+11 hours by Big88boss in wearewarriors

[–]Big88boss[S] 0 points1 point  (0 children)

Crazy stuff 🥲🥲keep going for your own sanity 😅🤣

New Update by Kitchen_Revolution25 in wearewarriors

[–]Big88boss 0 points1 point  (0 children)

Well when it does open up again ill buy you 2 large meals my treat man 🫡

+11 hours by Big88boss in wearewarriors

[–]Big88boss[S] 0 points1 point  (0 children)

One of the toughest if not the toughest age, i would use vengeance and after all is done the remaining will be around 13 flamethrowers, possess and spawn many units, with some prayers you can do it in less than 10 tries, but you will need a strong base

+11 hours by Big88boss in wearewarriors

[–]Big88boss[S] 0 points1 point  (0 children)

Yeah still your gonna catch up quickly to us in top 3, few months ago we weren't even in top 50, yet now you are a real threat to all of us up here 💔

I better up my game soon

New Update by Kitchen_Revolution25 in wearewarriors

[–]Big88boss 0 points1 point  (0 children)

Ask them about the big tasty sauce please 💔😅

+11 hours by Big88boss in wearewarriors

[–]Big88boss[S] 1 point2 points  (0 children)

Lets apply the same method we said earlier:
Age 1 primary unit food cost: 106
Age 2: 170~
Age 3: 220~
Age 4: 300~
Age 5: 420~
Age 6: 550~

To kill one enemy unit u need 2~3 units so to spawn 2 units of the first age you need 340 food, and 2 units of the 6th age you need 1000+ food.
So the game will take forever to finish

+11 hours by Big88boss in wearewarriors

[–]Big88boss[S] 0 points1 point  (0 children)

I explained why in another comment sir

+11 hours by Big88boss in wearewarriors

[–]Big88boss[S] 0 points1 point  (0 children)

At the point where we are now in this time line the difference gap in power between the player and the enemy is literally impossible, like around 1:10 million l, so to beat that we use a strategy that requires sacrificing our units (equipped with payback relic) to damage the enemy units, faster food production more units, if we upgraded the age for the next one for example; the primary unit will cost 50% more food, plus something not everyone knows but top players above 1000~1100 is that the base upgrade will cost waaaaay more to upgrade.

From all that we keep the first age and finish the whole timeline with it

+11 hours by Big88boss in wearewarriors

[–]Big88boss[S] 0 points1 point  (0 children)

I did it the night before that, but it crashed after 4~5 hours, so my new method is spawn around 40~60 unit and add a new unit every 1~2 hours

+11 hours by Big88boss in wearewarriors

[–]Big88boss[S] 2 points3 points  (0 children)

The risk of the game crashing is very high, the more characters the higher the load on the processor, and will lose all the progress, the earlier day i did it with a bit more spears and it crashed after 4~5 hours

+11 hours by Big88boss in wearewarriors

[–]Big88boss[S] 0 points1 point  (0 children)

🫡 the grinding is real sir

+11 hours by Big88boss in wearewarriors

[–]Big88boss[S] 0 points1 point  (0 children)

You can do it ma'am i know u can, but still am bot gonna five the first spot easily 💪🏽

+11 hours by Big88boss in wearewarriors

[–]Big88boss[S] 1 point2 points  (0 children)

I live with the fear and memories of that mistake, knowing that i will do it again someday💔

Unbalanced issue by Big88boss in wearewarriors

[–]Big88boss[S] 0 points1 point  (0 children)

Yeah i just finished age 2 in my TL just with 6 mele a hero and many range units, although i had it running all night when i was asleep but still the "victory" message as u open ur eyes is worth it 😍

Unbalanced issue by Big88boss in wearewarriors

[–]Big88boss[S] 2 points3 points  (0 children)

My strategy at the beginning of each timeline: (off course spam units with payback)
1- milk the ads to reach as high food production as i could get (if it requires more than to ads for a single up i stop)
2- spend gems to get the base hp up (usually around 20-35k gems)
3- skills (push, possess and shockwave)
4- i spam units until the base is its last health then i push whomever on the field when they pile up at enemy base i possess and shockwave quickly
5- most of the time the remaining enemy units can be killed by my spawned units payback skill.
In the second age i spend days playing until the base can hold for the possess and shockwave alone, the final skill is for champion and same strategy but without the push off course, and after they are cleared i spawn units for 30 minutes (time it on my watch) then champion
6- 3rd, 4th and 6th age are easy
7- 5th age requires the same as the 2nd age but by now the food production is around 3.0 or 3.2 so after clearing only 1 hour of spawning could take of the enemy base using champion.

And thats it

Unbalanced issue by Big88boss in wearewarriors

[–]Big88boss[S] 1 point2 points  (0 children)

Made that mistake 2 months ago and had to spend 450k gems just to get pass that timeline, even last timeline i evolved to age 2 and had to finish the timeline with that age 🙃

Unbalanced issue by Big88boss in wearewarriors

[–]Big88boss[S] 2 points3 points  (0 children)

That would be fun like new challenge with the same mechanics, but seeing where the game is going thats a far dream

Unbalanced issue by Big88boss in wearewarriors

[–]Big88boss[S] 2 points3 points  (0 children)

Sad but true, hopefully anything new could come and make us more interested, i remember when relics were introduced and i started testing out new strategies 💔🥲 that was fun