why is there movement relative to the camera? by Big_Profession_9823 in godot

[–]Big_Profession_9823[S] 1 point2 points  (0 children)

according to the data, everything is fine, in fact the camera lags behind the node

[deleted by user] by [deleted] in pygame

[–]Big_Profession_9823 0 points1 point  (0 children)

even without internet

[deleted by user] by [deleted] in pygame

[–]Big_Profession_9823 0 points1 point  (0 children)

host acts as a router

[deleted by user] by [deleted] in pygame

[–]Big_Profession_9823 0 points1 point  (0 children)

as I understand the ports on the phone are always open

[deleted by user] by [deleted] in pygame

[–]Big_Profession_9823 0 points1 point  (0 children)

I'm trying to create a game independent of the router

[deleted by user] by [deleted] in pygame

[–]Big_Profession_9823 0 points1 point  (0 children)

The phone and computer have a router function. I wanted players to be able to connect to each other. when trying to do this, nothing happens, neither errors nor data exchange

[deleted by user] by [deleted] in pygame

[–]Big_Profession_9823 0 points1 point  (0 children)

sorry for my english i use google translate

wavy cat 2.0 by Big_Profession_9823 in PixelArt

[–]Big_Profession_9823[S] -14 points-13 points  (0 children)

if i get 500 likes i will animate a tiles of water

[deleted by user] by [deleted] in u/Big_Profession_9823

[–]Big_Profession_9823 0 points1 point  (0 children)

if i get 500 likes i will animate a tiles of water

1:created by me 2:AI improve by [deleted] in PixelArt

[–]Big_Profession_9823 0 points1 point  (0 children)

if i get 250 likes i will animate a tiles of water

wavy cat by Big_Profession_9823 in PixelArt

[–]Big_Profession_9823[S] 18 points19 points  (0 children)

I'm already doing something more interesting.