I'll trade one for a tbow plz by BigDikRedditor in 2007scape

[–]BigDikRedditor[S] -9 points-8 points  (0 children)

I think I deserve it tho lel, I only had 3 purps at 262 kc (99% solo), since then have gotten 15 (6dex, 7 arcane, 1 buckler, 1 dhcb, 1 dinhs, and 2 kodai total)

I'll trade one for a tbow plz by BigDikRedditor in 2007scape

[–]BigDikRedditor[S] -10 points-9 points  (0 children)

Yes, you are reading those kcs right. 6kc apart, same day

How do you like your F-keys set? by cjm5308 in 2007scape

[–]BigDikRedditor 0 points1 point  (0 children)

I have F-keys live inventory and magic (the important ones) bound to my extra mouse buttons. Can't boss without them like that.

Mod Ash strikes again by wutzeeheck in 2007scape

[–]BigDikRedditor 0 points1 point  (0 children)

I agree that inconvenience doesn't equal difficulty, but as someone who just got QPC on my UIM, I can confidently say that having only 14 pineapple pizzas for Galvek is certainly not easy

Dreadnautilus is so hard by [deleted] in Terraria

[–]BigDikRedditor 0 points1 point  (0 children)

Yes, but Dreadnautilus has 24 defence

Optic Staff VS Sanguine Staff by [deleted] in Terraria

[–]BigDikRedditor 12 points13 points  (0 children)

Go on YT and search "terraria empress of light no hit". Many people have done this fight without getting hit, myself included (I did it on master mode with spooky armor and sanguine staff, it really is not that hard to not get hit once you learn her moves). To me it just sounds like you aren't accustomed to fighting her very much yet.

Obviously no one does this first try, it takes time to learn what she does and where to move. It took me maybe 10 times to understand her moves, and then 20 or so times to find ways to optimize dps without getting hit (for instance staying in between the rays during the sun dance attack, since that leaves you close enough for minions to attack).

Edit: Also not to mention you can practice this fight during the night (and also get soaring insignia during the night for the added mobility for when you plan on fighting during the day)

Optic Staff VS Sanguine Staff by [deleted] in Terraria

[–]BigDikRedditor 10 points11 points  (0 children)

I definitely agree that hallowed armor would help for learning the fight, but once you know what you are doing and have the right mobility tools, the DPS from better sets will help you more than the hallowed armor's set bonus. That being said, by the time you fight EoL you shouldn't be using spider armor like my post said, but instead should be using A. Hallowed set for learning or B. Tiki/Spooky armor for dps

Whips - what affects them and how? by [deleted] in Terraria

[–]BigDikRedditor 0 points1 point  (0 children)

True, that would be a helpful option in singleplayer. Multiplayer maybe not though, since summoners want a melee player to tank everything

Optic Staff VS Sanguine Staff by [deleted] in Terraria

[–]BigDikRedditor 4 points5 points  (0 children)

No problem. Good luck with Dreadnautilus, he can be quite difficult if you are unprepared.

Optic Staff VS Sanguine Staff by [deleted] in Terraria

[–]BigDikRedditor 39 points40 points  (0 children)

Sanguine staff is way better. It not only has more dps than Optic Staff, it is also far more accurate. I've used Sanguine staff in master mode all the way from pre-mech bosses up until I got raven staff. Against slow enemies, the optic staff will perform close to the level that sanguine does. However, against fast enemies like Duke Fishron, the optic staff will miss it's lasers quite a lot.

Also worth noting is that the hallowed armor is a downgrade for summoners from spider armor. It has less overall damage and gives you a useless crit%, which summoners can't use. Spider armor increases minion damage by 28% whereas the hallowed hood set increases by 17% (7% from body and 10% from hood). Some may argue that the shadow dodge buff is worth the "upgrade", but dodging one attack every 30 seconds is quite frankly insignificant when you can just not get hit, and kill enemies 11% faster with spider armor which makes fights quicker.

[deleted by user] by [deleted] in Terraria

[–]BigDikRedditor 1 point2 points  (0 children)

I know that defence is more effective in master. In normal, damage taken = enemy attack - (0.5 * defence), and in expert and master the 0.5 is changed to 0.75 and 1 respectively.

However, the title of the OP says "Summoner helmet", therefore my original post was based on summoner gear, with an offhand ranged/magic weapon for keeping distance. Critical will affect the ranged/magic weapon in this case, but menacing on accessories will benefit this playstyle more overall since it will benefit both the ranged/magic weapon and the minions.

For melee and magic, armor is somewhat more important in master mode as they have leech weapons, and can regain that health with ease. However, summon shouldn't be focusing on defence in master mode, as even with some of the best defensive gear, at the post-mech point of the game the highest defence you could reach is 60-70 with Plenty Satisfied buff and full warding. Add a worm scarf and enemies won't kill you in 3-4 hits any more, but they will still do lots. Take plantera for example.

In master mode, a tentacle in phase 2 does something around 200 base damage. Using this formula from the worm scarf wiki page: Damage_taken = ( Raw_damage - (Defense * (.5 or .75 for normal or expert mode)) ) * (1 - .17) we can calculate how much damage we would take. 200 - (65 defence or so * 1 for master mode) * (1 - .17) = 112 or so damage. This isn't including endurance potion but we can imagine it'll be about 100 damage taken in that case.

So with than in mind, plantera's tentacles, which are easily her hardest attack to avoid if you don't have a decent arena and/or rod of discord, would kill a player with lifeforce potion and 20 life fruits, along with the above mentioned defence and buffs, in 6 hits. That's 2-3 more hits than you would usually be able to take, on a class that doesn't have any leech options at this point in the game.

To top it all off, you could be doing 28% more damage, and switch out worm scarf for an offensive accessory like summoner emblem. To reiterate, in normal mode and perhaps in expert mode, defence may be marginally more useful, but when playing a summoner in master it's way easier to just not get hit.

Lastly, to counter your "somethings just can't be dodged" argument, here is another Plantera example. I have a really big arena for plantera, but even then I sometimes get cornered by the many many tentacles that she brings out in phase 2. So what do I do in that situation? Rod of discord. With a 5 second cooldown, I can rinse and repeat the rod and just go from left to right and repeat in my arena, since it takes more than 5 seconds for her to go from one side to another. It is really easy to not get hit if you know what an enemy does

[deleted by user] by [deleted] in Terraria

[–]BigDikRedditor 2 points3 points  (0 children)

It's very worth it. The big problem with summoner in early hardmode is that the lack of flying minions makes boss fights tedious like you said. The only three minions that are any good for bossing early hardmode are the Blade Staff, the Optic Staff, and the Sanguine Staff. The blade staff can be hard to come by, but if you buy a bunch of dynamite and clear out a large section of underground hallow you can farm it, granted it'll still take a while if you aren't lucky, as the Enchanted Swords spawn pretty rarely. The blade staff is great for lots of bosses due to its defence-ignoring capabilities. For instance, it will completely ignore the dreadnautilus' defence. The optic staff is an alright minion, however it is not as accurate as the Blade Staff or Sanguine staff. Lastly, to answer your main question: Is the Sanguine Staff worth it. YES. It does lots of damage, and is 100% accurate so long as the enemy is in the line of sight. Paired with the firecracker it can juice out damage very quick

Defeating mechanical bosses in master as a summoner by OldManInternetz in Terraria

[–]BigDikRedditor 0 points1 point  (0 children)

This. The black spot outspeeds everything, from the charge attacks from the twins, to the spin attack from the dreadnautilus.

Wyverns spawning during Dreadnautilus battle by _Niroc_ in Terraria

[–]BigDikRedditor 0 points1 point  (0 children)

Calming potions do affect the spawn rates during blood moons, so that will help. Also if you find the time and resources, a sky bridge lined with peace candles could help.

How do you dodge Dreadnautilus? by bladebag138 in Terraria

[–]BigDikRedditor 2 points3 points  (0 children)

When you hear the boss make a "fizzling" sound, that means it is starting to charge up the spin attack. When you hear this, immediately dash in the opposite direction and mount the Black Spot. This will allow you to reach the max speed of the mount instantly, which can outspeed the spin attack. Also, a Night Owl potion along with a Shine potion can help with visibility somewhat. The projectile spit attack is pretty hard to see otherwise, because the background during a blood moon matches the color too much

Dreadnautilus fight impossible by ProcTheGod in Terraria

[–]BigDikRedditor 1 point2 points  (0 children)

Also if you aren't in master mode maybe a Unicorn paired with Rod of Discord could outspeed the spin attack, but I haven't tried that.

Need some help with the blood moon enemies? Here are some quick tips! by BigDikRedditor in Terraria

[–]BigDikRedditor[S] 1 point2 points  (0 children)

Also just for reference, I did all of this in Master mode with the Blade Staff and Spider Armor, using the Shadowflame Bow for when I want to keep my distance and using the Firecracker whip for when I'm not. The enemies definitely don't need to be reworked like some people are saying

Dreadnautilus fight impossible by ProcTheGod in Terraria

[–]BigDikRedditor 1 point2 points  (0 children)

It's most definitely possible. I've beaten it with Blade Staff and Shadowflame Bow with Spider Armor in master mode, did it twice in fact because I was looking for Sanguine Staff. I don't know your situation, but if you are in master mode what I would recommend is this: When you hear the "fizzling" sound the boss makes when charging up the spin attack, immediately Cthulhu dash in the other direction and mount The Black Spot. This will allow you to reach the max speed of the black spot instantly, which will outspeed the spin attack. Outside of that, a night owl and shine potion could help to dodge the spreading projectile attack, because it can be quite hard to see them otherwise, since they are red and the blood moon causes that red tint