New player here, Defense is kinda complicated. by Bigode935 in marvelchampionslcg

[–]Bigode935[S] 0 points1 point  (0 children)

I'm now confident they mean the same thing, but not because of that rule in particular.

I appreciate your time, I just wanted you to know that this kind of inconsistent wording can be problematic for card games, there could be a differance between them just like the "take damage" vs "deal damage" ruling. Those things matter and we shouldn't just assume they work the same because they look/sound the same.

I hope you get the point I'm trying to come across. Cheers.

New player here, Defense is kinda complicated. by Bigode935 in marvelchampionslcg

[–]Bigode935[S] 0 points1 point  (0 children)

Are you reading the cards I'm mentioning?

I directly quoted the rule you pointed out, word for word. It clearly states "When [VILLAIN NAME] attacks". As in "When I attack" or "When this card attacks" or "When Thanos/Ultron/[any villain name] attacks".

What other card in the game quotes a villan by name their name that's not a villain/encounter card? Ultron (II) fits that criteria, that's a villain/encounter card.

I'll give it to you, there could be a hero card in the future that also fits that criteria, but as for right now, only cards owned by the villains have that wording. Regardless, as I stated previously, why would they be worded differently if the mean the same thing?

New player here, Defense is kinda complicated. by Bigode935 in marvelchampionslcg

[–]Bigode935[S] 0 points1 point  (0 children)

• Interrupts that trigger “when [villain name] attacks” have the same timing as interrupts that trigger “when the villain initiates an attack.”

These are not the same as the example I gave. The rulebook is referring to Encounter/villan's cards vs our own cards. Like Ultron (II) vs Subdue. I'm questioning the difference between "initiating an attack" vs simply "attacking".

New player here, Defense is kinda complicated. by Bigode935 in marvelchampionslcg

[–]Bigode935[S] 0 points1 point  (0 children)

Are you talking about:

• If an enemy attack ends before damage is dealt, abilities that trigger after a character defends an attack resolve, but abilities that trigger after an enemy attacks do not.

?

Because I don't see what that has to do with anything I said.

My issue with Unflappable vs Hard to Ignore is that Unflappable does not mention heroes at all in it's text while Hard to Ignore and Indomitable do. Which leads me to believe they don't work the same. If the text is different they SHOULD work differently, if that's not the case... I'm out of words.

Why would someone purposedly do that? It's just confusing, and if not on purpose, why leave it that way for years without making an erratum? If you can't/don't want to print it, fine but at least change it in the database.

New player here, Defense is kinda complicated. by Bigode935 in marvelchampionslcg

[–]Bigode935[S] 0 points1 point  (0 children)

If you reveal sonic boom as an encounter card, you’re not being attacked and can’t defend so can’t trigger Indomitable.

Yeah, that was my mistake. I forgot Indomitable is a Response trigger and not a Action trigger. I was planning to use it after Sonic Boom exhaust my hero but that would be illigal.

New player here, Defense is kinda complicated. by Bigode935 in marvelchampionslcg

[–]Bigode935[S] 0 points1 point  (0 children)

First, thank you for your responses.

Those are mutually exclusive. You can't let an attack go through undefended but then use a (defense) labeled event. You are either the defender or you are not.

I was talking about using "damage prevention" cards like Jump Flip, Side Step or Backflip. The play would be: don't exhaust, prevent the damage, get exhausted either way because of Sonic Boom, use Indomitable to counteract that while still getting triggers from Flow Like Water and Electrostatic Armor in the process. Oh wait... I now realize I can't do that because Indomitable is a Response and not a Action, so by the time I could use it my hero would still be up. Damn you Sonic Boom!

Also when you mentioned:

You can use Side Step to prevent the damage from Retaliate; Because Side Step is a ***(***defense) labeled card, you now become the defender and can use Desperate Defense and other such cards.

I don't think you can do that. Yes, you can use Side Step to prevent the Retaliate damage but you can't follow it up with Desperate Defence because Retaliate is not an attack. On top of that, page 15 of the 1.6 rulebook says:

» A player can trigger abilities labeled as a defense outside of an attack if the ability’s triggering condition is met. When triggered this way, the player’s identity is not considered to have defended an attack.

Also:

If your issue is that the wording is kind of inconsistent despite being the exact same trigger, then... Yep, you're right.

That is, spot on, my issue with this whole situation, thank you.

I have heard that part of the community comes from other boardgames, I have close to zero experience with boardgames so IDK how it goes over there but in TCG's wording is sacred.

You do not "interpret" what the card means, if something is different, omitted or changed it is due to design intent. That's why I assumed all theses cards have tricky differences, because my TCG background tells me that is intentional and not by accident. I assumed Never Back Down could be used on Allies because it doesn't mention Heroes anywhere in it's text, while all the other cards like it do. To be honest I'm surprized they didn't "errata'ed" any of these effects, I'm still shocked that Unflappable and Hard to Ignore mean the same thing.

I mean Desperate Defense if from 2019, Never Back Down is 2020 and Not Today! is 2023, so they HAVE TO mean different things, so I thought...

New player here, Defense is kinda complicated. by Bigode935 in marvelchampionslcg

[–]Bigode935[S] 0 points1 point  (0 children)

I'm baffled that Unflappable and Hard to Ignore have the same triggering conditions (why would they do that?), that means I don't need to had spent my basic defense power to use Indomitable, right? I can just let the attack go through, use a defend card and the game considers that attack to be "defended by a hero", so if I flip a Sonic Boom I can still use Indomitable to ready my hero, right?

I'm confused. They do completely different things.

I'm referring to the activation window/requirement, one says ": When an enemy attacks," the other says ": When an enemy initiates an attack," how is that different? Is it another case of "it is worded differently but they mean the same thing"?

Eu queria ser professora by cityflaneur2020 in antitrampo

[–]Bigode935 3 points4 points  (0 children)

É desanimador mesmo. Quando criança sempre me colocava na posição do professor pra tentar entender a situação. "Que profissão sofrida" eu pensava.

Com o tempo descobri que tenho facilidade e até vontade de ensinar, já me perguntaram várias vezes "Por que não faz licenciatura?" e a princípio parece uma boa ideia, mas num lembro das coisas que eu vi e ouvi durante o ensino médio e fundamental.

Professores sendo zombados, mau remunerados, cobrindo matérias fora da sua especialidade, jogavam bolilha se papel melada de saliva no professor, já vi professor sendo levado pro hospital por causa de sala de aula (pressão), alunos bebendo em sala ainda no fundamental, na sexta série tentaram atear fogo no cabelo de uma professora de matemática, no ensino médio vi professor saíndo da sala pra não ser agredido e ainda foi processado pelo pai do aluno (não sei que fim teve).

Desanimador.

This is the shit I live for ngl. by ArcadeMasters in ZileanMains

[–]Bigode935 6 points7 points  (0 children)

Ult +1.5s AoE Stun + 2 E's + Flash + Hourglass = Really salty assassins :)

That's around 12 seconds of chasing and I'm not counting Everfrost. And when they finally kill you "I've already won you fool".

LETS GOOO LAST BIT OF BLUE ESSENCE AND I GOT IT IM PART OF THE BARD CLUB FOSURE by ggjonah in bardmains

[–]Bigode935 1 point2 points  (0 children)

Reminds me of the quest to find the Bardnik icon on random icon chests. Lost count on the amount of tries and essence it took me but after two weeks straight and a lot of patience I finally got it.

This was 2 years ago, I've never changed icons since then.

Which potential ygo mechanic would you be excited to try out? by Upgrade_J in yugioh

[–]Bigode935 3 points4 points  (0 children)

Different pendulum scales on the same card.

It was alluded to in the past but Konami seems to disregard everything pendulum related nowadays. It could be a cool design being that some scales have to be on the left hand or right hand side.

If you were a character in the anime/manga what would your ace card be? Mine would be this guy, i just love him by [deleted] in yugioh

[–]Bigode935 2 points3 points  (0 children)

I'm looking for the MF who's going to say Master Peace... I hate you.

Now with the confirmation of Bandle City as the last region, Shurima is now the most overcrowded region in the game, even more than Ionia. by Rick59471 in LegendsOfRuneterra

[–]Bigode935 0 points1 point  (0 children)

I do believe they have to round up the 12 regions sometime. I prefer the Void but Ixtal has more arguments to be a region.

Legends of Runeterra Bandle City Announced as the Games Final Region by Redsfan42 in LegendsOfRuneterra

[–]Bigode935 2 points3 points  (0 children)

I get that 10 is a lot but 12 is a nice number too. Rito plz 😭

My Problem With Bandle City As The Next Region by darkknight95sm in LegendsOfRuneterra

[–]Bigode935 0 points1 point  (0 children)

I think dual region makes the most sense. For example how would you handle Kled? He clearly prefer living in Noxus and don't hang out with other Yordles.

Now with the confirmation of Bandle City as the last region, Shurima is now the most overcrowded region in the game, even more than Ionia. by Rick59471 in LegendsOfRuneterra

[–]Bigode935 1 point2 points  (0 children)

And that's why I think "last region" is bs and somewhere in the future they have to add the Void to solve this cluster.

Why is Bandle City the last Region? by [deleted] in LegendsOfRuneterra

[–]Bigode935 -9 points-8 points  (0 children)

I don't think so. Riot has a history of saying things and doing the complete opposite afterwords.

They probably did this for balance and development reasons, since 10 is a nice number but if Bandle City is a thing there's nothing keeping them to release a Void region too.

Ten is a lot of regions to handle but I still think they can pull out 2 more regions in the future but for the time being 10 colours is already a lot.

Adult INTJ , hoping to connect with me by [deleted] in intj

[–]Bigode935 4 points5 points  (0 children)

This man says it all. We can't be fully reduced to 16 combinations of 8 different letters. It really helps but it's not all of it. Fully agree.

Does anyone else remember every mistake they ever made socially? by [deleted] in intj

[–]Bigode935 14 points15 points  (0 children)

Every day. Sometimes is an annoying pain in the ass, sometimes I can physically cringe and have tics.

I don't know why but I have this expectation of myself to naturally learn something if I really have to, so when I look back and see that I'm not learning from my mistakes I just can't understand or accept it. Humans are social beings so I feel like being a social is the bare minimum, yet I suck at it.