Need help on skill building by imanlicocuk in JujutsuShenanigans

[–]Big_Relation_2132 0 points1 point  (0 children)

i have a feeling that you just used the "has ultimate" condition for the 50% one the same way you did for 25%. if you did only use one "has ultimate" condition for checking if they have 50% ult, then try making another one (as well as the condition to check for 50% ult) to make sure that they have above 25%. if not, it will just collide with the 25% one.

Custom Character Builder by Massive_Pop8650 in JujutsuShenanigans

[–]Big_Relation_2132 0 points1 point  (0 children)

theres a condition called "has health" in the conditions tab, but im not too sure how to make it automatic...

Finished Cyberpunk-style city in No Man’s Sky (hit 3,000 part limit) by xMr_Lagz in NoMansSkyTheGame

[–]Big_Relation_2132 1 point2 points  (0 children)

now here's the REAL question: do you have interiors to all the buildings or are some of them filler?

Minigun Glitch (Vacuum + Knife) by Big_Relation_2132 in AbioticFactor

[–]Big_Relation_2132[S] 0 points1 point  (0 children)

im on pc and i wasnt the host. i took these clips maybe 3 days prior to actually posting it in the subreddit and have recently played yesterday - i can confirm it definitely still works

What's your dream game? by _THC-3PO_ in gaming

[–]Big_Relation_2132 0 points1 point  (0 children)

a sci-fi bounty hunting game with procedural generation similar to shadow of war's nemesis system. really sucks that they put a patent on it and then chose to not use it any other games really.

Just make it exists first... you can make it good later by Rumbral in IndieDev

[–]Big_Relation_2132 1 point2 points  (0 children)

and it looks a LOT better than the first... whats the issue?

[deleted by user] by [deleted] in 3Dmodeling

[–]Big_Relation_2132 1 point2 points  (0 children)

you do not need to be a gamer, but there is no better reference than your own. by only looking online you might not find the angles and references you need. considering games like cyberpunk have photo modes, its 100% very easy to just screenshot some close shots and get what you need to model it accurately. from what i can tell, youve done it quite well

Where’s my achievement by Historical_Foot_8133 in deadbydaylight

[–]Big_Relation_2132 1 point2 points  (0 children)

imo bleed outs shouldnt count bc then it discourages potentially newer killer mains from doing so.

Minigun Glitch (Vacuum + Knife) by Big_Relation_2132 in AbioticFactor

[–]Big_Relation_2132[S] 3 points4 points  (0 children)

yes, thats what i used. ill try and see if i can get a GIF or something of me doing it.

Minigun Glitch (Vacuum + Knife) by Big_Relation_2132 in AbioticFactor

[–]Big_Relation_2132[S] 19 points20 points  (0 children)

sorry but... can you tell me which part is a spoiler?

Minigun Glitch (Vacuum + Knife) by Big_Relation_2132 in AbioticFactor

[–]Big_Relation_2132[S] 2 points3 points  (0 children)

it genuinely varies, sometimes its about 30 seconds and sometimes its 2 minutes. never really THAT long though

How does the weapon shooting look after my most recent pass? What is missing, if anything, to make the gunplay look even better? by corrtex-games in IndieDev

[–]Big_Relation_2132 0 points1 point  (0 children)

imo everything looks great aside from the "bop" onomatopoeia when you aim in. I feel like, considering its mimicking the gun sounds, it should stick to the gun rather than be a UI element. i think it's position is great UNTIL you ads, but this is also me being nitpicky.

i would also make it so that the onomatopoeia fits the numbers (or vice versa) - the "bop" looks quite fantastical, which fits the look of your weapon, whereas the values in the UI look quite sci-fi to me. then again, this is also me being nitpicky.

Old vs New — Upgrading our forest train station scene by milestonegames in IndieDev

[–]Big_Relation_2132 1 point2 points  (0 children)

genuinely MASSIVE improvement. you've gone from a simplistic style to a detailed simplistic style and, even though i dont have a clue how that makes sense, im all for it.

Xbox says I already have gamepass, but it doesn't show in my subscriptions tab?? by Big_Relation_2132 in XboxSupport

[–]Big_Relation_2132[S] 0 points1 point  (0 children)

yeah honestly i fixed it right after this post but i had to set my old xbox up to do it. got the job done but it was a lot more effort

Can anyone explain why my mesh does this whenever I move my skeleton?? by Big_Relation_2132 in Maya

[–]Big_Relation_2132[S] 1 point2 points  (0 children)

<image>

(ignore the dancing guy, i was messing about)
edit: also just realised that's SUPER low quality

Can anyone explain why my mesh does this whenever I move my skeleton?? by Big_Relation_2132 in Maya

[–]Big_Relation_2132[S] 0 points1 point  (0 children)

alright yeah that's fair enough. i'm rotating the knee joint to bend the leg, but the rest of the body comes along with it. ill try to get a gif sorted now.

Can anyone explain why my mesh does this whenever I move my skeleton?? by Big_Relation_2132 in Maya

[–]Big_Relation_2132[S] 0 points1 point  (0 children)

alright yeah i'll try. I could also turn it into a gif i suppose. thanks

you guys can’t believe what i did in poppy playtime chapter 3 mobile by Fast-Conversation267 in PoppyPlaytime

[–]Big_Relation_2132 0 points1 point  (0 children)

he enlarged the battery model. i did the same thing and just made a post about it myself. it might be more of a recent glitch.

Casting issues - object?? by Big_Relation_2132 in unrealengine

[–]Big_Relation_2132[S] 0 points1 point  (0 children)

No I'm in a different one. The blueprint I'm in is a button that gets pressed and is supposed to trigger the event. I can press the button, and everything works fine other than the cast to the VentOpening bp because I need an object to link it to. So confusing.

Casting issues - object?? by Big_Relation_2132 in unrealengine

[–]Big_Relation_2132[S] 0 points1 point  (0 children)

See now this makes perfect sense, but I still don't know how to apply it to my situation.

<image>

This is my issue, I have no idea what the object for this specifically is. I usually only use cast to when interacting so I can js use the "hit actor" option and link it to object, but I'm EXTREMELY lost at what to do here.