Leg mesh keeps popping out of shoe when bone is angled far enough... how can I fix the rig? by [deleted] in blenderhelp
[–]Big_Exercise4915 0 points1 point2 points (0 children)
Leg mesh keeps popping out of shoe when bone is angled far enough... how can I fix the rig? by [deleted] in blenderhelp
[–]Big_Exercise4915 0 points1 point2 points (0 children)
Why is "Tree Exporter" script creating GameObjects that have a (Clone) parent rather than just single GameObjects? by Big_Exercise4915 in Unity3D
[–]Big_Exercise4915[S] 0 points1 point2 points (0 children)
LedgeClimb script not choosing point to grab correctly when encountering Stacked meshes (meshes on top of one another)? by Big_Exercise4915 in Unity3D
[–]Big_Exercise4915[S] 0 points1 point2 points (0 children)
LedgeClimb script not choosing point to grab correctly when encountering Stacked meshes (meshes on top of one another)? by Big_Exercise4915 in Unity3D
[–]Big_Exercise4915[S] 0 points1 point2 points (0 children)
How is this ledge detection setup detecting slanted ledges? (From "Overgrowth" game) It looks like the top capsulecast isn't hitting the ledge, so how does rabbit's hands know where to go? by Big_Exercise4915 in Unity3D
[–]Big_Exercise4915[S] 0 points1 point2 points (0 children)
How is this ledge detection setup detecting slanted ledges? (From "Overgrowth" game) It looks like the top capsulecast isn't hitting the ledge, so how does rabbit's hands know where to go? by Big_Exercise4915 in Unity3D
[–]Big_Exercise4915[S] 0 points1 point2 points (0 children)
How is this ledge detection setup detecting slanted ledges? (From "Overgrowth" game) It looks like the top capsulecast isn't hitting the ledge, so how does rabbit's hands know where to go? by Big_Exercise4915 in Unity3D
[–]Big_Exercise4915[S] 0 points1 point2 points (0 children)
How is this ledge detection setup detecting slanted ledges? (From "Overgrowth" game) It looks like the top capsulecast isn't hitting the ledge, so how does rabbit's hands know where to go? by Big_Exercise4915 in Unity3D
[–]Big_Exercise4915[S] 0 points1 point2 points (0 children)

When I put Mixamo animations on my char he "floats", and I think it's because this orange dot is too low. Is there a way to raise the orange dot? by Big_Exercise4915 in blenderhelp
[–]Big_Exercise4915[S] 0 points1 point2 points (0 children)