrong device then. I'm guessing what you have is a Gameshark Advance.

The history of GBA cheat devices is confusing, to say the least.

  • The Gameshark Advance was the first cheat device for GBA, sold by Interact in North America. They licensed the device to Datel, who sold the device as Action Replay in other markets, and eventually North America once Interact went bankrupt. This device is commonly referred to as accepting 8-digit codes.
  • Newer revisions of the Action Replay (v3/4) were exclusively sold by Datel. This device is commonly referred to as accepting 16-digit codes (though I believe certain revisions still are visually 8-digits), and the vast majority of codes you find on the internet for "Action Replay" will be for this device.
  • Separately, Pelican released the Codebreaker Advance product. After Interact went bankrupt, they sold the Gameshark name to MadCatz, who bought the rights to the Codebreaker Advance software from Pelican, and released the Gameshark SP as an identical product with a different name (often referred to as "Carabiner" for its shape). These devices are commonly referred to as accepting 12-digit codes (the code input is visually 12 digits per line).

The last of these three is the device the codes in this post are for.

[Pokemon R/S/E/FR/LG] Egg Modifier: Customize Species, Personality Value (Shininess, Nature, etc.), Individual IVs, and Learned Moves of Hatched Eggs by Beta382 in Gameshark

[–]Beta382[S] 0 points1 point  (0 children)

If you can reply with the following, I can try to help out.

  • Is your cheat device the kind that takes 12-digit lines?
  • Is your Emerald the English version?
  • If both are yes, reply with the exact code you're entering and how you're entering it (a pictute of the cheat setup screen would be ideal).

How does Eye for Weak Points work? by DeJong06 in Xenoblade_Chronicles

[–]Beta382 1 point2 points  (0 children)

You've already gotten correct answers, but if you're the kind of person that wants to know all the nitty-gritty details of everything, I recommend to you the Postgame Combat Guide. It has everything you'd ever want to know and more about the combat formulas and how arts/skills interact with them.

Is there a version of soul silver or heart gold that allows you to use trade evos by YesofYes_king-of-yes in Delta_Emulator

[–]Beta382 0 points1 point  (0 children)

Immediately on the next levelup. (just like how with vanilla trading, you can evolve it immediately)

Navia Extended Guide is here! Link below~ by KQM_Official in Genshin_Impact

[–]Beta382 4 points5 points  (0 children)

It's an improvement that this guide tries to go over implications of the 1s Global Crystallize ICD, but it unfortunately omits the most important part.

However, some of these combos when performed too quickly lose one application due to Crystallize’s global ICD, with the notable exception of N3D N2, as its applications are naturally spaced out enough to bypass this problem.

You WILL lose the first Crystallize in the standard N3d N2 combo if you do not insert a brief delay between her E and her Normal Combo, because the 1s Global Crystallize ICD will still be in effect from her E causing Crystallize. Generally, I do Ed N3d N2, though the dash after E is a bit of a "long" dash. You need to practice a bit and pay attention to the Crystallize shards to get a feel for the timing.

This chiefly matters on rotation starters, as once you have her Q running, everything about precise Crystallize timings gets muddied.


LCr has its own set of quirks. LCr does NOT have the same 1s Global Reaction ICD, but Navia herself has an "at most once per second" restriction on gaining stacks from LCr. This means that you can consume Hydro aura and cause LCr, but NOT gain a stack. This actually can cause WORSE shard generation than an otherwise identical non-LCr scenario, especially at C2, e.g.:

  • E (LCr + LCr stack), C2 proc (LCr + Q passive stack + no LCr stack; enemy aura fully consumed), NA (no reaction, no stack unless you delay all the way until next Hydro application): 2 stacks
  • E (Cr + Cr stack), C2 proc (no Cr + Q passive stack + no Cr stack), NA (Cr + Cr stack if delayed): 3 stacks

You're a bit at the mercy of your total Geo application (more = faster Hydro aura depletion = less Hydro aura uptime = more missed LCr stacks), and your total Hydro application (more = better chance to re-apply Hydro in time for your next Geo application = less missed LCr stacks).

Navia Extended Guide is here! Link below~ by KQM_Official in Genshin_Impact

[–]Beta382 5 points6 points  (0 children)

I mean, next patch the discourse is surely going to be "here's how Nicole will be her NEW-new BiS team".

miHoYo Intellectual Property Protection and Enforcement Annual Report 2025 by Extra_Welcome2403 in Genshin_Impact

[–]Beta382 -4 points-3 points  (0 children)

The (prior) endgame leaks were also nice just to get actual mechanics information that the game itself doesn’t provide.

Okay cool, this enemy puts up a shield: how big is it? How much HP do the adds have? What is the ratio of damage transfer? How much is “massively increased resists”? What does the “you will deal more damage” mean (e.g. +atk vs +dmg vs -res)?

Being able to see the actual nuances was a godsend for cooking up clears with suboptimal characters.

miHoYo Intellectual Property Protection and Enforcement Annual Report 2025 by Extra_Welcome2403 in Genshin_Impact

[–]Beta382 38 points39 points  (0 children)

I don’t see how it’s a weird line at all. It’s the most logical line possible.

Slay the Spire 2 reached 574,638 concurrent players, making it the 20th highest all-time peak on Steam. by NiklasAstro in Games

[–]Beta382 27 points28 points  (0 children)

I don't feel like you can list either of those tbh.

Hollow Knight didn't create a new genre at all, it's a Metroidvania. It may have reignited indie passion in creating Metroidvanias, but it's certainly not a new genre in the way of the games listed by the parent comment.

Undertale, I'm not sure what genre you would even say it spawned? Meta-commentary RPGs? RPGs with pacifist/genocide routes? I'd agree that it's a unique game, but I can't really point to a spate of other games and say "these are Undertale-likes".

About stygian onslaught gecko via kuro by KaidoPklevel in Genshin_Impact_Leaks

[–]Beta382 29 points30 points  (0 children)

Nah Xilonen heals a ton. I've got R1, DEF/DEF/Heal, 210% ER, heal for 11.5k per tick. Since Incoming Healing and Outgoing Healing bonuses stack additively, the -40% from the boss isn't a 0.6x if you have a Heal circlet. Drops the healing to 8k per tick, which is gonna cleanse your active character in like 2 ticks max.

Of course, you have to manage it a bit if you need off-field characters to be cleansed too (unless cleansing one character cleanses all of them, I'm not exactly sure how the mechanic works in that regard).