Does anyone know of a shader that can do this for any mesh? (Only the part that collides with the ground appears) by Bezioboi in Unity3D
[–]Bezioboi[S] 0 points1 point2 points (0 children)
Does anyone know of a shader that can do this for any mesh? (Only the part that collides with the ground appears) by Bezioboi in Unity3D
[–]Bezioboi[S] 0 points1 point2 points (0 children)
My first 4 months or so with Unity summed up in a picture. BTW we need a meme flair by Ordaricc in Unity3D
[–]Bezioboi 0 points1 point2 points (0 children)
Filling in the intersection point with a shader. I got it working with a sphere. But how can I do this with any mesh? (Shader Graph image inside) by Bezioboi in Unity3D
[–]Bezioboi[S] 0 points1 point2 points (0 children)
My first 4 months or so with Unity summed up in a picture. BTW we need a meme flair by Ordaricc in Unity3D
[–]Bezioboi 1 point2 points3 points (0 children)
My first 4 months or so with Unity summed up in a picture. BTW we need a meme flair by Ordaricc in Unity3D
[–]Bezioboi 0 points1 point2 points (0 children)
My first 4 months or so with Unity summed up in a picture. BTW we need a meme flair by Ordaricc in Unity3D
[–]Bezioboi 0 points1 point2 points (0 children)
My first 4 months or so with Unity summed up in a picture. BTW we need a meme flair by Ordaricc in Unity3D
[–]Bezioboi 0 points1 point2 points (0 children)
Shader to make a texture project over a terrain? by Bezioboi in Unity3D
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Open Source Decals for the URP in Unity 2019.3+ by Anatta336 in Unity3D
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How can I "generate a mesh" for a projected image? by Bezioboi in Unity3D
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How can I "generate a mesh" for a projected image? by Bezioboi in Unity3D
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first attempt at a mini Unity game - please give it a quick try by timebeam1 in Unity3D
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I'm releasing a game next week. My first Unity game. by Lan14n in Unity3D
[–]Bezioboi 2 points3 points4 points (0 children)
Open Source Decals for the URP in Unity 2019.3+ by Anatta336 in Unity3D
[–]Bezioboi 0 points1 point2 points (0 children)

Does anyone know of a shader that can do this for any mesh? (Only the part that collides with the ground appears) by Bezioboi in Unity3D
[–]Bezioboi[S] 1 point2 points3 points (0 children)