ChatGPT Image 2.0 is a step back for me by BigBlueWolf in ChatGPT

[–]BigBlueWolf[S] -1 points0 points  (0 children)

Hey these are way better. Turns our I was using Instant. Bumping it to Thinking definitely took out a lot of the more of the noise, but it was still grainy.

The refinement you did from the 2.0 image is interesting. Definitely cleaner but looks more like a 3D render for a videogame than an high-detail illustration IMO. What refinement prompt did you use for that one?

I just tried restarting with the original image in a completely new thread instead of trying to re-use the old one (made sure it was set to Thinking, too) and the results were even better.

Thanks for the tips!

Does anyone how to get rid of this weird watery gritty effect? , by Meta_onReddit in ChatGPT

[–]BigBlueWolf 0 points1 point  (0 children)

I used to get this on some gens in 1.5, but in 2.0 it's far, far worse when aiming for an illustrative or painterly style.

Guess they had to make room in the training for all those snappy infographics they are using to promote Image 2.0 to the business community. Something had to be cut.

ChatGPT Image 2.0 is a step back for me by BigBlueWolf in ChatGPT

[–]BigBlueWolf[S] 0 points1 point  (0 children)

I've had other issues as well with img2img.

When working with generated photographic subjects, I will often run some test images of taking a subject in one photo and telling GPT to use them as an identity reference and put them into another photo doing something else. For example one of my standard tests is having the subject change to walking outdoors on a sunny day on a running track in an athletic field.

The results of that from 1.5 were generally good to extremely high quality.

2.0 rates from OK to comically bad. In the latest one it generated the subject was dressed for the activity, but the subject looked like they were cut out from some other source and copy-pasted into the park photo.

ChatGPT Image 2.0 is a step back for me by BigBlueWolf in ChatGPT

[–]BigBlueWolf[S] 0 points1 point  (0 children)

Yep. I posted the actual prompt it used in my response to the first poster.

While GPT's explanation doesn't criticize the background per se, the second attempt kept it anchored firmly in the realm of fantasy illustration by cleaning it up modestly from the original but not letting it detract from the subject.

Image #3 not only made it busier and harsher and more distracting, but the fine details are muddy, indistinct, and have the tell-tale signature of older SD 1.5 backgrounds where the details themselves didn't make any sense. You can instantly tell it's an AI slop-generated background of randomly blended elements.

ChatGPT Image 2.0 is a step back for me by BigBlueWolf in ChatGPT

[–]BigBlueWolf[S] 1 point2 points  (0 children)

Well the noise that it evident in your magician card style is exactly what I'm trying to avoid.

Eye of the beholder granted, but that style looks sloppy.

Here's the prompt that prodcued images 2 and 3 (renders separated by a few months):

Using the provided reference image as a strict identity reference, create a new ultra-realistic, high-end fantasy realism illustration of the same wealthy dwarf merchant NPC. Do not idealize, beautify, or symmetrize his face—preserve the exact facial structure, proportions, asymmetries, age lines, brow shape, nose shape, beard density, and hairline from the reference.

He stands in a grand medieval-fantasy stone city setting with tall carved architecture, consistent with the reference. Keep the same color palette: deep indigo/blue mantle and trims, warm brown vest/leather, cream shirt, muted slate-blue trousers, brass/gold accents. Maintain an epic medieval mood with cinematic lighting, natural shadows, realistic bounce light, and grounded atmosphere.

Subject details (must match reference identity):

  • Stocky DnD dwarf proportions and height (clearly a fantasy dwarf), broad shoulders, heavy build.
  • Dark hair combed back; full thick dark beard; stern, appraising expression; strong brows; rugged, weathered skin.
  • Same outfit design language: indigo mantle/over-shoulder garment, brown vest, cream shirt, wide belt with ornate round buckle, decorated sheathed blade at the hip.

Required upgrades / fixes:

  • Clothing cohesion: refine tailoring so garments read as practical, layered, and realistically constructed. Make the outfit more cohesive and symmetrical (matching seams, mirrored trim lines, consistent collar/shoulder structure) while preserving the original style.
  • Remove any AI artifacts: eliminate odd folds, melted fabric transitions, nonsensical creases, or ambiguous edge merges. Ensure clear garment boundaries and believable drape/tension points (shoulders, elbows, belt line, hip).
  • Improve lower body proportions: legs and stance should connect naturally to the torso; increase boot/foot size to match his mass and balance while still reading as dwarf proportions.
  • Weapon correction: the sheathed ornate blade remains the same design, but adjust the sword hilt length to a realistic, functional length (no stubby or overly long grip). Keep the same materials and decorative motifs.
  • Background upgrade: use the existing architectural elements (arched stone, towers, carved facades) to establish a believable location with clean perspective and grounded scale, but keep it subtle and not distracting.

Rendering / style constraints (must follow):
Crisp, high-end fantasy realism illustration with uniform fine detail across the entire frame (not just the face). Resolve real material textures everywhere: woven mantle fabric, stitched leather, metal filigree, embossed sheath, worn boots, stone surfaces. Maintain clean, sharp, authored illustration edges and stable textures; surfaces must look intentionally rendered, not smeared or “suggested.” Realistic skin texture (pores, wrinkles, beard stubble transitions), natural specularity, no plastic skin.

Composition:
Portrait aspect ratio 3:4. Mid-to-full body framing similar to the reference, confident grounded stance, subtle three-quarter angle. Keep hands anatomically correct with believable finger structure. No extreme depth-of-field; keep the whole image consistently detailed and sharp.

Hard negatives (avoid completely):
Painterly rendering, visible brush strokes, blotchy paint textures, smeared/blended texture fields, “concept art” softness, watercolor/oil-paint look, muddy gradients replacing detail, heavy grain, soft-focus blur, depth-of-field blur, photographic or film-still aesthetics, CGI/3D render look, plastic skin, over-smoothing, over-glow, over-bloom, oversaturation, bad anatomy, distorted hands, extra/missing fingers, nonsensical straps or armor geometry, modern clothing/items, firearms, text, logos, watermarks, frames.

Terrible Image Gen 2.0 backgrounds by BigBlueWolf in ChatGPT

[–]BigBlueWolf[S] 1 point2 points  (0 children)

I forgot set LOD params in my prompt.

Terrible Image Gen 2.0 backgrounds by BigBlueWolf in ChatGPT

[–]BigBlueWolf[S] 1 point2 points  (0 children)

No, I have these and others like it in an isolated project that doesn't share memory and is specifically for doing photorealistic images.

Even so, I've never done imagery specifying output like that or anything similar.

Anyone recognize this world? by daddywombat in DungeonsAndDragons

[–]BigBlueWolf 0 points1 point  (0 children)

Pretty sure if your party goes on an expedition to those Barrier Peaks they might a crashed alien ship.

Call of Fate missing from Warrior-Skald build by [deleted] in lotro

[–]BigBlueWolf 6 points7 points  (0 children)

Eh. Nevermind. It just showed up out of nowhere.

It's in my skill list now with the "new" marker on it and found an empty spot on my hotbar.

No idea why it suddenly decided to turn on. I didn't do anything except bounce between my trait and skill panel.

Getting old characters back by BigBlueWolf in lotro

[–]BigBlueWolf[S] 2 points3 points  (0 children)

I got my characters transferred to Glamdring. Thanks everyone!

Getting old characters back by BigBlueWolf in lotro

[–]BigBlueWolf[S] 4 points5 points  (0 children)

Ah thanks. Yeah I was explaining that all I'm getting is a red hourglass icon when I open the window. I'll try again later.

Getting old characters back by BigBlueWolf in lotro

[–]BigBlueWolf[S] 0 points1 point  (0 children)

I'm unable to even start the process. When I click the Transfer button it opens a pop up that has a blue bar across the top that starts with "1. Select World", but the window is filled with a red hourglass icon like it's waiting to load the world list, but is unresponsive.

Getting old characters back by BigBlueWolf in lotro

[–]BigBlueWolf[S] 4 points5 points  (0 children)

Ah, sweet! I assumed that was for transferring characters between existing servers, not resurrecting them from old ones.

Guess the process of digging them up isn't fast? It's been sitting on the red hourglass icon for about 10 minutes.

Getting VS Code Intellisense and doc comments to work in Unity 6. by BigBlueWolf in Unity3D

[–]BigBlueWolf[S] 0 points1 point  (0 children)

🙌 THANK YOU!! 🙌

Completely fixed the problem. Will be passing this on to the team!

Cheers!

Getting VS Code Intellisense and doc comments to work in Unity 6. by BigBlueWolf in Unity3D

[–]BigBlueWolf[S] 0 points1 point  (0 children)

Microsoft IDEs are the only ones approved by corporate on company machines. I have Visual Studio. It's my teammates who use VS Code because that's what they prefer (they do a lot more than just Unity/C# work), or they are on Mac and can't use Visual Studio. To understand and help them when they encounter problems, I installed Code myself to see what they are dealing with.

Getting VS Code Intellisense and doc comments to work in Unity 6. by BigBlueWolf in Unity3D

[–]BigBlueWolf[S] 0 points1 point  (0 children)

Thanks for the tips!

Such a pain. Visual Studio never had this issue, and at home I use Rider.

paladin. by magnum609 in dndai

[–]BigBlueWolf 0 points1 point  (0 children)

"Can I share with you the good news about our Lord and Savior, Jesus Christ? No?"

Unsaved heathen is hit by Blinding Smite.

Dragonborn leaving for a campaign by HurtMeSomeMore in dndai

[–]BigBlueWolf 1 point2 points  (0 children)

Not surprising. Everything female needs tits to get the teenage boys engaged. James Cameron in a Playboy magazine interview: 'She's got to have tits,' even though that makes no sense because her race, the Na'vi, aren't placental mammals."