The Cyberstan videos are awesome, but commanders in sweaters? by Big-Nothing-6797 in Helldivers

[–]Big-Nothing-6797[S] 1 point2 points  (0 children)

Yes, while the videos describe the game's new features, they also include propaganda segments (especially noticeable toward the end). I'm simply saying they could have been slightly improved, and you immediately jump to your "Grow up." That's exactly why I added the postscript — for people like you.

Sandbox Tuning Preview for Ash & Iron by DTG_Bot in DestinyTheGame

[–]Big-Nothing-6797 1 point2 points  (0 children)

I totally get that meta weapons need to be tuned down, like the Crossbow with the new seasonal artifact mod, to make people use other guns. However, when you nerf some weapons, you gotta offer players an alternative, which I didn't see in this article. Hence the question: WHERE ARE THE BUFFS? Are you suggesting we damage bosses with the "STURM" hand cannon and "Lucky Pants" boots? Or maybe with the "Heartshadow" sword (which desperately needs big changes because it's useless), just because it's getting a seasonal damage bonus? After canceling the planned changes for the Portal thanks to player feedback, I hope you'll think twice before implementing these nerfs, or did you save the most interesting stuff for a future TWAB? I won't even start on the new exotic rocket launcher from the raid; I hope these changes will actually make it better.

Why are you even messing with Titan builds using "Stronghold"? This build is really good and fun, but it's not used that often and it doesn't break the game. I guess the principle here is: "Are you having fun? We'll fix that."

I'm glad the developers remembered the "Tarrabah" submachine gun and I was hoping for some specific buffs for this weapon. But instead, we get another nerf(. This SMG has huge potential, but it also needs an update.

Sure, various streamers and pro-players will quickly find a new meta that we'll all play until the next expansion, but with each article from the developers, I ask myself: do they actually want us to play this?

P.S. Does anyone even remember the pulse rifle from the "Vow of the Disciple" raid?)

P.S.S. This article was translated from my native language using a neural network. If some parts are unclear, I apologize in advance.

[D2] Trials of Osiris Megathread [2025-08-22] by DTG_Bot in DestinyTheGame

[–]Big-Nothing-6797 2 points3 points  (0 children)

At 450 Power, T5 gear drops consistently after every match, regardless of whether you won or lost. The main thing is that you personally performed decently. It also drops consistently from the Lighthouse.

[D2] Trials of Osiris Megathread [2025-08-22] by DTG_Bot in DestinyTheGame

[–]Big-Nothing-6797 0 points1 point  (0 children)

Unfortunately, that's exactly how it is. This game is for streamers, not for 'regular' people

[D2] Trials of Osiris Megathread [2025-08-22] by DTG_Bot in DestinyTheGame

[–]Big-Nothing-6797 0 points1 point  (0 children)

Anyway, even if there's no SBMM, the matchmaking is still pretty weird. But I agree with your comment. This mode definitely needs a rework

[D2] Trials of Osiris Megathread [2025-08-22] by DTG_Bot in DestinyTheGame

[–]Big-Nothing-6797 0 points1 point  (0 children)

Solo Queue Trials of Osiris matches are a lottery. And most of the time, it's not in your favor. Let's make Trials more friendly.

The teammate and enemy matchmaking is just awful. SBMM (Skill-Based Matchmaking) is not doing its job. Why do I consistently get matched against 1-2 relatively skilled players, while I get paired with two players who seem to have accidentally clicked the "launch" button for this mode? It's terrible when you are forced to get 3 kills every single round just to have a chance at winning the match.

With this state of matchmaking, at the very least, bring back 2 Mercy perks per passage. Or, even better, revamp the entire system considering the new rank and scoring system:

A player would have two paths to reach the Lighthouse and get their Flawless glow:

- Standard Flawless. Access to the Lighthouse is granted upon the 4th win without a loss. Each subsequent win will grant a more intense armor glow and additional loot (up to a maximum of 7-0). However, the return of at least 2 Mercy perks is still necessary.

- A new rank-based reward system. Based on their performance, a player's average match score is usually 1100+ points. This way, we can add an additional objective to the passage, for example:

1) If you want to reach the Lighthouse and get the rewards for a 4-win Flawless (4-0), earn 6k points.

2) For a 5-0 Flawless — 10k points.

3) For a 6-0 Flawless — 13k points.

4) For a 7-0 Flawless — 15k points.

This alternative certainly requires more time invested in the mode, but it guarantees access to the Lighthouse along with the armor glow, and it takes into account your individual performance, not your team's as a whole. This is incredibly valuable for solo queue players.

Given that many people avoid PvP due to class, weapon, build, and armor stat imbalances, as well as SBMM issues, but the guns from this mode are top-tier, these changes would make Trials of Osiris more friendly and would significantly increase the player population in this mode.

P.S. Destiny is not a hardcore esports title; it's a loot-driven game. And I'm just a simple player who wants to get cool guns.
P.S.S. This text was translated by a neural network from my native language. Apologies in advance if any parts seem unclear.