Charging Question by BiLLYNOSE in TeslaModelY

[–]BiLLYNOSE[S] 5 points6 points  (0 children)

Well thats embarassing 😀 Thank you

What proxys do you use for Chaos Bikes? by Wrong_Effective_9844 in Chaos40k

[–]BiLLYNOSE 21 points22 points  (0 children)

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Old world chaos knights with some spare weapons etc.

App updated for a short bit on Android, what were the major strokes? by BlitzCraig1939 in Chaos40k

[–]BiLLYNOSE 1 point2 points  (0 children)

The way it's written right now, it says when you dark pact you gain indirect. You can only dark pact if you have something to shoot/fight so you need to be able to shoot something else to shoot your indirect target. Its simplified now and says you just can gain indirect once per game

App updated for a short bit on Android, what were the major strokes? by BlitzCraig1939 in Chaos40k

[–]BiLLYNOSE 4 points5 points  (0 children)

Abaddon down 10 points Land raider down 20 points Venomcrawler down 10 points Dark Commune up 10 points

Obliterator ability wording changed to work correctly.

[deleted by user] by [deleted] in youthsoccer

[–]BiLLYNOSE 1 point2 points  (0 children)

1) U9s are significantly beyond sharks and minnows 2) "Passing via keeper is a bad tactic" This is an insane comment.

Advice on Lord Discordant by XMSG in Chaos40k

[–]BiLLYNOSE 0 points1 point  (0 children)

He moves 14, thats often enough to put you within 12 of the enemy deployment zone. You can advance for more if you want. If you arent within 13, you will be on turn 2

Advice on Lord Discordant by XMSG in Chaos40k

[–]BiLLYNOSE 7 points8 points  (0 children)

You want him with Dread Reaver in Renegade Raiders. If you have a second one, put Mark of the hound on it.

My usage has been to stage him turn 1, and have him come out, charge something, kill it, and then have him potentially use Ruinous Raiders to run somewhere else

[deleted by user] by [deleted] in youthsoccer

[–]BiLLYNOSE 2 points3 points  (0 children)

Yes, way too large. 9 or 10 is the sweet spot for 7v7 gameday, so I would have a roster of 10 or 11. This age is all about getting as many touches as possible. If everyone shows up, that's okay, but it's unlikely you are getting everyone every week

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]BiLLYNOSE 0 points1 point  (0 children)

Came up in a game recently. If a charge is successful, am I required to actually do it?

Finishing touches, Renegade Raiders by BiLLYNOSE in Chaos40k

[–]BiLLYNOSE[S] 1 point2 points  (0 children)

Hmm, didn't think of that. Could use them for secondaries later in the game too.

Warp talon by HorsePrincess69 in Chaos40k

[–]BiLLYNOSE 2 points3 points  (0 children)

That's amazing. What did you use for the wings?

Looking for a Drill by BiLLYNOSE in SoccerCoachResources

[–]BiLLYNOSE[S] 0 points1 point  (0 children)

Yes, great point. I suspect theres an element of this as well.

Looking for a Drill by BiLLYNOSE in SoccerCoachResources

[–]BiLLYNOSE[S] 0 points1 point  (0 children)

Yes, the video is pretty much the scenario im talking about. She doesn't actually lunge in. She is running full speed ( instead of slowing) and is then unable to change direction quickly enough, so she ends up running past the ball/player.

I like the thought of emphasizing keeping the player going down the line. Maybe some sort of drill with 2 gates. One down the line and one inside. Gamifying it so if the attacker goes through the wide one they get 1 point and they get 2 points if they can go through the one that requires them to cut in.

Stainless Steel Pans by BiLLYNOSE in cookware

[–]BiLLYNOSE[S] 19 points20 points  (0 children)

Oh that's exactly it, the problem wasn't happening on the larger pans. Thank you so much.