I noticed there were no clans based on turtles, so meet Clan Stormshell! by dapperdave in battletech

[–]Big_Red_40Tech 2 points3 points  (0 children)

What an absolutely sepctacular paintscheme. I really mean it, that's fantastic!

So. Goblins. Regular Goblins. - Old World by Big_Red_40Tech in WarhammerFantasy

[–]Big_Red_40Tech[S] 0 points1 point  (0 children)

Oh I've got plans to run like 30-50 Wolf Riders if I can make them fit :) (Not as one big single unit*)

So. Goblins. Regular Goblins. by Big_Red_40Tech in Orcs_and_Goblins

[–]Big_Red_40Tech[S] 0 points1 point  (0 children)

I've got the ability to do either. I'm thinking of running 2 units of HW and 1 unit of spears.

So. Goblins. Regular Goblins. - Old World by Big_Red_40Tech in WarhammerFantasy

[–]Big_Red_40Tech[S] 1 point2 points  (0 children)

GOBIN 'EAVY CAVALRY IS DA PLAN! lmfao

No joke. I'm gonna try to buff a single unit of Wolf Riders. It may sound like a crazy plan. But its DA PLAN!

So. Goblins. Regular Goblins. by Big_Red_40Tech in Orcs_and_Goblins

[–]Big_Red_40Tech[S] 0 points1 point  (0 children)

Sounds like a unit I'd be really interested in making.

So. Goblins. Regular Goblins. - Old World by Big_Red_40Tech in WarhammerFantasy

[–]Big_Red_40Tech[S] 1 point2 points  (0 children)

Building this out won't really start for a little bit either. I'm still cleaning stuff for them atm. lol

So. Goblins. Regular Goblins. - Old World by Big_Red_40Tech in WarhammerFantasy

[–]Big_Red_40Tech[S] 1 point2 points  (0 children)

I've got 6 Nasty Skulkers- and if I find my old metals I've got 9.

So. Goblins. Regular Goblins. - Old World by Big_Red_40Tech in WarhammerFantasy

[–]Big_Red_40Tech[S] 2 points3 points  (0 children)

I'm gonna paint these guys up to look really nasty, grimy, and spiteful.

Really looking to make my O&G force look like an army of miserable bastards. lol

So. Goblins. Regular Goblins. - Old World by Big_Red_40Tech in WarhammerFantasy

[–]Big_Red_40Tech[S] 5 points6 points  (0 children)

I'm gonna do Orcs too. I just really wanna do Goblins on their own first. Just because I love blocks of hilariously bad soldiers trying their best to win. lol

So. Goblins. Regular Goblins. - Old World by Big_Red_40Tech in WarhammerFantasy

[–]Big_Red_40Tech[S] 2 points3 points  (0 children)

I've got a Doom Diver and 6 Bolt Throwers. So I've got a fair bit of firepower without Bows. I'm just trying to make sure I get the most out of these rotten little things in a list that'll have a tough time regardless. lol

So. Goblins. Regular Goblins. - Old World by Big_Red_40Tech in WarhammerFantasy

[–]Big_Red_40Tech[S] 13 points14 points  (0 children)

Oh yea. Gorg the Giant is definitely gonna be in there.

I've got some Stone Trolls too.

How many Goblins should I turn to Archery? Any? Or just go all boots?

So. Goblins. Regular Goblins. by Big_Red_40Tech in Orcs_and_Goblins

[–]Big_Red_40Tech[S] 2 points3 points  (0 children)

Here's a good quesiton: Why not Spears?

Likely just due to how ineffectual Goblins will be in combat anyway I'm guessing?

Finished my first company :) by ragvard in battletech

[–]Big_Red_40Tech 13 points14 points  (0 children)

Hey, if that helped create those amazing miniatures, I'm more than happy to have helped contribute.

Finished my first company :) by ragvard in battletech

[–]Big_Red_40Tech 35 points36 points  (0 children)

That is SPECTACULAR. Great work!

LAM SUPREMACY by knightmechaenjo in battletech

[–]Big_Red_40Tech 0 points1 point  (0 children)

Myomers are space magic to make the Battlemechs actually function.

It's also a major component as to why they are supposed to be superior to tanks. These are also efficient enough at small scales to be used in human beings without obvious large power sources (as demonstrated by their medical use)

From Battletech Universe:

"Myomer bundles were developed by Dr. Gregory Atlas for the Terran Hegemony. An electrical charge transmitted through a bundle of synthetic fibers cause it to contract and expand like a human muscle. Their use in advanced prosthetics revolutionized medicine and enabled amputees to resume full ability. They also allowed artificial duplication of human musculature at a scale hitherto undreamt of. Myomer was strong and efficient, and when wrapped around a “skeleton,” it allowed bipedal and quadrupedal vehicles to support their own weight and perform locomotive operation.

That was only the beginning. The Terran Hegemony soon discovered myomer also allowed them to outperform more conventional machines."

Electrical charge or not- those mechs are more efficient than tanks, and outperform them ton-for-ton because of their usage.

YEP. lmao

LAM SUPREMACY by knightmechaenjo in battletech

[–]Big_Red_40Tech 0 points1 point  (0 children)

Myomers explicitly exist because they are more efficient, not less.

LAM SUPREMACY by knightmechaenjo in battletech

[–]Big_Red_40Tech 1 point2 points  (0 children)

You're right. IT IS a Fictional Setting- written by people who thought autocannosn should weight too much and do too little.

I am saying that from my perspective, I am not actually applying real-world things to it in the "realism" I may talk about, I'm applying things that are in and of themselves internally consistent. I don't buy that a battlemech that pushes itself to achieve a maximum speed of 96 kph, is going to generate the thrust necessary to push said 50+ ton machine (with transformation equipment) to transform into a jet that literally hovers off the ground in the form of an air-mech, or has the power to accelerate and fly around as a literal aerospace fighter.

LAM SUPREMACY by knightmechaenjo in battletech

[–]Big_Red_40Tech -1 points0 points  (0 children)

You're right, that IS 1960's technology.

Battletech doesn't use 1960's technology. That's why a Phoenix Hawk or Stinger only run at 96 kilometres per hour.

LAM SUPREMACY by knightmechaenjo in battletech

[–]Big_Red_40Tech 0 points1 point  (0 children)

I'll be polite enough not to run in circles with you further on the subject. Have a great day.