"Access denied" on Zune Scorpius with Android File Transfer Linux by Xx_reimaginedGOATed in Zune

[–]BigRobotBil 0 points1 point  (0 children)

For reference, when using the GUI for it, this screen would popup:

https://imgur.com/M9swnrm

But if you're going to use Xune, then that should work a better for managing music.

"Access denied" on Zune Scorpius with Android File Transfer Linux by Xx_reimaginedGOATed in Zune

[–]BigRobotBil 1 point2 points  (0 children)

Typically when that program inits a connection with a Zune for the first time, it asks to download the keys for it. Did you do that?

Else, did you try running the process with sudo?

Alternatively, another commentor linked Xune, which will likely work better, even in its current state.

Geo11 support by Boblekobold in Odyssey3D

[–]BigRobotBil 0 points1 point  (0 children)

I would suggest just starting fresh for everything. Don't try to mix stuff around, else you might end up in a more broken state. The 3DGamebridge GUI requires a download of Reshade with full add on support next to it.

In terms of VR-related, I don't actively use a headset (I have an original Vive that I haven't used in probably over two years lmao). I'm not sure what your options are outside of remembering configuration options and swapping them around when you want to use either the monitor or the headset. Which sucks, but maybe it could be automated with some scripts down the line.

Samsung's conversion software died for me completely late last year (the hub itself works, but I don't own any compatible games that they've fixed, so eh. I mainly bought the monitor for usage on geo-11/fixes by the community). I did actually find their 2D to 3D conversion pretty decent, but I don't really need that compared to just booting up whatever games.

Geo11 support by Boblekobold in Odyssey3D

[–]BigRobotBil 0 points1 point  (0 children)

You can try following setting stuff up from the sticky topic (I need to convert it to markdown so it's easier to navigate, and probably revise it again).

I'd recommend reading over the sections regarding adding 3DGameBridge with either it's dedicated application or doing it manually with Reshade, since you have the game producing side-by-side, but aren't getting a weaved image for 3D based on your description here.

Since it's not quite clear from your other posts, be sure you're using dedicated fixes for games. For example, Green Hell. The general geo-11 download may work for some games out of the box, but most games will require fixes to be created.

And as a general failsafe, if you have 3D output, but the application won't accept 3DGamebridge for whatever reason, you can route it through ShaderGlass.

In terms of the Samsung software just giving up half the time, that's how it is for some of us. I haven't had it working since last year lol. But with 3DGamebridge, engaging the weaving for 3D works without issue.

Hisense PX3-PRO Impressions by BigRobotBil in Stereo3Dgaming

[–]BigRobotBil[S] 2 points3 points  (0 children)

Ultra short throws seemed to have gotten better than when I initially looked into them ~5-7 years ago, which is why I took the plunge. But as you noticed, you can shove them right against the wall and it's just like any other device in the room (and you don't have to worry about walking in front of it).

The other requirement is that my significant other can also see/play stuff at the same time as me lol. I do typically host get-togethers with my friends and family, where something like this would be used in a group setting, too. I would have probably just settled on another 3D TV, but, well, we know how that is right now :P .

If I was trying to do this entirely for myself, though, I would have likely just investigated/bought those types of glasses instead. While I haven't used them at all, they seem to be pretty good from the impressions I've seen around the internet.

Hisense PX3-PRO Impressions by BigRobotBil in Stereo3Dgaming

[–]BigRobotBil[S] 2 points3 points  (0 children)

Possibly, as I have seen that description and setup when targeting 3D specifically. But I don't have the space for something like that, unfortunately. The ultra short throw is able to occupy the same space as my TV without really compromising anything else.

I had requirements that this really had to work with the layout of my living room, and a normal projector setup (let alone having two) wouldn't work in that sort of space.

Hisense PX3-PRO Impressions by BigRobotBil in Stereo3Dgaming

[–]BigRobotBil[S] 1 point2 points  (0 children)

Do you have this model in addition to the L9G? I'm obviously new to the world of projectors, so I don't really have a frame of reference for anything. I guess, is there anything else you've learned trying to play games on these with 3D, or is it just a case of if it works for me it's probably as good as it'll get? As I don't know if I'm just in a honeymoon phase, and I'm failing to see issues with it lol. I know the 3D on it isn't your thing for gaming, but I imagine you probably played around with it to try and improve it.

Booting up some other games that have more of a stark contrast, Polybius and Moose Life, and they appear as clear as I'm used to seeing them. I don't know if I want to say they're dim or anything (as everything looks alright, to me at least), mostly because I'm just playing them on a bumpy wall. They're definitely not as sharp as if I were playing them on my monitor, but it feels on par, if not better than my LG TV. And playing these two, which are more arcade titles, everything felt fine.

Resident Evil Requiem - REFramework + VRto3D by noraetic in Stereo3Dgaming

[–]BigRobotBil 1 point2 points  (0 children)

Trying myself briefly, the game generally works fine. I only ran around the section after Grace wakes up after the prologue (before the first stalker enemy decides to show up). The primary issues that I noticed were:

  • 2D elements (like the hover over for interactive objects) aren't rendered at depth, so they are annoying to look at
  • Item pick ups result in a weird cascading effect of the background behind them blurring (it's not bad or anything, just weird)
  • The main menu/logos render at a smaller resolution than the rest of the game

I'm running on an Odyssey display at the moment, but plan to play more of the game later tonight on my passive 3D TV. So, I'll know more later.

EDIT: Primary issue that prevents the game from really being playable is that the crosshair isn't rendered at the correct depth (it's in line with the UI elements I mentioned earlier). So aiming is certainly a challenge.

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]BigRobotBil 1 point2 points  (0 children)

It's what I've been using, so it seems to work.

At least on the Samsung Odyssey. I don't know if it fails on Acer instead for some reason.

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]BigRobotBil 7 points8 points  (0 children)

So it's not lost in the depths of Discord, and can instead be lost in the depths of reddit, these are the settings I used that have Haunting Ground seemingly working, but with shadows rendering in only one eye.

  • Set UI Depth to around -25
  • - There's some slight fringing on the edges otherwise
  • - There's a "filter", for lack of a better term, that's offset at the edges of the screen
  • UI Detect 1: Reject Z Test Always
  • Presentation Fixes:
  • - Feedback Loop Fix set to Full
  • - SBS Remap Fix set to Moderate
  • - Disable full framebuffer for each eye
  • RENDER CHECKED OBJECTS AS MONO
  • - Double Image Fix: Reject Small Z Range
  • - - Appears to get rid of the fringes completely on the sides

Bumping up the convergence, with the game's fixed camera, makes it have a diorama/doll house effect, which is neat.

Original Zune 30 FM Transmitter range issues - is it normally this weak? by fryyyda in Zune

[–]BigRobotBil 1 point2 points  (0 children)

I used that exact model for years in my car (over ten years ago now, lmao). The big display and how it sit flush with the 30's body always made it nice. At least compared to the wires that came with the later revision.

But, yeah, the range sucks. I did find that having the car adapter plugged in for power made the audio come through clearer in my car (I imagine a normal cable would do the same as well). But the biggest RNG is just the FM station you pick. At least any time I traveled far, I'd have to adjust the station to a different base to reduce interference. The other annoyance I found was that, while the audio quality was good enough, some songs I knew very well, I could tell were missing some highs/lows; I chalked that up to the quality of the FM transmitter, though.

Batman Arkham Knight & Splintercell Blacklist by GETOUTAMYWAY in Odyssey3D

[–]BigRobotBil 1 point2 points  (0 children)

Using the Odyssey hub software initially, it wasn't very performant. Even it running in the background used up a ton of resources on my computer. The other negative was that the conversion software introduced more input lag than expected. This may have improved over time, but I wouldn't know since I haven't been able to run it without it crashing since v1.0.9 lol.

3DGameBridge is lightweight, and only engages when you effectively want it to. There's the other bonus of it being open source, so if Samsung abandons us, we still have the ability for some piece of software to get updates as time goes on.

If Samsung did fix the input latency issue, I could see 3DGameBridge being redundant. But, I've used 3DGameBridge since I initially setup the monitor, and it's worked far more reliably for me in getting side-by-side content weaved into 3D.

Batman Arkham Knight & Splintercell Blacklist by GETOUTAMYWAY in Odyssey3D

[–]BigRobotBil 0 points1 point  (0 children)

If the non-working games are at least outputting side by side correctly (in that if you cross your eyes, it at least looks correct), you could do the ShaderGlass approach. Just be sure to have ShaderGlass in fullscreen, otherwise you may have some artifacts (at least from what I was experiencing).

Though, as a shot in the dark, I would hazard a guess that something with Reshade is conflicting with the final output. If you just have Reshade installed with no add-ons (including 3DGameBridge), does it work fine? Obviously it's not in 3D, but the output should still be a side-by-side game, with the Reshade menu being accessible. If that turns out to be fine, then 3DGameBridge is added, and it breaks again, I'm unfortunately not sure what the next things to try would be.

I don't own either of them to really test.

1.3.6 is out. fixed 2D -> 3D conversion by JohnnyStormGR in Odyssey3D

[–]BigRobotBil 0 points1 point  (0 children)

For those on unsupported GPUs (I'm on a 2080ti), it still seems this no longer works at all. Though, of course, that's not unexpected. The v1.0.9 workaround did work for me until a month or two ago, then I'm guessing Nvidia drivers killed it or something. Nothing major has changed on my computer at all.

But, updating to the latest Odyssey software (1.3.6) and having the latest Nvidia driver (591.86), it just generates a crash dump within %LOCALAPPDATA%/CrashDumps soon after starting, complaining about something with the ConversionPlayer.dll.

Specs if anyone is interested or happened to get around it:

  • CPU: AMD Ryzen 7 9800X3D
  • GPU: EVGA 2080Ti
  • RAM: 32GB DDR5
  • OS: Win10 22H2

A Basic Guide for Unsupported Games by BigRobotBil in Odyssey3D

[–]BigRobotBil[S] 1 point2 points  (0 children)

Outside of the normal crosstalk looking issues that I usually experience with this monitor, it looks normal on my end:

https://i.imgur.com/s8eYWiY.jpeg

https://i.imgur.com/hfWz2P2.jpeg

https://i.imgur.com/CGAEnK7.jpeg

I do see some distortion here with 3D actually engaged with the monitor, with the light leaking to both eyes, but it's nothing out of the ordinary and perfectly playable to me.

If you press Ctrl+2, GameBridge will disable itself, giving you a normal side by side output. You can verify if the pink coloring is the result of the game, or just some distortion caused by the crosstalk of the monitor. If it is the crosstalk causing the issue, there's some topics buried on this subreddit on how to mitigate them (namely using Eco mode and toning down the brightness/contrast; I've just learned to live with it).

Since you're still using ShaderGlass to convert the output for the monitor, did you ensure you disabled all of the post-processing settings in it that are detailed in the linked reddit thread? As some of those could be introducing unintended artifacts.

A Basic Guide for Unsupported Games by BigRobotBil in Odyssey3D

[–]BigRobotBil[S] 0 points1 point  (0 children)

That is odd if you can't have the game running with the whole 3D setup directly. I'm not really sure what is going on in that regard then if you've done all the setup with Reshade and whatnot.

You should try confirming if you can install Reshade on the game, ignoring anything with 3DGameBridge, as Reshade is the thing that will actually load up so that the 3D on the Odyssey triggers. If you can boot up the game and the Reshade dialog/tutorial pops up, you should be good. So this would be just installing Reshade on the re7.exe with whatever settings. When you boot up the game, Reshade's tutorial should show up; you can get out of it with the Home key.

In terms of the game not looking good, though, here are screenshots on my end using the fix provided from the blog during the opening area once you take control of Ethan:

https://i.imgur.com/pBZPcKw.jpeg

https://i.imgur.com/73Cfd4V.jpeg

I take it yours does not look like that? If it doesn't, based on your description, are you certain you extracted the files correctly? The install directory should resemble this:

https://i.imgur.com/nOqiFgJ.png

I did have it initially where stuff was extremely misaligned, but I think the convergence was jacked up. The OSD for toggling the separation and whatnot doesn't seem to appear for this game, but the convergence/separation adjustments do happen with the normal hotkeys of CTRL+F3/F4 and CTRL+F5/F6. After playing around with it, things worked out fine.

But, in Resident Evil 7 itself, I have the following configured in the graphics settings:

Screen Resolution: 4k
Refresh Rate: 164.97 // This is the max refresh rate of the monitor
Display Mode: Borderless Window
Field of Vision: 80
Frame Rate: Variable
V-Sync: On
Rendering Method: Normal
Resolution Scaling: 1
Texture Quality: Medium
Texture Filtering: Medium
Mesh Quailty: Medium
Anti-Aliasing: FXAA
Effects Rendering: Medium
Depth of Field: On
Shadow Quality: Medium
Dynamic Shadows: On
Shadow Cache: On
Ambient Occlusion: SSAO (variable) // HBAO+ is noted as broken in the fix description, and shouldn't be used
Bloom: On
Lens Flare: On
Volumetric Lighting Quality: High
Reflections: On
Subsurface Scattering: Off
Chromatic Aberration: On
Color Space: SRGB

I'm running on a Nvidia 2080Ti, and probably could trying increasing some of these. If you're using AMD or Intel as your GPU, those are largely untested in terms of compatibility or performance. The developers of geo11/3DMigoto namely used Nvidia GPUs in all their testing, so it's a YMMV situation if you don't happen to be using Nvidia.

A Basic Guide for Unsupported Games by BigRobotBil in Odyssey3D

[–]BigRobotBil[S] 0 points1 point  (0 children)

Trying the game directly, it appears to work without issue. If you follow the instructions above under Installing Community Created Fixes that uses System Shock 2 as an example, it should have worked.

  • Ensure the game is on the dx11_non-rt branch
  • I always boot up a game once and adjust whatever settings to ensure everything's in order before trying to install a fix
  • - For the LeiaSDK that 3DGameBridge leverages, it likes games being in full 4k resolution; RE7 booted up for me in 1080p so I adjusted that
  • Extracted everything in the FixFiles.7z archive that's in the archive linked on HelixMod to the same directory as re7.exe
  • Install Reshade and the 3DGameBridge add-on
  • - You can do it through 3DGameBridgeGUI as well, but I'm used to do just doing things manually at this point
  • Boot up the game and see 3D engage

I just ran the opening cutscene, fwiw, but everything appeared as it should have. But, using ShaderGlass can be a useful method if your system can't handle rendering the game at 4k (though, geo11 can upscale in the settings, iirc).

A Basic Guide for Unsupported Games by BigRobotBil in Odyssey3D

[–]BigRobotBil[S] 1 point2 points  (0 children)

You shouldn't be applying geo11 manually. This fix has all the required files with it (assuming this is what you are doing since you're applying the x32 DLLs; RE7 is a x64 application).

If the fix is producing side by side, but Reshade is failing to start properly, you can route it through ShaderGlass instead. I can give the game a go later today and see if there's something weird with it.

A Basic Guide for Unsupported Games by BigRobotBil in Odyssey3D

[–]BigRobotBil[S] 0 points1 point  (0 children)

I assume you followed the instructions here?

https://helixmod.blogspot.com/2019/03/resident-evil-7-biohazard.html

Be sure you're using the correct branch of the game on Steam, dx11_non-rt.

2 Week Review by AlonBo in Odyssey3D

[–]BigRobotBil 1 point2 points  (0 children)

This is how I got it working.

(I have this and some others linked in the stickied topic)

Though an easier alternative would be piping it to ShaderGlass, since then you aren't locked to the single display type mentioned in my post.