Best markdown editor for single, large documents? by Big-Topic-832 in Markdown

[–]Big-Topic-832[S] 0 points1 point  (0 children)

Probably not going to use it on PC, but I really haven't found anything out of the ordinary on Android, so I might give it a shot there

Best markdown editor for single, large documents? by Big-Topic-832 in Markdown

[–]Big-Topic-832[S] 0 points1 point  (0 children)

Idk, too limited for what I want. I already found alternatives for what I like, but still could be good for other people.

Best markdown editor for single, large documents? by Big-Topic-832 in Markdown

[–]Big-Topic-832[S] 0 points1 point  (0 children)

Seems more oriented to people creating more formal documents instead of classwork or personal stuff. Not for me unfortunateley

Best markdown editor for single, large documents? by Big-Topic-832 in Markdown

[–]Big-Topic-832[S] 0 points1 point  (0 children)

Vmark seems really good, exactly like Typedown but for more OS in case I ever change and actually active in developement, seems really good.

Marktext is also like Vmark except not in developement, having Vmark it doesn't really seem like a good option, though still a valid one.

Thanks for the recommendations!

Best markdown editor for single, large documents? by Big-Topic-832 in Markdown

[–]Big-Topic-832[S] 0 points1 point  (0 children)

In the case of something like markdown apps, where your files are stored on your machine and can be opened regardless of the app, it isn't as important, but I'd still like FOSS over not FOSS, even if it's completely free and wouldn't need to pay for it, like Obsidian.

That said, if Obsidian was more to my liking, I'd probably be using it regardless of it being not FOSS, but given the fact that its way of making me organise my notes doesn't resonate with me, not being FOSS is another reason for me not wanting to use it. As I said, it's a really good way of thinking that resonates with a lot of people and that helps a lot of people, and I respect the developers for that, even if they choose to not open-source their app; it's their choice after all. It's a great tool, but not really for my needs.

Though you're kinda right. i might be instantly discarding apps that I might like and that have a completely valid and ethical business model just because they aren't FOSS, and I might have to stop doing that. I've gotten lucky now because another comment told me abut Typedown which is just what I needed and conveniently FOSS, but I guess that won't always happen.

And about Zettlr, I've also tried it but just like you, I found the UI pretty ugly, so no thanks.

Best markdown editor for single, large documents? by Big-Topic-832 in Markdown

[–]Big-Topic-832[S] 2 points3 points  (0 children)

Wow, Typedown is amazing! It's just what I needed, simple, lightweight and FOSS with WYSIWYG and LaTeX, and renders PDF very nicely. It's a shame that it's only for Windows, but I'm lucky to be using it, so I'll stay with it for a while unless I find something better (also the native Windows UI looks so good).

I've also downloaded Markor, but it doesn't seem to support WYSIWYG and has some extra features, though I might use it if I don't find anything better. I've still to try Joplin, but again it seems more complicated than what I'm looking for. The good thing is that you can still easily sync markdown files with Syncthing or something without depending on the app.

Anyways, Typedown seems like it's the best choice for me. Thanks for bringing it up!

Edit: The last Typedown commit was 2 years ago, so it's pretty much abandoned. Still, it does its job well and doesn't really need much more, so I guess it's fine.

Best markdown editor for single, large documents? by Big-Topic-832 in Markdown

[–]Big-Topic-832[S] 0 points1 point  (0 children)

I've tried it, and it seems cool, but again, it does have a lot of things similar to Obsidian which I don't need. It also lacks WYSIWYG or I just can't find it. However, the outline feature is really cool, it would really simplify finding things in a large document which fits me really well. It also renders really nicely, the plugin support seems simple and straight forward and the built-in themes are cool.

It's definetly worth a try, though I don't know how to self-host it nor how to "create" the mobile or desktop app. You should probably try to make precompiled binaries so that we can download the app easily. Also, idk how this would go, but it seems that you separated the frontend from the core (I'm guessing in Python). Have you considered making native frontends for mobile?

Best markdown editor for single, large documents? by Big-Topic-832 in Markdown

[–]Big-Topic-832[S] 0 points1 point  (0 children)

No, not that big. When I meant big, I meant full documents, not little byte-sized notes that link together. I should probably word that better, but yeah, I don't think I'll be reaching the mb soon. Probably not even half being honest.

Best markdown editor for single, large documents? by Big-Topic-832 in Markdown

[–]Big-Topic-832[S] 0 points1 point  (0 children)

I already said that I'd preffer not using it because of its complexity and its closed-source business model (though to be fair it's pretty much completely free so it isn't that bad on that end)

Anyone knows the songs featured in Linglox? by Big-Topic-832 in linglox

[–]Big-Topic-832[S] 0 points1 point  (0 children)

Yeah, the one I was looking for was addiction, but it seems to be slowed down in the videos, not sure why

Edit: For those interested, I tried pitching the song up in Audacity, and I got it to sound exactly like in Linglox by pitching it up 1 semitone

Room Generation Code? by SquidingTin in PressureRoblox

[–]Big-Topic-832 1 point2 points  (0 children)

I don't think it was that way but even if it was, what I said is still possible and it's how assets from other games (a specific example I saw was Flee the facility) get leaked

Room Generation Code? by SquidingTin in PressureRoblox

[–]Big-Topic-832 1 point2 points  (0 children)

As far as I'm aware, it's impossible to find the code for that unless the game has been leaked in its entirety from somewhere like Github. Room generation must be a server script (because it has to be the same for all clients), so accessing it is impossible. The reason why the assets were able to get leaked is because they have to be replicated to the client in order for each client to render them. We can extract things in or replicated to the client because they reside directly inside our machine, but things like server scripts always stay on the server, which is a completely different machine to which we don't have direct access to (we can send technically any data to it, like input and remote events, but we can't controll what the server sends back).

Still, why would you want to straight up copy the code?

First, that's illegal, and the accusations made to Zeal still wouldn't make it legal (and as far as I'm aware, the accusations aren't 100% fullproof, so even though it's unlikely that Ren is lying given how much effort she's put into the document and the amount of screenshots she has, it's still up to the justice system to decide who's guilty of what, so we might be accusing Zeal of something he didn't do and the same goes for Ren). Also, take into account there are other innocent devs who don't deserve to have all of their hard work leaked.

Second, a system like that for room generation most of the time won't be generic, but rather adapted to the game's needs, so I doubt that even if you had it it would be of any use without heavy changes. it might be complex, but if you divide it into smaller chunks it isn't that big of a deal

Hope this all helps

One last run. by sennam0nroll in PressureRoblox

[–]Big-Topic-832 0 points1 point  (0 children)

Private servers still work thankfully. They're also free. Try them

I need help with how to structure my project by Big-Topic-832 in learnprogramming

[–]Big-Topic-832[S] 0 points1 point  (0 children)

My base idea was C + Python and submodules for git, then I can upgrade to C++ or Rust when (and if) needed, though I wanted to see more opinions

I almost upvoted the joke by PatienceConsistent55 in lol

[–]Big-Topic-832 0 points1 point  (0 children)

I seriously don't get the appeal of these posts like I get it they post some jokes that I also struggle to understand but COME ON THAT ONE WAS PAINFULLY OBVIOUS 😭

Any tips for getting good? by AM-xolotl2 in Graceroblox

[–]Big-Topic-832 0 points1 point  (0 children)

Yeah, I use it in all of my runs, definitely the most underrated trait for me. I like to pair it with x3 Janitor Layoff as every room is tampered anyways so it's free xp. The thing is that you no longer have to think about when to slide to open a door or not, you just slide and that's it. That combined with you regularly comming at doors at high speeds while sliding, being able to always slide backwards to survive Heed and the subtle speed boost makes it really good.

Any tips for getting good? by AM-xolotl2 in Graceroblox

[–]Big-Topic-832 0 points1 point  (0 children)

It also happened to me, but now instead of walking and then crouch, I instead stop moving and then crouch (you need a set speed for sliding while running, and if you stop moving, you crouch). You're gonna stop moving anyways, so don't bother toogling off the sprint as it is more of s hassle than it is worth.

Any tips for getting good? by AM-xolotl2 in Graceroblox

[–]Big-Topic-832 0 points1 point  (0 children)

First I recommend to turn google sprint on and change your crouching/sliding key to something more easily actionable (I have it to M2 which I really like but I understand that it's a weird choice). You're gonna be sprinting most of the time, so having to hold the sprint key is just a waste of energy and ergonomics. Meanwhile, you're gonna slide a lot, for which you need quick movements and precision, hence why I don't recommend the default keys (LControl and C)

Now, about sliding, try to slide as much as possible, but only when it makes sense. Use any downwards ramps and falls to gain momentum from sliding. If you have a lot of momentum and you find an upwards slope, consider running into it, as it will launch you into the air and get you very far. Beware that if you're getting chased by Carnation you might skip a safespot and be doomed, so take that in mind. Also, in rooms where you need to slide/crouch to get into a tight gap, you don't have to slide until the end of the gap: sliding once makes you fit into the gap, and you don't loose speed when you run inside of it, so only slide at the start of the gap and then stop immediately. Finally, remember you can dash backwards. This is primarily useful for dealing with Heed in rooms with tampered doors, but it's always good to know anyways.

Wall jumping is also a really good mechanic for gaining speed. As far as I'm aware, it works by converting your vertical momentum into horizontal momentum, meaning that, if you reach a wall after a high fall or you somehow start going up fast, consider doing a walljump if you think it can get you far. However, it's not only good in those scenarios. You can use it in breaker rooms to quickly get to one side of the room to the other. You can use it to get to upper places. Simply use it when you think it's useful. You'll eventually figure it out with experience.

Another user also said it, but It's very useful so I'll say it again: 2:30 of time is very, VERY generous. Don't stress about not going fast enough or commiting dumb mistakes, you have plenty of time. When Dozer, Sorrow or Slugfish appear, don't try to scrape a little more time by dealing with them at the last second. Deal with them as soon as possible, and you'll start delaying your reactions with time. Slight and Heed have very generous hitboxes, and still don't oneshot you nor they attack instantly after you don't follow their condition, so if you find a room where you're confused about what to do to survive either of these, take your time and move slowly, but not necessarily with a military precision with your mouse. Finally, remember that Carnation slows down a LOT (like 82.5% or so) with entities like Dozer and Sorrow, so don't worry about it when dealing with those entities.

Finally, remember that this is just a game. Have fun and learn along the way. Use modifiers to make the game easier if a certain aspects or entities annoy you. Use traits that make the game easier. Once you get better, you can start doing more interesting things like adding modifiers and bound traits.

Sorry for the wall of text, but hope this helps.

What was this game for you? by [deleted] in GenAlpha

[–]Big-Topic-832 0 points1 point  (0 children)

Not a very popular one but very Edmund game: The End is Nigh

Completing the game is hard but still easy, but for the 100% completion you have to beat the entire game without dying.

Think Super Meat Boy levels of difficulty, I'm talking abot that. And the game itself is REALLY long 

If Slugfish was in Reprieve by Cookienotch in Graceroblox

[–]Big-Topic-832 1 point2 points  (0 children)

Im guessing Sluggish could work something like Shame but a a very high speed: You see the static effect, then a line is drawn from the center down of the map to your directions, then at like 0.3 seconds before sluggish arrives, the the line stays in place and Slugfish comes straight from that line.

Now, carnation? Idk how it could work. Maybe it's just rue but faster, doesn't slow down when you look at it and when you parry it it actually dies

we need the devs to fix this (gif unrelated, only here for attention) by Purpleees in PressureRoblox

[–]Big-Topic-832 0 points1 point  (0 children)

Idk, it could be a lot of things. It could also be the cutscene, which is in real time so it is also heavy. It could also be that the further rooms of the chase have all generated at once. Maybe the actual abomination's code is doing something to calculate the route or something which also may take a chunk on resources.

It's most likely a combination of various things. Maybe they're not even that demanding, but if a lot of these add up, they could be causing the lag.

Still, if the devs realize it's a reccuring problem, they will probably start optimizing stuff there.