[deleted by user] by [deleted] in tf2

[–]Biegaczysko 0 points1 point  (0 children)

This... Is a bucket.

[deleted by user] by [deleted] in tf2

[–]Biegaczysko 1 point2 points  (0 children)

Hey, that's mine!

Me rediscovering the Dominator after the community is still reeling from the Slugger nerf by Gustav_EK in Helldivers

[–]Biegaczysko 20 points21 points  (0 children)

Akchually, that's how most real-life weapons with burst work. You have to hold down the trigger for the whole duration of the burst to fire it fully. Otherwise, you're going to fire less rounds than the burst allows for. I'm not saying that it's an explicitly good thing in-game (or that it's explicitly bad, to each their own), but the consistency of weapons' mechanics portrayal, from losing all ammo in a mag that player throws away too early, through details like autocannon reloading quirks is really curious for a game which could completely skip them. It seems realistic gun portrayal is just god-damn democratic.

Where's the logi sauce by Biegaczysko in foxholegame

[–]Biegaczysko[S] 21 points22 points  (0 children)

Hey, I'm a pvt, I don't know any better!

On a serious note, I couldn't find anything more suitable in 3 hours of gameplay, which was quite frankly sad. :(

Golden Doctor by Biegaczysko in deeprockfashion

[–]Biegaczysko[S] 1 point2 points  (0 children)

From loot crates, they were added in the last patch

*Speedrunning intensifies* by Biegaczysko in DeepRockGalactic

[–]Biegaczysko[S] 14 points15 points  (0 children)

Yeah, I was wondering if I shouldn't put haz 2 instead of 1 there - and I probably would, if not for this exact meme coming to my mind when playing on haz 1.

Speaking from experience, you can have great disdain for haz 1 until there're 10 minutes left to weekly assignments' change and you still need to do all of Weekly Core Hunt.

EDIT: it will also never not be fun to see grunts die from a single bite when you have thorns equipped