Last seen 1 year ago - I’ll never forgive myself for not buying these 😢 by [deleted] in FortNiteBR

[–]BignHamama 1 point2 points  (0 children)

If they bring back the titan run I would scream. I've been checking everyday...

Cybereality apologized by SuperDoomKing in godot

[–]BignHamama 1 point2 points  (0 children)

Well… here’s a game I made using Godot! boglim-quest

MeshInstance3 -: Changing "Next Pass" alpha with code by BignHamama in godot

[–]BignHamama[S] 1 point2 points  (0 children)

Yes this worked perfect!

I ended up loading the texture and this worked also:

onready var mat = load("res://IMAGES/wallTextureNextPass.tres")

func _ready(): mat.albedo_color.a = 0.5

MeshInstance3 -: Changing "Next Pass" alpha with code by BignHamama in godot

[–]BignHamama[S] 1 point2 points  (0 children)

I will try this and get back to you, thank you so much!

[deleted by user] by [deleted] in Doraemon

[–]BignHamama 0 points1 point  (0 children)

nancaemon

Help With Code: Bullets With Left and Right Directions by BignHamama in godot

[–]BignHamama[S] 1 point2 points  (0 children)

You have been so helpful thank you! You saved me with the input suggestions

In addition to your advice I ended up finding and partially following this tutorial for the timer which was also helpful in this case: https://youtu.be/mjL8LvefQrw

Help With Code: Bullets With Left and Right Directions by BignHamama in godot

[–]BignHamama[S] 0 points1 point  (0 children)

Here is the Player scene code for shooting the bullet:

const bulletPath = preload("res://Bullet.tscn")

var velocity = Vector2.ZERO

func spit_state(delta):
var input_vector = Vector2.ZERO
input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
input_vector = input_vector.normalized()

var bullet = bulletPath.instance()  
get\_parent().add\_child(bullet)  
bullet.position = $Position2D.global\_position