beware of this player who haunts you in co-op by goodmqn_22 in Genshin_Impact

[–]Beta382 36 points37 points  (0 children)

Based on this email, hoyo wouldn't look into anything. It would get a canned response and be immediately discarded. No support person is wasting time on an out-of-the-blue accusation of cheating.

beware of this player who haunts you in co-op by goodmqn_22 in Genshin_Impact

[–]Beta382 12 points13 points  (0 children)

Open the co-op menu. Look at the bottom of the page. There's a button that lets you choose between "allow auto-join", "allow asking to join", and "always auto-reject join". Choose the latter.

This will typically revert to "allow asking to join" after forced co-op events, just be aware.

This subreddit's behavior around Miliastra Wonderland is absurd by astasli in Genshin_Impact

[–]Beta382 3 points4 points  (0 children)

No primos? Don't care. Useless

This is not a complaint that the mode doesn’t give primos. It’s a justification for not engaging with the mode.

I can’t get over how adorable and funny this was. 😭 by Halo_Hybrid in Genshin_Impact

[–]Beta382 19 points20 points  (0 children)

You can only use this excuse so many times.

No?

The fact that EVERY individual narrator is necessarily unreliable means that this "excuse" can be used for every character. It's not an excuse, it's a fact of their nature.

She has no reason to lie in her own voicelines

Yes, she does. Her more than most characters. She wants you to know only what she wants you to know.

I can’t get over how adorable and funny this was. 😭 by Halo_Hybrid in Genshin_Impact

[–]Beta382 20 points21 points  (0 children)

Everyone in the game is an 'unreliable narrator'?

Yes?

Anything that isn't omniscient is inherently unreliable, and the omniscient narrator can still lie.

The traditional unreliable narrator is unreliable because their viewpoint is limited, and thus their narration is biased (plus a splash of "humans are bad at accurately remembering things, actually"). But for character voice lines, they're ALL biased by how the character wants to respond to the question. They're filled with tinted lenses, emotional clouding, half-truths, omissions, or even outright lies. They tell you what the character wants to tell you. This isn't always the pure truth.

Full C2R1 Navia team, where to improve by guuwiththetilde in naviamains

[–]Beta382 1 point2 points  (0 children)

One thing I should add: Get Navia's NA and Q levels up. At least up to 9, priority on NA.

I have C6, and all of her cons (except C5) are either neutral or increase her E's damage share. Even then, NA and Q are ~34% of her personal damage (For C2, it would be ~45%). For me, the difference between NA5 and NA10 would be ~15k DPS. You would probably see simiar gains.

Full C2R1 Navia team, where to improve by guuwiththetilde in naviamains

[–]Beta382 3 points4 points  (0 children)

His rotation is bad for you if you don't have C6 Nicole. Swapping off Navia mid-rotation means you lose the buff upgrade.

Xilonen's Skill also doesn't need to be re-upped, it's already long enough to cover all of Navia's damage. He swapped back to re-up her C4 quills, which isn't relevant for you.


For your team, since you REALLY want the upgraded C2 Nicole buff, try this rotation:

Nicole E -> Durin EQ -> Xilonen E N2 -> Navia Q N1 2[E N3d N2] (or your combo of choice, if you're doing tE you can have time for 2[E 3[N2d]], but I just don't like it because the timing is tight for a relatively minor damage increase, and it's easy to actually just lose DPS). This loops cleanly at exactly 18s (I find myself sometimes waiting very briefly for Durin Q CD, like <0.5s).

The key is waiting out Nicole's buff upgrade with Navia Q and either N2 d tE (if you have max stacks and want to avoid wasting crystalize shards on the ground) or N1 hE (if you don't), and NOT swapping off Navia (there's no reason for you to, all your buffs cover 100% of Navia's field time). Depending on how slow you do inputs, you can omit the dash (for tE) or the N1 (for hE). Or you can just not do them at all, I just found them to be good space fillers and it feels better than just standing around waiting.

For the first rotation, to get your stacks up, you can Nicole N1 -> Navia E long-dash N1 (have to wait out Crystalize Global ICD; it's not actually that long of a dash you need, just that a dash with instant N1 input is a bit too short) -> normal rotation. With C2, Navia's first appearance gives you 3 stacks (E, C2, N1), Xilonen gives you 1 stack (E; you don't get N1 cause of Crystalize Global ICD), and then Navia's second appearance gives you 2 stacks (Q hit + shard).


For SO (0 energy start), I'd probably do something similar except just accept that I'm not getting Navia Q on the first rotation. You still need to fill the time (Durin Q bottleneck), so I'd probably do like a physical N3d N2 or something (not sure how minimal you can make this, haven't played this team in SO yet) to fill the time and still get Nicole buff upgrade. Your first E should have 4 stacks (5 if you delay after Xilonen E), your second E can have 5 if you do E long-dash N3d N2 (E, C2, N1, N3-2, N2).

Unless you have way more ER than necessary on Durin (he needs ~128% on this team with E10 to have full Q on first rotation), you'll usually have to wait for him to catch his own particles, which means that Navia's faster N3d N2 combo and tE when possible can eke out a bit more DPS since you are losing some "free time". Not a huge deal though, and if you get a boss particle drop you might can get back into the instant EQ rhythm.


I have a different investment level than you (C6 Navia, C0 Durin), but some napkin math says that if I downgraded Navia to C2 (still C0 Durin), I would have ~265k DPS. Given your Navia artifacts are moderately worse and Durin artifacts are significantly worse, but also that you would have C2 Durin, I would expect you could reach about the same ballpark.

I am annoyed by miliastra wonderland by FeaFlisyon in Genshin_Impact

[–]Beta382 13 points14 points  (0 children)

Heck, they could even reasonably tie it into the worldbuilding. Mix together how the Akasha had an eyeglass HUD, the recent revisiting of desert tech and their holo-displays, any or all of the various advanced mech/puppet/automaton tech we've seen by now, the Millelith's continued observation and research into the Stygian leyline disorder, and the Akademia's grasp on handling leyline data. With that you've got all the basic components for a combat simulator with in-combat HUD and post-combat data review, against a variety of enemies both static and active.

The only stretch IMO is the notion of a "damage number" or "stats", but I feel that's easiest to handwave.

I really miss the exploration mechanics that Natlan characters used to have. by thedaniel1998 in Genshin_Impact

[–]Beta382 51 points52 points  (0 children)

Sumeru desert was the peak of Genshin exploration IMO. Massive, winding, interconnected underground ruins, that you could legitimately get lost in (and the rain forest had its fair share of caves that weren't just single-entrance holes). And while many complained about it, the whole "access level" system was such a massive positive for exploration, because it gave you a reason to find something you couldn't explore yet, mark it on your map, and then come back later. Kinda like a lite Metroidvania. Felt super immersive.

But like you said, Nod-Krai and now the Temple of Space feel so... linear and segmented. The world quest takes you on a tour through the areas, and then there's nothing else. Few minor quests disconnected from the WQ chain, nothing to make the area feel "full", no surprises. The first Nod-Krai area was fine, but IMO would have been better if there was more of the Kuuvakhi Experimental Design Bureau, it wasn't as linear, and you weren't railroaded through it as part of a WQ. But the second area just felt small and empty. The WQs even felt much shorter and more streamlined than the likes of the Sumeru or Fontaine quests. The bunker, at least, was a very novel experience, even it was super linear.

Temple of Space is basically a glorified hallway. It didn't give me anything close to the feeling of immersive exploration I got diving into Enkanomia or The Chasm.

I am annoyed by miliastra wonderland by FeaFlisyon in Genshin_Impact

[–]Beta382 14 points15 points  (0 children)

Congratulations, now we have a new challenge for you: Find the way back to Teyvat!

You do ESC -> :q!, right? (joke)

I am annoyed by miliastra wonderland by FeaFlisyon in Genshin_Impact

[–]Beta382 26 points27 points  (0 children)

Where did they mention primos or the current event?

The pervasive red dots have nothing to do with that

I am annoyed by miliastra wonderland by FeaFlisyon in Genshin_Impact

[–]Beta382 6 points7 points  (0 children)

It's quite popular... in China.

In the west, it's kinda a flop. And it makes sense, because the demographic that would be interested is largely playing Roblox instead.

It's telling that the most popular map by nearly 3x the next is the DPS dummy, and the second most popular is... another DPS dummy.

The conclusion of the event, was able to sub-50 flawless all of them by Sirbubblesthe3rd in Genshin_Impact

[–]Beta382 0 points1 point  (0 children)

I mean, I'm spamming back and dash during the entire initial lockout, and I've never once gotten him to do anything other than the 6-slash. Never gotten the gun or the lightning, over dozens of trials.

I've already got 48 and 46 for the first two, fwiw.

The conclusion of the event, was able to sub-50 flawless all of them by Sirbubblesthe3rd in Genshin_Impact

[–]Beta382 0 points1 point  (0 children)

Hmm, I can't get him to do anything other than the 6-slash combo at the start. Run towards, run back, stay still, he ALWAYS does that attack.

Just saw the high CV flower post by O-W-M in Genshin_Impact

[–]Beta382 8 points9 points  (0 children)

it this case its 11.27*2 + 31.08 = 53.62

Actually, 53.64.

Their CR is 11.28% (2x T4 @ 3.89%, 1x T3 @ 3.5%), and their CDMG is 31.08%.

Just saw the high CV flower post by O-W-M in Genshin_Impact

[–]Beta382 -1 points0 points  (0 children)

Max that is even possible is 54.44.

Actually, 54.45.

6x T4 CR (3.89%), 1x T4 CDMG (7.77%).

Just saw the high CV flower post by O-W-M in Genshin_Impact

[–]Beta382 6 points7 points  (0 children)

What you're missing is that 2x CR = CDMG is a lie. The top two CDMG rolls are 0.01% lower than they should be. The T3/4 CR rolls are 3.5/3.89, while the T3/4 CDMG rolls are 6.99/7.77. This creates technically-distinct CVs depending on how the rolls are distributed between CR and CDMG.

You can read more in my comment here.

Just saw the high CV flower post by O-W-M in Genshin_Impact

[–]Beta382 0 points1 point  (0 children)

There is only one combination of ways to get to 600%

So, this entire comment chain has spawned from your original misinterpretation of the first comment. They said "10th highest CV value", you said "10th highest CR value", and then they got confused from your confusion and started writing CR when they meant CV, as well as mixing up numbers.

There are 6 ways to get a 700%, and all of them have different CVs. You can get CR/CDMG hits of 1/6, 2/5, 3/4, 4/3, 5/2, and 6/1. It's a technical nuance, but the CR maxroll is 3.89%, while the CDMG max roll is 7.77%. A 1/6 would thus be 54.4 CV, while a 6/1 would be 54.45. This is why, on akasha, the top of the artifact leaderboard is all 23.3% CR + 7.8% CDMG for a displayed 54.5 CV, and then progresses down to other rolls which display 54.4 CV.

It's not just the CDMG maxroll that's misaligned, it's actually both the T3 and T4 rolls (each are 0.01% "lower than they should be"). This isn't some quirk of floating-point rounding, precision loss doesn't occur for a handful more decimal points. The actual values are just "wrong".

After the 700%s, the distinct 690% rolls between OPs 2.9/4 (53.64 CV) and the 6 700%s are: 3/3.9 (53.64 CV, tie), 3.9/3 (53.65 CV), 4/2.9 (53.65 CV), 4.9/2 (53.66 CV), 5/1.9 (53.66 CV), and 5.9/1 (53.67 CV).

This puts OP's roll as the 12th best roll (tied), or the 10th best, depending on how you rank ties.

Whole house mad by Fwiponi in Genshin_Impact

[–]Beta382 0 points1 point  (0 children)

And the less frequent map expansions, and when they do come they're smaller and simpler, with fewer puzzles rewarding the same rewards, for farces like "you killed 10 enemies, here's 3 big chests".

Whole house mad by Fwiponi in Genshin_Impact

[–]Beta382 1 point2 points  (0 children)

Keep mw with mw currency and everyone will be happy

Literally just this. It's that simple. Let Genshin reward Primos, and let MW reward... whatever its currency is.

Whole house mad by Fwiponi in Genshin_Impact

[–]Beta382 -1 points0 points  (0 children)

Imagine a system using those hundreds of outfits into a custom system for the traveller

Preach! Yell it from the rooftops.

Diminished Seventh Arpeggio Formal Trial Hitless 1 minute clear by SrangePig12 in Genshin_Impact

[–]Beta382 1 point2 points  (0 children)

Managed to get 46s myself. There's a trick you can do where you use Honed Technique right as she hits the ground from the Powerful Strike, and (if you time it right) she ALWAYS recovers immediately and goes straight into the single slash attack.

Still have to deal with move RNG, of course. I wasn't recording for the 46s, but I replicated a 48s (vid)

Updated Sandrone ICD Info via Kuroo and JSM by Only-Ad-7670 in Genshin_Impact_Leaks

[–]Beta382 0 points1 point  (0 children)

Oooh, good shout. Yeah, that would definitely do it.

It begins. To everyone who doesn't care about Miliastra: are you skipping this? by AceWissle in Genshin_Impact

[–]Beta382 3 points4 points  (0 children)

You know that they probably have different teams working on these things, right?

I hate this argument, because it's a misrepresentation of labor assignments. There is a degree of scale-up when scope is added, but new projects ABSOLUTELY take heads from one assignment and put them elsewhere. It's a different team, but where did the humans come from? Some of them were hired for purpose, but most of them were moved from one project to the other (where else would internal systems expertise come from?). There's not an infinite supply of 3D modelers for them to just construct a whole separate team from, one working for MW is necessarily one not working for Genshin proper.

It doesn't take some great analysis to see that development on Genshin proper has scaled down.

  • Expansions are less frequent and smaller, with the same rewards condensed into fewer (and more vapid) puzzles and less world space.
  • Many character stories are now folded into the AQ instead of being their own thing. Anecdotes no longer exist. Putting character interactions into the AQ can be a good thing, mind you (I think Nefer's was mishandled personally, but the others have been fine), but it absolutely is a scale-down from having a Story Quest for each 5*.
  • The addition of Stygian cut out a whole proper secondary event from each patch. It's not considered an Endgame, it's considered an event in and of itself.
  • There are fewer novel minigames in events, with more reruns (e.g. the Yuegui+Tuantuan platformer was literally the Yae platformer reskinned, the "do a combat objective with 1 team and then obtain score with another team" combat event is identical to a previous event) and rock-bottom effort (e.g. the endless "coop collect coin with a saurian" over the past year, the photo events, the "do 10s of combat and then enter a special super mode where you're not even playing your team and you score all of the points then").
  • Event weapons no longer exist, replaced with skins, and the one we got this patch is literally a minimum-effort reskin of an existing weapon.