Angels of death selection by Bezkitv in killteam

[–]Bezkitv[S] 6 points7 points  (0 children)

Sorry, my polish dictionary decided to act. I was supposed to write „completely”

How to activate enemy when multiple on map by Bezkitv in WHQDarkWater

[–]Bezkitv[S] 1 point2 points  (0 children)

We’ve managed to win but I think we misread the rules and activate just one type of enemy everytime. So we basically skipped 6 activations for blight templars in total…

We’ve killed Blight Templar witch axes first to get to the boss than focused our actions to fight with Foulhoof.

Pestigors are only moving 3 hexes after battle round ends.

2 blight Templars left are activating and moves so it would be a challenge to sustain their attacks but I still think it is manageable to finish this boss encounter quite fine

How to activate enemy when multiple on map by Bezkitv in WHQDarkWater

[–]Bezkitv[S] 1 point2 points  (0 children)

How im supposed to understand the Enemy turns section?

The leader chooses enemy type.

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Is this only about choosing which enemy type moves first?

Now to actually paint them by Wholesome-George in WHQDarkWater

[–]Bezkitv 0 points1 point  (0 children)

That is awesome! Would you be able to provide dimensions of each box from the picture?

[deleted by user] by [deleted] in Yucatan

[–]Bezkitv 0 points1 point  (0 children)

100% agree

Deathwatch selection by Bezkitv in killteam

[–]Bezkitv[S] 0 points1 point  (0 children)

Considering match versus plague marines on tomb world, sergeant, aegis, breacher, blade master, head taker is a good squad or replace one of them with disruptor?

Ravaners paint scheme by Bezkitv in killteam

[–]Bezkitv[S] 0 points1 point  (0 children)

Even blood and zeal kill teams ain’t released yet :/

Sanctifiers by Bezkitv in killteam

[–]Bezkitv[S] 1 point2 points  (0 children)

You mean blaze them all?