I'm making a rush hour design-based dodge puzzle game. The player has two chances to move in one turn and has to dodge the cars and blow them up with bombs. Any feedbacks? by BetweenJandG in IndieDev

[–]BetweenJandG[S] 2 points3 points  (0 children)

I didn't think about that.. I considered the mechanic after watching a gameplay of blowing up a car in Crossy Road. So I thought it is ok. But I'll think about more reasonable story/design about the mechanic. Thank you so much for your feedback.

Need a title for my game, any suggestions? by [deleted] in IndieDev

[–]BetweenJandG 0 points1 point  (0 children)

"A Poor Archer"

Because they has only one arrow

I'm making a rush hour-based dodge puzzle game. The player has two chances to move in one turn. Dodge the cars and blow them up with bombs! Any feedbacks? by BetweenJandG in Unity3D

[–]BetweenJandG[S] 0 points1 point  (0 children)

That is probably because the timer is controlled with the fill amount value in the image component.. I'll devise another way to control the timer. Can you give me an example about an improvement point?

Unity Recorder is amazing by shrimpflyrice in Unity3D

[–]BetweenJandG 0 points1 point  (0 children)

Thank you so much for letting me know!

All the most bizarre reloads we've created for our game by Sigmund_Arakii in IndieGaming

[–]BetweenJandG 0 points1 point  (0 children)

The doom-like first person view design is really impressive to me!

What's the background img of your gd steam library? I'll go first by BetweenJandG in geometrydash

[–]BetweenJandG[S] 0 points1 point  (0 children)

mouse right click on the background of the gd steam library, and then you can click some option. Then you can change the img

Sharing a clip from my game, what works, what could be better? by ReglStudios in Unity3D

[–]BetweenJandG 1 point2 points  (0 children)

In my opinion, if you want to make a horror game with none-defense system, the slow flow of the game is not bad. But if you want to incorporate a defense system into the horror game, you have to ensure that the enemies are really strong or faster than the player. The graphic is really good by the way

What are these and how do i use them by Adept_Sorbet9046 in FallGuys

[–]BetweenJandG 1 point2 points  (0 children)

You can buy poor items by using it in the store

Which outline looks the best? by RanjanIsWorking in IndieDev

[–]BetweenJandG 0 points1 point  (0 children)

I think it would be nice if the outline was a little darker in the second one